rustybroomhandle 2014-08-26 10:31
Fun concept - I like your iteration on the theme. :)
Foon → Ludum Dare Explorer → LD30 → GRAVCOMM
By doomista
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Fun | 224 | 3.31 | ||
| Theme | 260 | 3.43 | ||
| Humor | 261 | 2.70 | ||
| Overall | 353 | 3.27 | ||
| Mood | 401 | 3.05 | ||
| Innovation | 417 | 2.98 | ||
| Audio | 470 | 2.82 | ||
| Graphics | 532 | 2.98 |
Fun concept - I like your iteration on the theme. :)
Nice concept, but if you want more people to play I reccomend placing the executable in the base folder, currently you have to dig for it in the BIN folder. also, I wish the after burner had some effects, more force to it, or some type of significant feedback so that i can actually tell when, how, what it is doing.
Wow! Awesome for a great entry!
I liked the prediction system!
Pretty polished, and kinda fun!
great :)
Really nice game, also the theme is well interpreted!
Lovely little game - enjoyed running my own NASA. Great work!
I like the gameplay. But feel the musik is really anyoing.
Quite fun. The font is really hard to read. Afterburner did not seem to do anything.
@parahunter, @GraveyardPolice: afterburner does really help even it's a bit weaker. You have to know that force vector of afterburner adds itself to the main movement vector of the shuttle. We tested all the levels so it is possible to play them without the AB and in each level we found at least one or two alternative ways using the AB. If we will continue with development we will do something about the power.
The sound for completing a stage is satisfying however the general music is irritating. Despite this it is a really enjoyable and fun game.
@Capitals: sorry about the music, music artist was unavailable and this was something for debug I created while playing with this: http://www.earslap.com/page/otomata.html
By the way, you can manually turn the music off in the config file (in the Data folder) by setting the MusicVolume parameter to 0
I like the concept and controls, good use of theme.
This game reminds me a similar game where you had to shoot missiles at enemy planets (some kind of Worms! in space). Very cool.
You mastered theme and you mastered the fun. Great entry!
Thanks all of you guys for the support! It's very important to me, so I know that there's reason to continue the development :)
Really nice idea! Really enjoyable!
Interesting idea and challenging gameplay.
Loved the game, music was annoying.
mac :(
To everybody who has linux or mac: you can try some kind of emulator but I don't have any mac or linux computer so I cannot port and test it, so sorry. Maybe for some future LD I will have some linux installed for porting, but right now I am unable to do so.
I can't play on windows... any chance for a web version?
I am purely a SDL+OGL desktop programmer, so no :/ . I definitely have to learn something web friendly for next LD
Solid game. Graphics aren't the best, but not bad for something made in 72 hours! :)
Interesting. Couldn't finish it because my mousewheel is broken, but it is fun.
Cool concept for a game. I liked the music. I couldn't figure out how to use the afterburner though.
Very safe approach on the theme and a good execution. Solid gameplay, but I feel like it didn't quite hook me. Something was missing, but I can't say what. Maybe the afterburner should be more powerful and a required part of the solution for each level? The music got somewhat annoying and in my opinion the predictor was too long. Still, a good solid game. Well done!
Joona@MooseflyGames
Fun concept and pretty nice execution. Feels polished and a great entry in general!
Nice game! Feels complete and well done. I included it in part 24 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/3RN80xyak-c