FoonLudum Dare ExplorerLD27 → 10 Seconds In 10 Seconds

10 Seconds In 10 Seconds

By jishenaz

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CategoryRankScoreCount
Coolness299
Theme5483.19
Innovation5972.90
Mood8002.43
Graphics8032.49
Overall8912.70
Humor8921.64
Audio9111.57
Fun9292.44

Comments

ravine 2013-08-26 02:55

The controls were a bit difficult. Other than that it was pretty fun. Good job!

ravetcofx 2013-08-26 02:56

:| no Linux version....

benswinden 2013-08-26 02:58

Really cool idea, controls were really tough to get used to though. I bet this would be really fun in local multiplayer.

boodog 2013-08-26 03:12

Pretty cool game! The controls are a bit difficult and I always lose my spirits in the game!

jishenaz 2013-08-26 03:25

Didn't know I was allowed to still port. Linux version now avaliable, but not tested.

Bactopiad 2013-08-26 03:39

It could have been a lot of fun-everything seemed very well put together-but laggy controls made it hard to enjoy. Still a good effort!

lancey 2013-08-26 03:42

It's a good idea, but it seems like mashing buttons on the defensive is the best possible strategy because your opponent can't move and fire very well.

isharacomix 2013-08-26 04:19

Pretty cool, but after a while, I stopped being able to shoot (even during my attack phase). Was there limited ammo or something like that?

jishenaz 2013-08-26 04:34

Oh, yes. I forgot to mention the numbers on the sides are ammo.

jah2488 2013-08-26 04:40

Interesting concept. I like the 'turns' aspect of it. Hard little bugger to kill.

jprogman 2013-08-26 04:42

The driving is slippery. Although, I got a tick of rapid firing the enemy ship, heh.

jishenaz 2013-08-26 05:15

Thanks for the feedback guys. I'll tweak the controls in a post-LD version, and of course add sounds and other stuff.

lalanl 2013-08-26 05:43

I like the idea and wish I was better at using the controls. I like these kinds of games that have controls like this, but I'm not good at them.

stevesalmond 2013-08-26 05:44

Cool idea :) Took me a little while to adapt to the control scheme (was expecting the world to revolve around me rather than the other way around, haha), and I had some issues with 'overshoot' if that makes sense. Loved the concept though, great work!

oldpeculier 2013-08-26 06:00

Great concept and it's mostly there. I found that there was a lot of ammo starvation though. The AI is also a bit cheaty: when he's targetting you he's got no turning delay, yet your own slow steering speed is one of the chief elements of the game. Still, I enjoyed it.

jishenaz 2013-08-26 06:09

@SteveSalmond: Thanks a bunch. What do you mean by "overshoot"?

@OldPeculier: The cheaty AI was due to the fact I started AI late. Unity's Transform.LookAt() was the fastest thing I could do at that point.

andrewves 2013-08-26 07:06

Once i got used to the controls it was quite fun. The simple visual style seemed to work well.

orangepascal 2013-08-26 07:19

a bit hard to control due to the inertia on turning.. could be a great 2 player game!

esayitch 2013-08-26 07:21

I understand the controls because there is no mouse in this game so this wasn't an issue, the only issue was that there was very little movement from my enemy so I was tempted to just keep mashing space (only had to take aim twice or so), so it was a bit on the easy side :P Make the enemy move constantly when he is in shield mode and you can make it a lot more exciting I think.

littlethor 2013-08-26 07:44

Very difficult to control and some issues with AI. Fun game but could be better with local 2 player mode.

sebastian 2013-08-26 08:13

I found it quite tough because of the controls, but it's still a lot of fun.

reaperguy 2013-08-26 08:19

Very nice, but you basically just spam the spacebar during the whole game

eckcz 2013-08-26 10:35

Would be great with multi-player support.

patrickgh3 2013-08-26 10:42

Cool concept! I bet you could develop it a bit more, like maybe having some other factor determine how long your shield lasts in defense mode, aside from how fast you can press space. Like everyone else says, this would be perfect for local multiplayer. Nice job!

flamecow 2013-08-26 12:19

This idea is something that would be absolutely amazing for splitscreen or local multiplayer. After playing it for a little while, my only real complaint was the controls.

clurect 2013-08-26 18:23

Controls are hard. Cool game though

spiralcodestudio 2013-08-26 18:28

Controls very difficult and can't shoot for some reason even after 10 seconds.

ghostik 2013-08-26 19:04

You should make multiplayer

ratalaika 2013-08-26 19:25

Nice work!

jishenaz 2013-08-26 20:02

Thanks everyone! I'll definitely make a local multiplayer in a post-LD version.

@SpiralCodeStudio: That's because you have to gain back ammo by invoking your shield as much as possible in defense mode (when you're green).

omar_q8 2013-08-26 22:53

very nice idea, controls could use a retouch

bytegrove 2013-08-26 23:43

The concept is pretty interesting and as mentioned before, it could do well as a multiplayer game. However, the combination of slow turning and fast acceleration makes it pretty hard to steer. It might be enough to increase the turn speed, but it could become a pretty different game then as well I guess.
Nice work, it has potential should you decide to continue working on it!

draktharr 2013-08-27 00:33

Would have loved a 2 players mode :D

zlowrance 2013-08-27 05:17

I dig the idea. If this were a 4 player split screen game on the ouya or something it would probably do pretty well :D AI kept backing in to a corner when it was its turn to defend lol CRAFTY ROBUTTS

kaldrick 2013-08-27 08:02

Fun idea. Really nice execution. The gameplay is easy to learn, but hard to master.

infernet89 2013-08-27 10:41

I felt a little bad with controls.. They were a little lagged and "squishy".. after that, really interesting gameplay mechanics! Nice design!

stenol 2013-08-27 15:48

Great work !

diogomuller 2013-08-27 15:49

Good use of the theme, with some audio and maybe multiplayer it could become a great game.

crazi456 2013-08-27 20:07

Took a sec to get used to the controls. Overall pretty fun!

nickw 2013-08-28 19:01

After getting used to the controls it was a pretty fun game! Alternating between attack and defend was neat.

jupiter_hadley 2013-08-29 22:34

The controls are a bit wonky, but the game is pretty interesting and fun. I enjoyed it. I featured it in a compilation video of Ludum Dare 27 games, if you would like to check it out. http://www.youtube.com/watch?v=gVjNz61S5Vg

jishenaz 2013-08-30 04:28

@Jupiter_Hadley: Thanks for featuring my work in that video! Controls I will tweak in a future version of the game, and I'll explain in the game how ammo works.

gfm 2013-09-07 22:22

The controls were really hard to control... You should rotate less after pressing a key.
But the offense/defense concept was interesting. :)