FoonLudum Dare ExplorerLD24 → Fire Frog

Fire Frog

By jungorend

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CategoryRankScoreCount
Audio1202.86
Graphics1573.00
Mood1592.54
Innovation1662.63
Overall1832.75
Theme1972.27
Fun2122.31
Coolness74239

Comments

chumez 2012-08-28 18:19

The graphics are good, and the concept sure has potential, but, movement and camera are a bit dodgy, and sometimes it's hard to see where the gates are.

bvanschooten 2012-08-29 20:51

Like the graphics and sound, but the controls are fiddly, the camera follow is sadistic, and somehow the character doesn't always shoot when I press X.

jungorend 2012-08-30 02:24

Sorry, I forgot to mention, you're supposed to just hold X to fire. Thanks for the critiques!

thewiseguy99 2012-09-02 02:38

I enjoyed the game play. The music and art were good, the concept unique. The only issue is the screen at time was a bit trippy but not to the extent that it was a big problem. Overall worth the play...thanks guys!

tastyorange 2012-09-02 02:40

Not much to say that has already been said: good graphics, nice background music, nifty concept, but not the best movement and view. I do love the first four bars of the "earth theme", but I don't really care for the rest of the piece. I would have preferred some sort of theme and variation involving just the first four bars. It would be great to see what this could become though!

ubear 2012-09-02 06:03

Couldn't run the game on Ubuntu 12.04. Executed java -jar Fire\ Frog.jar, got java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException

evilseanbot 2012-09-03 06:46

Game opens for a sec, then closes.

mohammad 2012-09-03 21:28

fatal exception occurred. program will now exit.
:(
can you fix this?

cakencode 2012-09-03 23:20

Hmm, opened to a black screen, no errors, and pressing esc closes the window. I can't seem to do anything else.

Oh, it does change the title of the window to "Level: 1: Are you ready?" before not doing anything anymore.

cakencode 2012-09-03 23:21

Forgot to mention, on Window 7 Home Premium x64

jungorend 2012-09-04 01:55

For Cake&Code: That's not an error, that's just me burnt out and not designing a level screen. Just press space to go to the next level. I am sorry it is so confusing.

cakencode 2012-09-04 03:17

Ahhhhhh! I see, you might want to put that in the description. After hitting space on the black screen I did get to play the level.

That's a very interesting concept! It was fun trying to dodge the different projectiles so that the character wouldn't swap elemental powers before shooting the right gate. I did notice that it was much easier to shoot by holding down the x key than by tapping it (I think you've got a cooldown for it that only counts down when it is pressed? If so, you should probably change it to always cooldown until ready even if the key isn't pressed)

A fun concept and it was well executed! With some more polish this could be an exceptional game, keep going with it! Post-jam updates please! :)

benjamin-soule 2012-09-04 03:27

scrolling should keep the player on the center so he can see where he's going. Anyway in the first levels most of the gameplay is on one screen only so why not make the level a bit smaller, so the player is not going to loose his way trying to explore the whole level.
The black screen without notice about pressing the space key is a very bad point, most of the people coming here won't test your game further.
To change element sometime hiting bullets was not enough, I had to hit enemies themself which make them dissapearing. I eventually finished with a lock situation : no more birds and a closed blue game. In this case you should trigger some gameover sequence or spawn new bird so the player can finish the level.
Nice music(s) ( Dont know why but it switches music every game and not every level ) and nice graphics too.

kmad 2012-09-04 12:25

Couldn't run this on Windows 7 64-bit, it loaded a black window titled "Level: 1: Are you ready?" and nothing happened after that - tried a couple of times.

wan 2012-09-04 12:30

Good idea, the gameplay is simple yet interesting. I too have been left with a mixed impression because of the camera movement, some hard times finding the gates, and the shoot key not being very reactive (I guess you implemented it by making shooting work only one tick out of X, but it's not very comfortable for playing. Instead when you shoot, you could set a timer to X, decreased with each tick, for which you'd have to wait until it's back to 0 until you can shoot again).

With these issues fixed this would certainly be a very entertaining game, so good job!