officialcodenmore 2015-12-14 22:26
It was a bit unresponsive with button presses, which got angering, however I loved this concept of robots, it was great!
Foon → Ludum Dare Explorer → LD34 → Robopocalypse
By windwarrior
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2115 | 24 |
It was a bit unresponsive with button presses, which got angering, however I loved this concept of robots, it was great!
While I can see it is quite a deep and big resource manager, It lacks a proper tutorial. Game looks nice. Good Luck!
We absolutely agree, Capitals, we will take that into account for the next LD :). Readme's don't just cut it in the current game world indeed.
Well done!
Pretty good except for the non-working buttons. GUI needs a little work. Other than that, this could be played for days and could a very good game with a little refinement. Love the coke bottles (:
Looks like someone learned about path finding and wanted to test it. Keep learning and trying to do new stuff :)
The game itself unfortunately is a bit lacking:
-No win or fail state
-Lags on the robot screen
-Programming the robots was nice for the first few but tedious when every one was build
-A single tab for programming and current task would have been better. The Inventory itself could have been left out
Feels like one of those many poor Smartphone ports for PC, especially with the controls :(
Thanks again for playing this game, we really like getting feedback :).
The UI is horrible, we know, we used EZGUI, which is a thing on top of Phaser, but it sadly doesnt cut it. We should have sticked with either bare HTML overlays, or picked our library more carefully. EZGUI gave us all headaches and in the end that shows in the result :(. Its just not designed for the type of GUI we wanted to create, and its focus on smartphones was not something we needed anyway. That shows in the result and took most of the time of one of our programmers. We like recommendations for UI libraries on Javascript games :)!
@Tragon, we first came up with the concept, it was only sensible to put some sort of pathfinding in this game :).
I can see this becoming a very interesting resource management sim.
@windwarrior, if you plan to expand on this, perhaps you can make this into a kind of educational (god, why'd that word take so long to get to me) game. Maybe it could be used to teach people binary (maybe, instead of giving us a command list, it could be, "to mine stone, you need a binary value equalling 5 in decimal), or, perhaps, basic programming. Maybe even BASIC programming. Ha. Programming puns are the best.
In its current state, though, it's very understandably lackluster... even if it is fun for a bit. I'd really look into making this bigger and better.
Very cool, surprisingly not the only game using binary input.
Cool little game!