Bitmo Pirates MMO by josefnpat 2013-12-17T12:00:00
Would be great to see a web program.
Foon → Ludum Dare Explorer → Users → Capitals
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | New Edition - A Publishing Adventure | compo | 361 | 3.16 | 2.61 | 3.89 | 3.25 | 3.29 | 2.75 | 2.94 | |||
| 2018 | 42 | Running out of space | 👥 | Haunt TV | jam | 780 | 3.21 | 2.85 | 3.45 | 2.95 | 3.31 | 2.92 | 2.63 | 3.85 | |
| 2017 | 39 | Running out of Power | 👥 | Yo Ho Ho | jam | 246 | 3.62 | 3.65 | 3.45 | 2.37 | 3.37 | 3.97 | 3.23 | 3.57 | |
| 2016 | 37 | One room | Twelve Days of Murder! | compo | 527 | 2.85 | 2.50 | 3.27 | 3.72 | 3.19 | 3.00 | 2.96 | 3.32 | 49 | |
| 2016 | 36 | Ancient Technology | La ciudad que ocultaba | jam | |||||||||||
| 2016 | 35 | Shapeshift | Witches and Werewolves | compo | 466 | 3.21 | 2.82 | 3.37 | 3.21 | 2.84 | 37 | ||||
| 2015 | 34 | Two Button Controls / Growing | The King is Dead | compo | 352 | 3.39 | 2.97 | 4.00 | 4.03 | 3.16 | 2.00 | 2.58 | 58 | ||
| 2014 | 30 | Connected Worlds | Molyneux God | compo | 697 | 3.07 | 2.80 | 3.56 | 3.39 | 3.10 | 2.39 | 2.61 | 77 | ||
| 2014 | 29 | Beneath the Surface | Galaxy Universialis | compo | 1185 | 2.38 | 1.81 | 2.56 | 2.20 | 2.20 | 22 | ||||
| 2013 | 28 | You Only Get One | The Library *Real Name: Welcome to the Library* | compo | 889 | 2.47 | 2.47 | 2.40 | 2.13 | 3.34 | 1.47 | 2.18 | 2.42 | 77 |
Would be great to see a web program.
Luckily I have a ps3 controller on my desk so I could play this. Shame there was no ai.
The text was not clear enough but I liked the seemingly random generation in the rooms.
Intresting Game, I like the ship art. But the description was a bit vague and it is never really clear where your headed.
Interesting Game, I like the ship art. But the description was a bit vague and it is never really clear where your headed.
I love the progression and swinging game mechanic even thought it can be a bit clunky.
Graphics are great, Animations are smooth. Nice game for 48 hours.
Fun to play, Good to look at. Although I would like to see more like hitting the book on the head.
A fun and cool idea, the game runs well and the only thing that can improve it is some music.
I think I have seen something similar before, regardless I like it!
The roundhouse kick does not work. But i enjoyed it.
Interesting Game...
Great Fun, I could play this for hours.
A bit short, but I liked it!
It's a shame it only had two levels. Great fun though!
Interesting Idea!
I can't play it but the graphics look good, and i liked the main menu.
The writing isn't great but it was fun at least.
Personally I did not like it. You could improve it by making the path clearer. I understand it is incomplete.
I like the one power system (similar to my game)! It is also quite hard which is great!
I don't get this game, sorry. It played yet I could not see a companion. An help file would help.
You have to download the game and run the shortcut.
Shame about the bought items, I'll look into that and check if I am allowed to upload a fixed version.
Yeah, and gold!
Love the Christmas vibe! Game is a bit simple though.
Nice game with a great concept!
The story is great.
Nice, game is fun and controls are slick.
Great for a first attempt, i love the concept. (I really like these sorts of games). It is a bit long atm.
Wow, I'm impressed how you make an applet (I used lwjgl and applets just do not work). The game is a solid and good idea!
Nice to see a game with fast pace!
The player movement could be faster, apart from that I enjoyed it!
Interesting to say the least!
The concept is not clear enough.
Interesting Puzzle Game, I like the art style. Map 4 is a bitch! :).
Nice work for a first ludum dare. Would have been nice to see some enemyies, it could have had a great stealth atmosphere.
Cool Idea, should be a runnable jar.
It is interesting, I like the way the game looks but I fail to see the theme.
The first controls are clunky and But I liked the difficulty!
It has some potential!
I like the game and the story is sweet. I don't know if i covered everything but I liked what I saw.
Intense is the best way to describe this!
Interesting Idea, It is difficult to know what you are doing. Nice graphics though!
Interesting concept and I enjoyed the light effects!
Only notch would make a game with trees.
Nice soundtrack and graphics.
Slight graphical bug! But enjoyable never the less.
Nice Idea! I really liked it.
Good Game, but the enemies are a little to hard to kill. It would be nice if they got gradually harder.
I loved it, I couldn't find the last ending :(;
Dungeon is great, the UI was confusing... for me!
I Love the sound assets! The game is fun to play as well.
I really liked the idea and implementation. The only thing that lets you down is the graphics, but only by a bit.
Nice and fun concept which makes sense within the Theme!
I now have a post compo version out which finalizes the science and galaxy systems so it is not all thrown at you at once. If you have any other confusions while playing it please post it here and I'll improve it in the post compo version.
I'll work on some better instructions tonight, I do think the spelling mistake is in the Post-Compo version. Thanks for your feedback.
Cool Idea, I just could not type fast enough.
I like the editor, music and the premise. However the clunky controls do let this down.
Quite a buggy game which meant I could not get the best Idea of how good it was. However I did like the idea!
This really fits the theme well, It is surprisingly hard to easily to do well. It would be nice if it had a failure screen.
I ran into some bugs and unfortunately the graphics bugs (scaling and blending) let the graphics down. However I did enjoy the games style of making you teach yourself.
It would have been easier with sound, I didn't see the point of switching to the women.
I like the play on words more than I liked the game. I did like the play on words quite a lot! The big drawback is that the idea has quite a niche market.
Really nice traditional shooter which plays extremely well.
As has already been said this is one of the most polished games this time round! It contains some very good progression in difficulty for a puzzle game.
Cool simple game which was fun to play and destroy blocks with a combo.
Really fun puzzle game with some competent level design. The only hang-up of the game so far is the flipping mechanic is a bit tedious at points. So far this is my favorite game that I have voted on!
Fun little trading game which is nice and simple to learn in a small amount of time.
Really awkward with the controls, However it did have a lot of interesting game mechanics that I could see!
The flying mechanics are really competent, and fun to use.
Short, and enjoyable. I would love to see some more.
It looks really good. The only thing is I found it confusing at first however you soon get the hang of it.
Avast Anti-virus has blocked this for me :(
Concrete fighting mechanics, I would like a bit of back-story to really round this off.
I found the music annoying, and the game needs more instructions. Otherwise an interesting game which has some potential to be more.
Beautiful game which handles extremely well.
I enjoyed the game, while not a new concept.
It was slow, which is not a bad thing as long as you are not doing nothing. I must have been doing stuff wrong because I felt that link health just delayed the inevitable and did not improve your situation. I would say that this is competent!
Simple and clear instructions. Although good and competent, it is a bit lacking for 48 hours. There is also no threat which the game would have benefited from.
One of my favorite games this ld so far. The music sets a lovely calm mood and made the game enjoyable. The only criticism I would lay upon it is that the trips are a bit slow.
Really fun and inventive character design!
Weird game, It could have done with walking you through the first step or introducing game concepts slowly.
Thanks for the replies guys.
In reply to pighead10; When I decided on the gameplay I wanted to have two world with objectives to complete on both worlds and that sometimes you may have to destroy the city on one planet but you may not want to take land away from the other.
The gradual increase in concepts is important and is done quite well. However the movement of the white blood cells. I don't see how this is connected to the them though.
Confusing, but Fun. I did like the concept however I sometimes had to restart the whole level when I got stuck and had to use a pressure plate to open a door.
Damn this is difficult, however REALLY fun!
Unfortunately the collision and the fact that some of the monsters are unavoidable lets down an otherwise enjoyable game. I don't see how this is related to the theme though.
Graphic: Lovely;
Gameplay: Sadly Lacking;
My highest rating yet. The only thing i can think to improve this is probably some more reactive shooting mechanics.
I really enjoyed the game despite the fact that it was a bit slow getting to the interaction stage but fun. I would however want to be able to see the text easier!
Nice simple idea but the physics is a bit clunky.
A competent and polished game for 72 hours, it looks stunning and the sound design is absolutely brilliant. The only thing is that the connection to the theme is weak.
It did require tool-tips so that I could be sure on what I was pressing did!
The buttons had a real awkward thing going on... it made it difficult to play. Regardless I enjoyed playing this.
Really, Really hard. however the game looks really good and plays really well.
Hard... but good!
I did find that I didn't have enough time to adjust my fingers before I had to press the buttons down.
Developed a bit more and this game would be one of, if not the, best game this year.
Nice concept however it lacked progression. Otherwise It was enjoyable. It was quite a weak link to the theme.
Short Game. It would have been nice if the two balls could de-sync.
It's always difficult to rate text adventures, usually the stories are not interesting and I often am watching something while I test these games. This caught me off guard.
The best game for atmosphere and music so far!
Short and beautiful. It looks good and has some reasonable good physics for 72 hours of development.
The music is really sweet. I do like the idea however I struggled with the connecting of islands.
I loaded it about 3 times and struggled to see the ui due to the color of the text. I also could not scroll once I tabbed into the world menu. If you make a post-compo version fixing bugs I would happily play this again!
The game's mood and art is really competent.The only thing I felt stopped it being really fun was that the game had no objective and was meant to be an endless struggle.
Confusing... I didn't like the fact that it took me into a forced full-screen resolution.
Small game with a simple idea, this is let down in the slightest is the mouse handling is a bit dodgy.
I enjoyed it but I found that it crashed for no obvious reason at points.
The bears are great! I really enjoyed the game!
While the insults and retorts were funny, I could only send the insult train and it wasn't really a game, more like a insult generator.
Truly beautiful game. Sound design, while not my type of music, pretty faultless. Controls were not tactile enough. Despite this it was fun to play. Good Luck!
Funny start. Didn't move past the agar.io game play but did it reasonably well. Good Luck!
Man this controls poorly. I love the graphics of the game. But I wonder whether it would have been nicer if the screen didn't rotate so much. Or you changed the sensitivity of the controls. Good Luck!
Very cutesy art style which fits perfectly with the music. I could have done with a bit of clarity with the task and whether it was meant to be as difficult as it was.
Music was really good, suited it perfectly - always my weakness. I can't help but think this is inspired by the bacteria stage of spore, I love that stage. I would say you could improve by making it clearer what you could eat, what speed and defense does and if you were to work on better graphics. Good Luck!
It's a fun, simple, innovative way of incorporating both themes. Very little I can say to improve here. :) Good Luck!
An extremely competent game. It looks pretty and works well. I would say that the combat is a bit slow and un-reactive. Good Luck!
A fun and difficult puzzler that has been really thought out. It looks charming and the music is great. It's very difficult to play - or i'm just rubbish ;) Good Luck! Oh, and you could improve by tightening up the controls as it feels a bit slow.
Okay, first my problems with the game; every damn time I would hit someone, want to read the text and I would still have my hand down on the arrow - Nope, no text for you. Also the men riding down will catch you more times than they won't as you can't alter your speed that well. Apart from the weird graphical glitches I really enjoyed what I could see of the game. Good Luck!
Nice progression and atmosphere. However it lacked game play depth as most of was clicking and waiting. Good Luck!
Actually a really fun, tough game. The graphics could be improved. It controls well. Good Luck!
Nice art, would have been perfect to have some space music, would have really made it for me. I loved the button controls. It was refreshing to see. Good Luck!
Nice music. Simple gameplay loop. I love how the person falls onto the flowers. I would say it gets repetitive quickly.
One of the most fun to play, that I have rated so far! You could improve by making the combat more tactile. Good Luck!
Nice idea. I didn't like the blind drops nor the pointless challenge. I did like the little messages. Good Luck!
Fun to play, for a bit. It got repetative fast. It looked like a game made by Mr Blobby. The audio is a bit whiney. But as a complete unit it works well. Good Luck!
Lovely, calming game. Good looking and satisfying. But it's not got any progression. That let's it down as I don't feel like me clearing all the blue area is acknowledged by the game. Good Luck!
Sweet simple game which was quick and easy to learn. It looks beautiful However it lacks depth, which i will agree is hard to achieve in a 48 hour competition. Good Luck!
It needs a better ramp. Try to make it easy at the beginning. I like the concept. It looked pretty. Just it's very hard. Good Luck!
Fun and simple game! Control scheme works, watch out your controls on the website are set wrong - Right is power, not Up again. You could improve by working on your graphic and the feel of the power bar, it's not very powerful. Good Luck!
A sweet simple game, It did not feel challenging, it felt a series of quicktime events. It could do with a better tutorial. Despite this it was enjoyable. Good Luck!
While I can see it is quite a deep and big resource manager, It lacks a proper tutorial. Game looks nice. Good Luck!
Graphics are simple. Bit too easy on anything but extreme. But at it's core gameplay it's a simple and fun idea. Good Luck!
Absolutely beautiful graphics the only thing that let you down was the vine. Fun to play, Challenging, Simple. Music was excellent. The only other way I can think to improve this is by adding more content. Good Luck!
Challenging simple casual game. Fun to play for a shot time. Graphics weren't bad but can easily be improved upon. Good Luck!
The controls made me move up and down the webpage. Looks pretty and is well polished. However I would say the sumo movement is slow and could be tweaked to feel more tactile. Good Luck!
Okay. The graphics are wierd but fun. The music is suiting and easy to listen to. But it's not really a game. It doesn't have much challenge to it. Nor a point to say. Good Luck!
The music adds to the feel and mood of the game effectively. However the controls are a bit slow and clunky. I felt slightly overwhelmed by the wall of text. However the graphic's and theme suited the game to a T. Good Luck! - Oh it needs to get harder.
Best way to play this game - Don't get bigger. Good Luck!
While I enjoyed playing through it, at it's core it's a clicker. Oh and it lags my pc after a while, which a simple game like this shouldn't. Good Luck!
An really fun idea. However i found it didn't translate enough, It came to just button mashing eventually. It lost some of the art style after a while. The messages floating up did make me smile though. Good Luck!
Lovely take of the theme and worked perfectly. Challenging, I think the controls would work well with the theme. Good Luck!
Cool Game, the movement is a bit clunky - can be fixed with a bit of number tweaking i think. However it was enjoyable. Just needs more content!
Looks really good. The input feels a bit slow. However this is a good enough concept that if you continued to work on it to could be really good!
Entertaining story. A couple of pieces of dialogue were a bit jarring. For example, how you use a piece of card to keep the door open. Otherwise an enjoyable interpretation of the theme.
Really good game. Looks amazing. The gameplay feels amazing. I can't fault it.
Nice game. The graphics and music are great. It would be great if the shooting had a bit more of an effect and there was more content. Nice job using the tools you did!
I like the game. It's slow but fun. The graphical style suits it however the mage shifts were a bit unhelpful and it could do with a tutorial.
A really good game. Looks great! However I't would have helped to have a idea (A GUI Element), which showed how many houses you had.
Your best game yet IMO. Well done. All you could do to improve was to expand the variety of enemys.
The games atmosphere was the most interesting thing about this game, if you take anything from this it is this. The use of v2t narration was a bit cheap, but the story was interesting. I found the pyramids puzzle really confusing and the room didn't look great.
Wow, that was kind of fun. If you were to persue this further I'd reform the ui as it is a bit confusing to manage enemies and the attacks weren't hard to dodge. Overall though its really entertaining, drags out a bit, but engaging. Also some aspect ratios don't work with the ui at the beginning.
The lighting is pretty decent, the atmosphere is getting there, but tone down on the normal mapping. Also, the player controller plays like arse. You could possibly include this by increase the speed of the jump and walk. This would also make the jumping puzzle and maze more interesting. However it did give off a knock off myst vibe. Do with that what you will.
Great fun, however I got stuck at the door. The music is what really ties this together. It also could be made clearer that you can move across the prison.
TBH, it wasn't the most entertaining game I've played. It lacks a lot of fundamental game mechanics, no score? no purpose? The educational part is great, however it feels a bit like clicking around a screen for nothing but a bigger board to click around in.
@RubiksJr Thanks for your comment, I just realised I forgot to put the proper controls down. With these it should be easier to control. However if it still isn't I'd love to know. It needs proper balancing however, something that takes ages. Don't worry though, I think you get a good idea after 5-10 minutes. I'll rework the instructions tonight.
@juaxix Thanks, I'll reply in English because my written Spanish is pretty poor. Yeah, I'm working on a update to help people understand it better. However it's difficult finding time. The game does need to be balanced too. I think the change would be better than my stupid voice on a video. :)
Nice game, However this is to be expected considering how many people worked on it. Music is good, controls are appropriately awkward. However the camera jerk is a bit off. I would properly tie the speed with the zoom of the camera, so as not to have the camera jump when you speed up.
Right, I don't know what happened. Looks great, I really would like to play this. However on the web link the research window can't be exited on 1280x720. When I switched resolutions the x button still wouldn't show.
Really accomplished game. Nice! It flowed nicely and the sound engineering worked wonders. It is quite hard to tell which input is talking.
TBH, I found the game pretty hard to read. Some of the translations are a bit off. It probably didn't help I can't read Russian. The controls were not explained in game, something which took me a while to work out. (I know they are in the description.) The game also messed up whenever I tried walking into a building, It would be good to stop the input before the player character moves and it glitches out. Also the music is a tad too loud.
Cool! Looks great. I would like to see something more done with this ;) Like a cool conspiracy story line. In all seriousness, the monitor and computer controls nicely.
Really really challenging. Well done it is entertaining. Looks beautiful and is easy to learn. The only complain is that sometimes the buttons were really hard to click and slow to action meaning I had practically no time to avoid obstacles. However this is probably the best game I've played so far! :)
I played a couple of times and got stuck in a room several times. Overall; good effort, I like it. The character movement it a bit slow, but he looks good. In the future best stick to the method KISS - Keep it simple, stupid. Most of the successful games keep it super simple. Anyway that's my two cents on it. Best of lick in future LD's! :)
I really like the character. I also really like the idea. However I felt like the game played really quickly and didn't ramp up in difficulty too much.
When I shot sometimes the projectile wouldn't spawn. The graphics looked nice. Overall a good first unity game :)
Drew me in really well, I liked the porn filter reference! I didn't see how the theme worked, however I can see you answered this in your description. I liked how it looked. It controls really nicely. Mashing the keyboard gets dull after a while but that's my only proper complaint.
I had some difficulty loading the web player. And I am on a mac, Uncaught abort(125) at Error
at jsStackTrace (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:1:22715)
at stackTrace (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:1:22898)
at abort (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:36:54303)
at Array.ean (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:29:71022)
at iJl (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:25:59675)
at Array.KKh (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:17:376305)
at Array.egj (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:8:901142)
at Object.M3m [as dynCall_iiii] (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:29:44209)
at invoke_iiii (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:1:366631)
at Rpl (blob:http://www.jeremyadamwilson.com/1592586f-04d9-48af-9f96-8fc1301ada08:12:730317)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
I didn't rate. Just thought you should no.
It's definitely unique, short and sweet. It looks pretty, the music sounds nice. It could have had more content but what was there was polished. It wasn't much of a game. Yet me saying that is scraping the bottom of the barrel. Good luck in you're future games.
The music sounds good. I personally found the text quite hard to read. It could help if it was bolder. However the game was interesting and looked decent. It froze on the first load, however I reloaded it and it was fine. Overall I'd say that it was entertaining.
I really liked the game. I thought it looked pretty. I can also see the influences from other games - such as the Stanley parable. I will say I thought some of the animations were painfully slow, on the button and boxes rooms in particular. Overall well done and I'm looking forward to seeing more from it.
It looked really pretty and the music sounded great, however it turned into just clicking on random stuff till you click on the right one. A bit more style than substance. What you could have done is allow the player to get info beforehand or little hint. Add a bit of challenge.
@Testlab. I updated it since @zzapp had said what he said. It would be great to have a bit more context. How is it hard to read. It what way. When @zzapp said about the text it was blue without a background. Now it is black and with a panel.
@WeaverDeveloper sorry about that. It seems that it wasn't working through Gamejolt. I will contact them about it however if you had looked at the page you would have noticed that I hosted two versions for this reason. @Protrance if you used the game jolt version it didn't work however if you'd be willing to play the game properly there should be no problems controlling the main character.
The game is unique definitely. I found it difficult to control and it would have been nice to have a score to look out. If you then had a lose state it would be so much more entertaining to control. Overall well done.
Interesting concept. Implemented quite well. I will say I found the graphics to be a bit grating on the eye and a bit to dark. I also wasn't a fan of the how quickly the controller moved. I felt it was way to fast. Making it difficult to place things. Overall it was fun for a bit. Very suitable for the theme.
Interesting concept. The picking up and putting down was a bit sticky at times. However I liked the way the difficulty increased and the graphics. It got repetitive at times. Overall an enjoyable game.
Just to say the player has a memory issue. You might want to up the amount of memory the player is. You should be able to find the info on google. Just mention me @Capitals or tweet me @NoLevelCap when you have fixed it.
Really unique idea, it's a shame that the nothing had a texture, i think it could have had a really good look to it. The animations look nice but could have better responsiveness, and the enemies are sometimes too unclear about when they are going to attack. Making dodging hard. I got to the little goblin creature, which was too unclear about attack patterns.
Damn this is hard. It's tense and strategic. I will say that it would have been handy to know the ranges cause sometimes I thought I was close enough and when I moved closer they were alerted. Overall though it looks really nice and is good fun. Keep it up, it could have other thinks to help kill the girls. Good Job :)
An interesting game which was entertaining and different. I did find the different enemy types hard to spot.
I really like it. It was short but worked. It was on it when it came to the theme. The music was a bit annoying - I think that was the volume for the most part - it's not bad just repetitive. The graphics were simple and clean. Overall good effort. Well done. :)
Interesting game - much better space sim than No Man's Sky. I really liked the graphics. I did find the controls difficult and on two times, for some reason, the window defocus meaning I couldn't control it and I had to restart the game. However I thought that the game looked, sounded nice. It also had an engaging story. Well done.
Interesting idea. It would be great to have a score in the top left or right. It gets tiring at the moment, because you have to click and then move the mouse and click in an incredibly repetitive motion. Overall fun for a bit, keep it up.
Followed most of the stream too, well done, it looks and sounds great. However the paddles are really twitchy. I played this for about 20 mins and it seemed like nothing I could do would put the balls in the glass tunnel things. Overall though good effort.
Interesting concept, as @stoffe1992 said; you can improve it with a round or score timer. That would make the game more attention grabbing. Well done for a first try. In future LD don't worry about graphics too much. It should be your last priority. However, what you did looks good.
Challenging, looks pretty, sounds are a bit ear piercing. What I needed at the beginning was a control scheme. I know it is in the description but it would have been nice in game. The jumping is a bit clunky but it was probably me. Also the transitions were beautiful.
This has to be the most enjoyable game I've played. The only fault I had with it was that the platforms can be a bit hard to see at times. However the game ramped up perfectly - introduced new ideas in a way that a tutorial was not needed yet I knew what I was doing. It had enough of a challenge to be hard but it certainly wasn't impossible. Well done, keep on going on this one I think it can go far :)
This was really interesting to play. I really enjoyed the game, I felt like the game was complete - something rare in Ludum Dare. I enjoyed the meditation mechanic and the difficulty scales appropriatly. If I was to say an area in which this game could improve - it would be, a more varied options for control scheme, I felt a bit uncomfortable using the arrows and control, however thats a minor gripe. Keep it up, I'd like to see more of this. You could possibly add a boss fight at the end - that'll round it off nice :)
Game doesn't seem to work, ball doesn't move at all and no feedback is given to the user. Tweet at me @TheRealCapitals when you get it working.
Cool mechanic, I'd like to see that explained more and taken further. Shame you only had 12 hours :)
Hey Dawg! Could use a little more explanation YO. Maybe balance that shizzle don't see why using more than one column is necessary. Points for most hilarious game description.
Interesting game, it fits the theme well. However the gameplay is limited and I couldn't help but think that the game would have been more fun if the words coming down formed a headline and typos were included in the final article. Overall a interesting entry.
Hey there frienderino liked the game if it explodes you better [Duck and Cover](https://www.youtube.com/watch?v=IKqXu-5jw60)
Also you made me deaf
BBC stole your idea bro, just looking out for the little man ya kno [Rusty the little robot, had a little red dongle. With that little dongle all the other robots said fuck off with that dongle its weird man comon think of the children](http://www.youtube.com/watch?v=2E3iVO3tfNs)
Hey got a business proposition for you: [FIGHT MILK](http://www.youtube.com/watch?v=BEMlvjJ9uxo) This is the best game I've played so far. Well done, keep it up.
The game is good. The art looks pretty, it's well voice acted. The only thing that keeps it from being really good is the fact the gameplay is pretty one dimensional. I got bored about 30 seconds before the game was over. It would be nice to see more of this though.
Also thanks for rating my game - it's appreciated man :)
Interesting game, good for 72 hours and the dialogue trees was a cool touch. I wonder if maybe if it was done in 2D rather than 3D more could have been done in the time like tutorialisation.
**Amazing game considering the time taken** However the game is very complicated and has a high learning curve. I struggled to mine and even move the ship. It took me a while to feel like I could even begin to understand what I was doing. So most of the time I just stared at the pretty graphics.
The game looks good. I enjoyed the story however you might want to put the script through a spell checker. Graphics and animation are nice. Well done x
I think it should be called teeny tiny bats vs robo q-bert.
I really like the music, and the atmosphere. However you need more lighting, it was so hard to see anything. It can still be atmospheric whilst being visible. Especially when you have a timer on completing the level - your power mechanic. I appreciate that it was made in 48 hours. To make a 3D game in that time is impressive. If I would suggest some changes which would instantly improve your project, Firstly, add a cursor (a small dot) in the center of the screen so firing is easy, Secondly, it took me 218mb to download your game - I don't know what you're doing but you may need to compress your assets, Lastly, add an icon when you're over a interactable object. Keep this up though :)
Loved the game, but I'm on the phone to marvel and they say they want their wall climbing mechanics back https://www.youtube.com/watch?v=U0D3AOldjMU
Just going to leave this here: [Gods Way](http://www.youtube.com/watch?v=RD8i4GICuyw)
Man this guy should enter the olympics with that jumping. Maybe he could pay for the villages power with those sponsorship DOLLAR$$$$$. [This mans got the right idea](http://www.youtube.com/watch?v=i1dSvaFqMZ4)
I enjoyed it once I learnt how to play it. It does get quite easy when you have enough turrets.
Hey man cool game. Gets more fun the more time you put in. Really makes you think. I mean is Nicholas Cage a good actor. Exhibit A: https://www.youtube.com/watch?v=EVCrmXW6-Pk I just don't know. Can you help me out?
I Enjoyed playing this, its hella innovative, however the game doesn't seem to let you navigate at all when the lights go out.
I recommend doing a dramatic reading of the game description with emotional music 10/10. Would tank again. Also, the ground being shiny makes it harder to navigate.
"You're just mashing it now" https://www.youtube.com/watch?v=o7_P2ygkAwU?t=7s
Every guy in your game https://www.youtube.com/watch?v=7vHNwfu9y50 I enjoyed the game though keep it up.
Wow nice game! I really enjoyed playing this, I like the amount tension running out of power brings. It would be nice to have the messages be something other than lorem ipsum and to have key input to not be limited to you're mouse movement. This would work amazingly as a mobile game - ironic right? Good Luck :)
Damn, It's tough. As you mentioned to me earlier, could definatly use more instructions or a lower learning curve. Once I got into it, it appealed to my building/tycoon addiction. Also I can tell most of the time went to game design and not as much to graphics, the smallest change that would have the biggest effect would be to change the different building type. Overall, if you wanted to work on this more, it has alot of potential. :)
Really good game, I really enjoyed playing and the combat is surprisingly deep. It could do with being a bit more responsive. I also fell of a couple of platforms - either because I am useless - or the platforms are a bit misleading. It also would've been nice to have some view of how much spells cost. Also, just something that was a bit confusing; For some reason i couldn't progress between level 1 and 2 unless I killed this "boss" thing, Was that a boss? Also, Thanks for playing our game too, much appreciated!
Hey love the art, would look good if it were cropped a little better. I had this idea too but didn't go with it, so it's nice to see it implemented.
Nice little puzzle game - played til the lat level. I really liked the concept. You should consider working on this for longer.
Interesting concept, however it wasn't always as clear as to what you the "towers" were meant to do. I went through the tutorial however I would prefer a live tutorial.
Really love the concept and could be expanded on easily. Nothing more I could say except keep on going with it!
Hey! Well done for completing a game, interesting mechanic, how the enemies would divide however I was unable to get past the 4th level due to this mechanic. The robot jumpong and falling felt a bit floaty too.
It was still fun for the amount that I played. Well done :smile:
I really liked the animations and puzzles. The game is engaging and puzzling however the invisibility mechanic and whether the demon would be attacked were a bit unclear. Despite this, it's a really fun and entertaining game :smiley:
I like the ambition of it, however what that leaves us with is nothing left to play. I liked the graphics and managed to add things. I wasn't sure as to why the play would stop moving after a while.
@inateno Good to see you keeping on developing this, and I'm glad I played it how it intended to be play. I hope you're recording the iterations of the map over time so you can do a timelapse!
Hey, this is probably one of the best games I've played so far, well done! Great music, good design, nice graphics! The only thing i can possibly say to improve this is that to allow the player to adjust the control scheme, as I was playing on a mac computer.
Hey really liked to concept. Enjoyed playing it. However if I can give you one piece of advice it would be to somehow add a tutorial or a how to play thats not a wall of text - that would make this game more accessible. Well done btw!
Interesting game! I enjoyed playing this and the levels were well crafted plus the concept fitted the theme well along with the graphics. However I found the controls quite difficult and the questions were vague with the match 2 puzzle taking vastly longer than the questions. It would be better without the difference.
@nerzal Sure, looking forward to playing a post jam version! The only downside with the card puzzle taking longer and then being random, is it feels unlucky or disappointing to recieve the card puzzle. Meaning you can get a really easy run - or if you're really unlucky a really hard run.
:smile: Well done in completing a game! I loved the visuals and the concept. This is a really good use of the theme. However the player is a bit zoomed in imo, which makes it harder than it needs to be and makes death feel unfair instead of deserved.
@tinynerd Yeah, if the camera was a bit further out so you could see more of the map and the player is smaller
:thumbsup: I liked the graphics style and concept, take when I hit the guy at the beginning and found the dialogue that took me into the main game. It's good to have moments where a player can discover like that.
:confused: The controls however, stopped me from being able to enjoy the game to the fullest and for that reason I got bored.
:idea: If you were to include a general objective on the top it would improve this game remarkably.
:fist: Well done with what you during the competition! Nice one...
@hitchh1k3r Excuse me for copying this, it's genius!
:thumbsup: The theme use is amazing, and the graphics are superb! The ideas in this are great.
:confused: However, again - I didn't like the controls, I constantly got stuck on the doors. If it didn't get caught it would make for a more entertaining game.
:fist: Well done with what you during the competition! Nice one...
I like the concept, however I was still a bit lost with regards to how to get a complete screen, I thought I had put them together and it didn't seem to complete. Otherwise, the game looks real nice, just needs a bit more of a guide.
Well Done in creating a full game! I enjoyed playing it however I think it needs a tutorial, or some kinda guided world before it ramps up. The different types of planets and their effects on the growing of plants isn't clear. The music and graphics suit the game and mood. Best of luck if you pursue this further.
Thanks for showing this to me on [stream](https://www.twitch.tv/videos/1618839154)! A really cool twitch puzzle game.
Some more visual cues to show that you're running out of time would be handy.
I really enjoyed the puzzles and found them challenging but possible. Well done!
I wish I had a VR headset now. That's a great idea :grin:
@remco Thanks for the feedback! Yeah the mouse movement could 100% be improved, that'll be the limited time I had learning Godot whilst developing this. I have made sound effects for other Jams, however this one came in a lot later than expected, I had wanted to add in some general atmosphere and sound effects.
There's two different endings, and about 50 stories, of which 20 are limited by the choices you make further on.
@dnivie Thanks for playing! The general placement needs some bug fixing as I'm sure there's still some issues. I wanted it to be a bit frantic with the 1m10s you have to put together a newspaper, it's definitely longer than the original prototype which had a new paper each day :joy: I had wanted to add a newspaper review system so you could read the stories you put together.
A really interesting approach to a tetris style game. Simple to pick up and took me a good few tries, which is hard to do. I think the ability to rotate or to see upcoming tiles would be really cool. Otherwise well done!
Thanks for showing this to me on [stream](https://www.twitch.tv/videos/1618839154)! A really chill game, which has a nice story. I did feel like the plant wasn't always doing what I wanted, like the plant growing towards the fan. However that was the only gripe I really had with it. Well done on making a relaxing game which I can hardly believe you made in one weekend!
Thanks for sharing your game on stream. I really enjoyed it, I would've appreciated more space on the movement. The graphics were simple, but effective and really well executed. Well done!
I like the music, however a volume slider would've been excellent. It could've also done with a bit more balancing, however I would have to give that some thought about how to do that without changing the theme :sweat_smile:
Thanks for suggesting this to me on [stream](https://www.twitch.tv/videos/1610069109). I suck at point and click games, so apologies. I really enjoyed the puzzle and the unique twist. I did find it hard to know there were more items in an object and that made it hard to view the scope of the puzzle. However it was still very satisfying to solve the puzzle as it went along. I really enjoyed the graphics, whilst simple it's really effective. Well done!
I love the art style, and the music. To put this together in the time you did is really impressive! The puzzles were tough but fair. A way to deselect actions would be good, but that's the only real note I had. Good job!
Very much like like Papers Please but quicker. Really good! It could do with some basic feedback about orders or why something was being rejected. But that was really fun.
Really enjoyed this one, thanks for sharing it on stream!
Loved the concept and how touch it was. I found the moving the node ones particularly tough, but there's nothing bad to that. Had a good one more try feel to it too. Well done!
This game looks really nice, reminds me of that Activision game Geometry Wars. The twist was good, however potentially too easy as I managed to complete it in one go without modifying the list. Really good job though
Thanks for suggesting this to me on [stream](https://www.twitch.tv/videos/1610069109). Well done on the game, I really enjoyed the concept and it did make it quite hard. A good twist on a platformer, however it could do with some of the trick of a platform like coyote time. https://twitter.com/slaktus/status/711919549218689025?lang=en-GB
The music was good, and fit the theme quite well. Well done!
Thanks for showing this to me on [stream](https://www.twitch.tv/videos/1618839154)! I still can't believe this is on your own coding language. The game is really simple and that works to your benefit. It has lots of polish and flair which makes it really satisfying to play. Difficult but not too difficult. Good job!
I really enjoyed this one. I'm a sucker for resource management. I did find that a fair amount of choice on what resources I picked was gone. I spent most of my time moving around from lock to lock, and the pink "portals" ended up being more confusing than fun. Despite that, I really enjoyed it. Well Done!
Thanks for showing this to me on [stream](https://www.twitch.tv/videos/1618839154)! I really enjoyed it. The unique idea of changing the ability every 10 seconds, it added a good amount of variety.
I did find it difficult to evade enemies, and when you got hit you tended to lose several lives. However for your first game jam it was a good start!
Fun little game, had some challenge too. Not sure I've seen anything like this for a Jam before!
The game looks really good. It would be handy to have a minimap though!
That was a really fun take on the theme. I really liked the time mechanic and the puzzles were challenging but not impossible. Some of the controls were a bit finicky, I spent a lot of time wondering if I could interact with something. That's minor though, Good job!
I really liked the simple concept - however I would've liked something more in the background or something to show the light was going off. Took me a while to realise that you needed to be longer than the last time.
Thanks for showing this to me on [stream](https://www.twitch.tv/videos/1618839154)! For seven hours this is really impressive. I did find the blocks a bit tight at times, but visually it looks really good. Well done!
Short and sweet. Really well polished! Hit the theme twice as it only took 10 seconds to play :sweat_smile:
Thanks for suggesting this to me on [stream](https://www.twitch.tv/videos/1610069109). I enjoyed the concept, and the execution was really good. I did find it confusing when I had died as I didn't know I had it just reset, I could've used some visual feedback. I liked the changing battlefield, visually and the combat felt satisfying - but wasn't always forgiving in regards to location. It was good fun though, well done :slight_smile: