ORB LORDS by TravisChen 2015-12-14T22:23:00
Managed to get the ball out of the field haha :D. Very nice graphics, and great polish, I like it!
Foon → Ludum Dare Explorer → Users → windwarrior
| Year | LD | Theme | Game | Division | Rank | Co | |
|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Robopocalypse | jam | 24 |
Managed to get the ball out of the field haha :D. Very nice graphics, and great polish, I like it!
Liked it :D, very awesome. If you want some sort of score attack tho, you might want to create levels (not generate), so that you can poke fun at your friends for the score you got on a level... OR, make it endless so rhat the random doesnt affect too much. OHH this game is soo full of potential, finish it :D
Heya, thanks for checking out our game, I would like to return the favor, but I get timeouts on your game. Maybe a hug of death? You can try to host it on GitHub pages or even dropbox/drive :)!
Liked it, bit of a crossover between a traditional strategy game and a tower defense. Good Job!
We absolutely agree, Capitals, we will take that into account for the next LD :). Readme's don't just cut it in the current game world indeed.
Thanks again for playing this game, we really like getting feedback :).
The UI is horrible, we know, we used EZGUI, which is a thing on top of Phaser, but it sadly doesnt cut it. We should have sticked with either bare HTML overlays, or picked our library more carefully. EZGUI gave us all headaches and in the end that shows in the result :(. Its just not designed for the type of GUI we wanted to create, and its focus on smartphones was not something we needed anyway. That shows in the result and took most of the time of one of our programmers. We like recommendations for UI libraries on Javascript games :)!
@Tragon, we first came up with the concept, it was only sensible to put some sort of pathfinding in this game :).
Very nice game, enjoyed this very much :D