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The Never Ending Cycle
The Never Ending Cycle
By alucardx60
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 53 | | |
| Mood | 195 | 3.46 | | |
| Audio | 236 | 3.38 | | |
| Fun | 330 | 3.12 | | |
| Graphics | 354 | 3.46 | | |
| Humor | 360 | 2.47 | | |
| Overall | 360 | 3.26 | | |
| Theme | 634 | 2.42 | | |
| Innovation | 717 | 2.15 | | |
Comments
Holy-- 220MB? Just shaving off all the unnecessary assets and zipping what remains might have been more appealing download-wise.
Mechanics could have used some explaining. Having to /use/ the souls to do... whatever those two options do wasn't really obvious.
On the other hand, you've made pretty good use of the audiovisuals. Gives a good atmosphere overall.
And not sure if it was intended, but that sneaky passage for early magic was pretty neat.
soulgame
2014-08-26 15:50
Wow, solid project. I'm not familiar with RPG maker but I guess it's not that easy and it seems like you put a lot of effort into this. I really wanna play this through but I keep dying on snake in the dungeons and I can't figure how up my stat. It says I need 700 souls, yet I have 2 in my pockets... So it's a bit confusing I guess, but still, nice work.
This took forever to load but it was worth the wait. creepy and cute. Nice work!
madk
2014-08-26 21:23
Chrome says the download is malicious, ran it anyway and had no problems.
huge game, awesome work here. a bunch of missing files crash the game so i couldn't die or kill the king.
@madk I honestly have no idea what would cause that. Maybe the way I zipped it?
@datacr4sh Sorry to hear that. I reuploaded the Day 1 patch with some more bug fixes I made today so it should work but I recommend downloading from the dropbox folder link.
Hmm, are there Dark Souls spoilers in this? <_<
There were multiple instances where the game crashed because it couldn't load graphics.
About the Chrome warnings: Pretty sure it's just Google being idiots. Any zip file that's not recognized by their systems seems to get flagged like this.
@HellBlazer: No there isn't.
@Robot Souls Games: it would help a lot if I knew which version you're playing.
slumber
2014-08-27 04:56
i played the updated version and received graphics missing crashes as well. definitely got the dark souls vibe. i dont know much about rpg maker but it says graphics by mack? very impressive pixel art either way. great job!
solifuge
2014-08-27 05:19
Unable to find file: battlebacks cliff on third screen. Was playing the dropbox link.
:<
I really liked this game idea/theme and wanted to play more. You've got me hooked. . . . . . . Also, no battle theme?! you gotta have a battle theme :3
Thanks for the game!
@Victory Garden: Thanks. I removed the Day 1 zipped version (too much hassle to reupload all the time) and fixed the dropbox links.
Also there is a battle theme for boss fights only. To make them more epic. :]
j-d-h
2014-08-27 11:02
I found 2 humanity and then, the fire told me I had none :/
@J-d-H: You have to press X to open your menu and use the Humanity item to boost your usable HMN stat. This and other aspect that weren't explained well are in the Readme.txt
You can grab just that file from the first dropbox link if you want to play the original release version.
It's decent but dang that's was a huge download.
stepwise
2014-08-28 02:31
Dark Souls was an interesting base game to use here. I feel like the pacing needed to be quickened in terms of leveling up as a traditional RPG though - but some interesting and exciting moments of finding equipment on the ground, Dark Souls style. Very great look.
chaoslab
2014-08-28 02:57
That was some fun even if it was a large download. :-)
I got two errors which crashed the game, both Unable to find file. One "Audio/SE/Collapse4" for when I beat the king and the other "Graphics/Characters/!Hexagram" whenever I died. I was using the dropbox folder link, I just downloaded the whole folder as a .zip and extracted.
Interesting take on a Souls game. I don't think it's very accessible to players who never played a Souls game before though. Not much innovation here but it was a tried and true fun formula nontheless. Graphics and audio were polished. Good job!
@hundredhundred: Thanks. I uploaded the missing files into the dropbox links.
The enemies had a good amount of health so that the battles didn't take too long if you chose to engage. I like the exploration aspects that helped you to find upgrades.
The regular battles weren't very interesting but the boss battles or enemies that did greater damage allowed for some interesting choices.
very pretty game! nice artstyle! very polished! :) Great job!
Great job working magic with rpg-maker limitations, and it is easier to understand with previous dark souls knowledge. Good level design, with enough exploration to keep things interesting. Just not much originality here. Would be cooler if you've made something in your own setting with these skills. Large part of what made DS 1/2 so special was skill-based combat, being forced to compare them through direct references with your game only makes me miss it. Which never works in a favor of rpg-maker projects.
Ambitious for a Jam but you pulled it off nicely. Some ingame hints of the mechanics would have been nice but generally the game was excellent. Thankfully not as hard as the game this seems to be inspired by.
Seems to have a lot of content. I've never used RPG Maker nor did I play Dark Souls, so I wouldn't be able to say how much of this is custom and how much is from RPG Maker.