FoonLudum Dare ExplorerLD26 → Labyrinthine Tower of Misery and Flashing Colors

Labyrinthine Tower of Misery and Flashing Colors

By bipolemoment

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CategoryRankScoreCount
Innovation2743.48
Theme2943.82
Mood4553.00
Overall5963.13
Audio8012.27
Fun8352.68
Graphics11422.23
Coolness150341

Comments

hello23 2013-04-29 11:32

Access denied to the download link, please change the sharing settings of the file so it will be possible to download

jpverkamp 2013-04-29 12:04

Ditto that.

paulsinnett 2013-04-29 12:36

The download link doesn't appear to do anything?

bipolemoment 2013-04-29 15:33

Does it work now?

hello23 2013-04-29 17:58

WORKING ! Thanks ! Lovely idea, minimalistic, really fun. 2 things I did not like are that you have to wait if you missed that background color you needed. And the sound.

shohs 2013-04-29 22:39

I enjoyed the game. I liked the long title for some odd reason, and the concept was executed very well. The two things I didn't like were getting stuck in a wall and the music. Otherwise good job.

thatwhichis 2013-04-29 22:50

Great take on the jam theme! I would definitely keep playing this with more levels and a little more time into it. :-)

paulsinnett 2013-04-29 23:35

I can download the files now, but when I click the pyw file, nothing happens. I'm running Windows 7 if that's a problem?

bipolemoment 2013-04-30 01:39

Did you install python and pygame? Or rather, did both install correctly? It should run on Windows 7 (that was one of the platforms I tested it on). Sometimes the installers don't work on specific computers, so you unfortunately have to find the right ones for your system. I put links for both in the README.

bipolemoment 2013-04-30 01:42

And by the way, thank you guys! ^u^
You're the best.

I do plan on fleshing this out for an actual post-mortem game, so all of these things really help me. I can't say thank you enough.

And yeah. The music is creepy.

dalbinblue 2013-04-30 05:25

Felt a bit easy though slow. In most cases, you could just hold the intended direction of the destination and just wait for the colors to rotate. Suggest change up the color order or redesign levels so that you need to follow specific paths to get through the level rather than holding one direction and waiting. Also, that music gets painful pretty quick.

gremlin 2013-04-30 05:42

A little easy to get stuck if you're across two colors when the switch happens (mostly happened to me around the letters).

I like the color switching mechanic. A little harsh on the eyes, admittedly. (And the audio drone gets a bit annoying.)

Takes too much patience for me to personally like most of the puzzles, but there are some proper brain-twisting bits in there too.

If you want to make changes, you don't need quite as many rooms where the only thing you really need to do to get through is to brute-force it by waiting through the entire cycle.

If you're going to have lots of rooms that are relatively straightforward, maybe make it about finding a faster route than brute forcing it? Maybe a few rooms where if you hit the timing just right you can get through a lot quicker. You don't need to punish the player if they go the long way (the delay is punishment enough) but some rooms where the right approach means you just sail through would be a nice change of pace.

gremlin 2013-04-30 05:42

Oh, and I like the title and the text in the game.

umu 2013-04-30 05:43

I've played a lot of "you can't see all of the level" games this LD and this is my favorite by far. I wish it didn't end in a cliffhanger, but I really like that I'm being rewarded for what I notice about the level structure and not just tedious caution.

Excellent job!

brookman 2013-05-01 13:18

Cool idea, but the sound is very creepy. Also, you should use softer colors, my eyes hurt now ;) But overall good job!

whitetigle 2013-05-02 11:56

Good concept, good game, well executed except maybe the tune which was annoying after 2 seconds ;)

euske 2013-05-02 16:26

One of my favorites. Very nice.

hnjslater 2013-05-03 18:33

I hate to disagree with everyone else but this wasn't really my kind of thing. Was it perhaps to teach children patience? :)

ohsqueezy 2013-05-04 07:45

I think the best part is when it says press escape to quit. It's like we could escape the entire time but we decide to walk through the tower of misery instead. Maybe this exists already, but imagine a game that was your character dying immediately after as you spawned over and over. After 100 times, it says press reset to start again or something like that. A lot of comments are suggesting ways to implement more strategy, but you could also go the other way and make it more punishing as a statement about the nature of misery.

HelkeGames 2013-05-04 14:28

Nice game, well done !

bowlercaptain 2013-05-04 15:22

Very nice game. I'm not sure if this is a new idea, but even if it isn't, it's the best execution I've seen. The only qualm I had with the music was that when it changed notes it didn't do so on a down beat, so it kept screwing me up. :/ Also, at times it became a tad difficult to find where the walls were and where the floor was.

cosmologicon 2013-05-04 15:56

I like the basic idea and I appreciated what thinking it made me do. I even liked the music and the harsh colors. But any fun I would have had was lost by the really slow pacing. My least favorite was the screen right before "NO", whose solution is apparently "hold left for 40 seconds, then up for 40 seconds, then right for 40 seconds".

someone 2013-05-04 16:38

Nice concept, though it could do with something to make it more of a challenge than just waiting for the colours to switch.

avidgamernino 2013-05-04 16:42

It sucks waiting for the colors to cycle. Other wise it was a great mechanic

jellycakes 2013-05-04 16:49

Was a nice game. A bit hard in some places which require pixel perfect precision but other than that, was a nice concept. Good job

mach60kas 2013-05-19 23:49

Nice entry, seemed a little short though.