Hadron the Uniter by Erunaamo 2013-05-01T01:43:00
My cursor kept jumping back to the center of the screen, which made holding onto things difficult. Still, it's a fun idea and a pretty good execution. I can't even imagine holding together enough to get some of the heavier elements.
LD30 — Connected Worlds (29)
Interstellar by jsmars 2014-09-02T04:55:00
Definitely connected worlds! For how simple it was, I spent entirely too long playing it. Didn't *quite* make it into the high scores, but I came close. I could see this idea going somewhere, especially if you got all this working in 48 hours...
WARBLE WORLDS by pjimmy 2014-09-01T19:09:00
Not bad for 10 hours. Couldn't quite figure out what the point was (could have used more of an example / instructions) and controls were sluggish (especially when changing directions), but it's fairly pretty!
FLIP! by SetArray 2014-09-01T19:06:00
Seen it done before (heck, I was considering doing something like it), but it's a nicely polished version. I think the only thing I got a little frustrated with was the bounding boxes on collision. I almost wonder if it might be better without continuous movement. The audio was nice and abstract too, which fit. Graphics could be fairly easily swapped out for pretty much anything else without changing the underlying mechanics.
(Side note: Chrome flagged it, most likely because it's an EXE. Scanned with Avast and all seems fine. Consider not directly putting EXEs up for download.)
Prismatic Worlds by LandoSystems 2014-09-01T18:59:00
Ooh, bullet-hell ish. I like. The theme was a little weak, but close enough and more than made up for it with the graphics (geometric 'laster' shapes is one place were programmer art works just fine) and the audio. The game started out a bit sluggish trying to figure out how to fight the reds and I got a little over powerful after taking purple, but it's pretty neat. I'll second it being a little sluggish on the heat seeking missile levels.
Trade routes by Shivur 2014-08-31T21:05:00
Could have been a little more clear about what you can buy and sell where, but it was an amusing enough distraction for a while. Took a while to figure out how to use more than one kind of ship too. Wow that helps a lot. :)
Balance by miwuc 2014-08-31T20:57:00
Weird. I like it. The music and art style are especially awesome.
Elemental Connection by Rialgar 2014-08-31T20:52:00
Yay puzzle games! It took a bit to figure out the rules of what could cross what, but I like that it was introduced slowly enough that we *could* figure it out by ourselves. I think the mobile / touch interface probably works better than a mouse. A lot of fun though. Also, this:
https://imgur.com/gCBs6hu
:)
LD30 - Connected Worlds by wobbleboxx 2014-08-31T20:38:00
Looks pretty. No idea what I was supposed to be doing even after I was (theoretically) already doing it. Would have fit nicely though with those previous 'you are the villain' theme themes though. :)
Iter Bellum Deus by Piscythe 2014-08-31T20:36:00
Among the best I've seen so far. Gameplay is a lot of fun (I'm a sucker for graph based games), although it scales a bit quickly. The audio is by far the best I've heard, very driving. Another on the list of games that would be a nice quick diversion on mobile.
Universal Gravitation by tmpxyz 2014-08-31T20:28:00
Impressive for 48 hours. Impressive physics / lighting / humor (not sure how much of that is Unity though). Glad to have sound, even if it was rather sharp. Reminds me of Portal, which is always a plus (and I think was the intent?).
Color Runner by vinhuman 2014-08-31T20:20:00
Loved the audio. The graphics were a bit problematic, especially that you couldn't actually see the walls edge on. Fun though.
Super Galactic Trader by JoeDev_net 2014-08-31T19:59:00
Better best puzzle game of the compo. It's really awesome to see some graph based games. The graphics are really polished, especially the transitions/animations. Would be even better with some music. Fits the theme. Makes me want to write code that will automatically solve the levels, which is a big plus in my book. :)
Dimension Jumps by HolyBlackCat 2014-08-31T19:49:00
Looks really cool and I like the sounds, but couldn't for the life of me get through the second building. :(
UnThread by tigerclaw 2014-08-31T19:37:00
Chrome thinks it's malicious.
Gifts of the Forest by Nut 2014-08-26T06:37:00
Fun puzzler. Really liked the music. Took me a maddening amount of time to light up the second gate (?) I came across. Kept getting the pieces in *just* the wrong order. Probably the best puzzle game I've played yet this time around though.
Solar Supply by Josh Riley 2014-08-25T18:55:00
That was fun! It's the best of the planet / resource games I've played yet (who would have thought that would become a subgenre). The audio is nice, the graphics could be made much better with only a little bit of work, and the gameplay was fun. I think this would be a good game to adapt for mobile. One problem I had though was that on a relatively powerful machine, I was still getting some pretty decent lag if I got enough drones fired off at the same time.
World Remix by revthwack 2014-08-25T18:42:00
Weird. I had to read the instructions twice to make sure I knew what in the world was going on, but once I did it was a neat concept. I like how you directly did a lot of the image stuff. Unfortunately, it's a bit samey after a while, too easy to figure out which channel is which. It might have been interesting to allow the user to upload or specify images themselves.
Behind the Data by Laralyn 2014-08-25T18:38:00
Top notch audio and graphics. Bet it gets really intense as you get going. I could see this doing really well as a mobile game.
Worlds Without End: Zen Edition by meeech 2014-08-25T17:57:00
Well, there are worlds. And they're connected. :)
I really like how the planet graphics turn out. Hopefully you'll get a chance to work more on this some time.
Rift Device by taviandir 2014-08-25T17:55:00
Ow. Couldn't get it to run. Just after the Unity loading bar is started rapidly blinking black and white. Hopefully it's not supposed to do that? Closed it anyways.
Train Connect! by joonamo 2014-08-25T17:30:00
That's a little strange. Amusing though. Not sure exactly what the goal is, so I did pretty terribly and it could use a little more space.
Connected Words by Mathias Olsson 2014-08-25T17:28:00
That is just bizarre. I love the idea of playing with regular expressions like that. I think that it could probably start a little slower and then maybe speed up and it got a little hard to keep going once most of the words were upside down. Also, I'm amused by the wordplay on the theme, although I'll still have to rate lower for that. Audio is awesome.
Planetshipper by ronaldm 2014-08-25T17:21:00
Not sure what the point is. I could shoot out a grabble, but that's about it. Flew around for a while.
Connected by ZwodahS 2014-08-25T17:19:00
Neat! I kept getting stuck against the edges, especially in the forest world, but I like the concept of each world feeding into the next. I never really felt much of a sense of urgency, but that's fine. It was still amusing to play around with for a little while.
Quadtris by Headmade 2014-08-25T17:13:00
Neat idea in theory, could use a little work in execution. It's hard to wrap my head around exactly how the pieces will come in. The music and sound effects were nice though, if a bit 'sharp'.
Woopsy Deadsy by 4sap 2014-08-25T16:59:00
I think that's the most fun I've had yet. The mechanics are simple, I like how you included a tutorial into the gameplay (although it took a moment to realize that's what you were doing), and the sound effects are a plus. Awesome.
Impact by fallingBear 2014-08-25T16:52:00
The graphics are impressively solid, I like the style you ended up with. If you were to continue, I could imagine how you could theme different worlds fairly easily. The sounds got a little repetitive, but having them at all was nice.
Cubic's Adventure by RikMuld 2014-08-25T16:45:00
Can't get it to run, sorry:
Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: .../Cubic's Adventure/libs/natives/mac/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at com.rikmuld.core.Start$.setupWindow(Start.scala:33)
at com.rikmuld.core.Start$.main(Start.scala:18)
at com.rikmuld.core.Start.main(Start.scala)
at com.rikmuld.ProjectLoader.main(ProjectLoader.java:7)
Through the Trans-Dimensional Window by Charlie 2014-08-25T16:40:00
That was really cool! I wish that that controls had been a little easier, since it felt like I needed three hands, but towards the later levels I got why you did it that way. Also, it would have been nice to have keybindings and/or instructions in the game. I quit and had to restart before I saw the note about using the mouse for levers. So it goes.