Computer, Open That Door! by pLaw 2014-09-13T22:26:00
Great game! Still haven't figured out what that one system on the far left does.
Foon → Ludum Dare Explorer → Users → tigerclaw
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Shadow Sector | jam | 2.50 | 2.00 | 2.67 | 2.83 | 2.50 | 2.50 | 2.83 | 2.50 | ||||
| 2014 | 30 | Connected Worlds | UnThread | compo | 24 |
tigerclaw leaves an average of 3.0 feedback comments each event.
Great game! Still haven't figured out what that one system on the far left does.
^ I also get a 404 error clicking the OS/X link.
LD42 — Running out of space (4)
Flood by Megalink 2018-08-18T22:24:24Z ♥ 2
It's an interesting game with an interesting use of theme!
Castle Z by Erick Alves 2018-08-18T22:14:20Z ♥ 0
It's a neat, fun little game. I wish there were more levels. I also wish it was clearer how many tiles you had left before the door closed.
Continuum by aayush 2018-08-15T15:35:02Z ♥ 2
I really like the aesthetic and mood of the game. It's easy to get into a flow when playing. It's also really easy to pick up and play/understand w/o any instructions or reference to the controls. I wish the hitboxes on the triangles you're trying to collect were a bit larger. There were several times playing where I flew just right past the triangle. I also wish the player was a *tiny* bit slower, to make it easier to control. Otherwise, good job!
Blocks by Anubhav Kashyap 2018-08-15T15:21:18Z ♥ 2
It's a simple but fun game to blow a few minutes on. I like the music.
I could be imagining it, but I think the blocks are falling faster in fullscreen mode.
Also, are you just rolling a random number to determine which column the next block falls in? I played a couple rounds where at one point, I stopped pressing buttons and stayed still, and lasted an additional fifteen-twenty+ seconds because all the blocks were falling in the other columns. If that is not intended, a good improvement would be to time how many seconds it's been since the keyboard press event, and drop a block on the player's column when it reaches X number of seconds.