The Compass by IonProgramming 2013-08-29T08:02:00
I had a bit fun exploring the world. But then I somehow got stuck. I then could move only marginal amounts. Without hammering wasd nothing worked anymore.
Foon → Ludum Dare Explorer → Users → J-d-H
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | 10Up Origins | jam | 2.70 | 2.50 | 2.80 | 3.05 | 3.10 | 2.54 | ||||
| 2014 | 30 | Connected Worlds | Just an ordinary day (10UP edition) | jam | 504 | 3.03 | 2.97 | 3.22 | 3.38 | 3.58 | 1.93 | 3.63 | 3.10 | 57 |
I had a bit fun exploring the world. But then I somehow got stuck. I then could move only marginal amounts. Without hammering wasd nothing worked anymore.
We had to rush things a bit for release. Some changes we made in last minute do not perform well on flash platform.
Nice Ludum Dare Dev & Game Browser
Really didn't like all the clicking to collect the coins.
I really hat trouble understanding what the people are saying...
Coudn't do anything against first enemies. Weapons doing nothing.
You should have optimized the way units are selected. The jumping all over the word is really confusing.
Some bugs/glitches:
If you walk to the bottom right corner, the minimap overlaps terrain and units.
If you wark the top line, you do not see the selected unit marker.
I like the game and it's presentation. Nice time filer keeping brain from rusting too much.
Landing controls won't work for me. I tried keyboard and mouse. Only thing I get is some sort of denial sound, but nothing changes... (Using Win 8.1)
Perhaps you should split the versions to reduce download size.
The melting snwoman made me sad (somehow managed to ignore the e-part of the controls...)
Sorry, no time left for improving controls. And of curse, besides time, playing all the development tests with wasd and 12 on the left hand the mouse in the other didn't let me think about just adding something like space for advancing dialogues...
Thank for all the replies.
BUG WARNING FOR NEW PLAYERS WITH MINOR SPOILER: There is one known breaking bug: If you manage to get the clerk loosing dialog after successfully playing the man and after having played the clerk before, but without getting the loosing dialog with the clerk after playing the clerk. The game will not continue in this case (ESC-menu should still work though).
I always get confused about what key's to use with what player.
Oh and it crashes sometimes after dying.
I could never manage to return, once pointing away from a planet...
Wanted to play windows version. Couldn't because keyboard did not work at all.
Ok, now it worked
Didn't realize it was realtime on my first play
Interesting labyrinth, reaction game.
Found no bugs, good job.
Expert mode is really nice. Good Job.
I found 2 humanity and then, the fire told me I had none :/
Nice game. I liked the riddles.
The music was a bit anoying. Especially with the hard cuts entering something.
I did not like the train part though.
I used windows, and the game crashes after exiting with esc, but only after an playthrough.
Laggy in firefox (as you mentioned, I should first read then play...), but worked fine in Crome.
I liked the graphics and crusing around with a planet collecting astroids is somewhat funny.
The audio options seemed to have no effect at all
Oh no, I lost so many pairs. Need to go to buy new ones...
I like the mood of your game.
Here is what I didn't like: Sometimes I have problems interacting with objects or persons. Either my click is ignored, or a person moves away and I am endlessly clicking behind...
Liked it.
Very good 48h game. I liked the gameplay very much.
Nice gameplay, audio and graphics.
Was a bit confused at first. But then liked it.
I like the music and the graphics.
With the game I have some troubles. I could fly long distances out of the screen.
Overall a decent made game for 48 hours. But no real fun for me.
Excellent game.
Perhaps you should be a bit more specific about what the goal is in the description. I managed to go to the end, but it then just restarted the level. Later I saw on you screenshots that I maybe was supposed to save the particles - that information would be helpful.
That beside, I liked how movement an the soft boundaries of the darkness worked. If you expand the game with more levels, think about adding an easier one as the first level to learn the controls.
Sadly it's lacking some kind of avoidance mechanic. After retrying a bit (dying without finding a sacrifice) i got the mood and was sacrificing many for the god.Then I tried to get sacrificed - sadly they could not. The just got sacrificed by me, even if they hit me in the back. There was a place at the pillar, it seemed like I could stand there forever. An endless stream of blood came to bump into me - not even trying to evade or sacrifice me...
Oh - and the movement left or right, with the camera moving too, wasn't smooth and felt strange.
Nice - I like the art. Sadly the bugs hit huge on me. First the barbarian buttons missing and then the next round the draw event crash just after clicking a barbarian ability.
Nice intro and graphics - the blurry cleaver kills it a bit. The game wasn't quite what I expected - but it was fun. The known bug is really annoying with the small room to move - then again I only managed to sacrifice cow because of it - those cows a really tough! Perhaps change the scaling to have more room to move when fixing the boundary?
@limered, getting a decent balancing took quite a while - no time for quality of live improvements, take it as a sacrifice ;)
The informations are available as a per worker tooltip. To view the tip, you must stop encouraging your workers though (cancel action selection with a right click - perhaps that information is missing?)
You are killing your employees, @mr-madcat? It is totally meant, that the Workers are dying high in age with their families ;)
That aside we managed to reproduce the freezing bug and we may be able to fix it soon. You may Play around the bug though until the fix is deployed.