FoonLudum Dare ExplorerUsers → SketchyGalore

SketchyGalore

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202250Delay the inevitableYou've Kidnapped the Wrong Prince!compo3693.333.543.043.763.043.353.00
201636Ancient TechnologyMummyDropcompo
201534Two Button Controls / GrowingSnake Runnercompo743.904.153.244.123.152.673.593.4951
201431Entire Game on One ScreenTiny Arenacompo3313.423.713.043.882.462.502.472.7935
201430Connected WorldsLiebyrinthcompo3723.393.383.943.762.542.873.132.8864
201328You Only Get OneFeeding Bafflementscompo2683.292.943.812.383.3936

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by SketchyGalore

LD28 — You Only Get One

Long Live the Queen by turnip 2013-12-16T13:29:00

Very cool idea! Simple, but well-executed and properly challenging!

Amongst Traitors by DeathBySnail 2013-12-16T13:42:00

Wonderful presentation! The writing itself was quite good but the way it was displayed really gave some extra charm to the scenario.

Light of Happiness by Katamori 2013-12-16T16:34:00

Thanks for leaving a nice comment on my game; I had to stop by and do the same :) And I was feeling a little down so a game about happiness was interestingly-timed! I think I might have to dig into the source so I can re-read the interesting essay within... without hurting my hand again ;)

One Blue Marble by Nighley 2013-12-16T14:29:00

Those descriptions were definitely the best part! Would love to see an expansion on this idea.

Stranded by Jeasonfire 2013-12-16T14:17:00

I like the use of the theme! Kind of that classic "if you were trapped on a desert island" question. I'm not sure it's how it was intended, but I won by using the lighter on the tree... then singing the Benny Hill theme tune for 18 seconds XD

Feeding Bafflements by SketchyGalore 2013-12-16T14:50:00

That's strange... thanks for letting me know, though. GM gives me my fair share of headaches, it seems. I got it working on three systems, myself, so hopefully it isn't a wide-spread issue!

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-09-09T02:09:00

Wow! That's really awesome! :D

Cosmic Conqueror by MunkeeBacon 2014-09-03T19:41:00

Best jam entry I've seen! Absolutely wonderful presentation! I could easily see this being made into a full release with a bit of polish!

Switchboard Connection by Scott Baker 2014-08-31T05:06:00

I really liked this! It's a clever, simple idea, well-presented, great sound effects, and the dialogue adds a bit more personality to everything!
I had some trouble clicking reliably (seems to be a problem I'm having with all Unity games in Chrome on multiple systems; not sure what that's about), but I downloaded the windows version and everything seemed fine!

Just an Otter Game by Logan 2014-09-03T04:06:00

I must admit, I was almost guilty of not sticking with this to the good part! IT seems like you might have shot yourself in the foot a little by not introducing the main mechanic early on, so at a first glance the game doesn't seem as impressive as it is.
Once you dig in, though, it's extremely clever! and the way the worlds cut into one another is by far the best graphical use of the theme I've seen in the competition! I'd love to see this idea expanded into a full game some day!

Level 1 Dentistry for Tooth Faeries by garygreen 2014-08-31T03:54:00

I definitely thought those were suitcases! XD But it was a bit of simple functional avoidance!

Parallel Worlds by jprogman 2014-08-31T04:14:00

The simple graphics suited it! Rather good level design for the short period of time, good puzzles and such. Kudos!

Holodeck Adventures by rejooh 2014-08-26T11:59:00

Pixelpicard makes me laugh XD

Your world! by Julgodis 2014-09-13T23:00:00

Very impressive artwork for 48 hours!

Advesperation by dook 2014-09-09T02:50:00

I really liked the graphical style! Great use of simple shapes.

Many Ninjas by Parappa 2014-08-31T04:32:00

A nice cookie-clicker, though not sure about the whole theme-abandoning thing...

Brain & Heart by artifex 2014-08-31T04:39:00

I liked the maze theme!

Mathwiz by greysphere 2014-08-25T03:16:00

Interesting mechanic! I can't say as I've seen math-fighting done like that in a game before!

Just an ordinary day (10UP edition) by J-d-H 2014-08-31T03:19:00

This was a simple idea, but I really like how it was executed! Excellent graphics and I wouldn't have thought to use "Connected Worlds" in that way! I didn't entirely understand how to get a reward for the good ending though ^_^ Good job!

Capsule by PaperBlurt 2014-08-26T12:23:00

I, like the other comments, got absorbed and had to read through the whole thing! I'm a big fan of humor in text-pacing (I'm sure there's a word for that), so this was great! Kudos!

Oh, and thank you for your kind comment on my game as well :)

Provider Bob by Cryunreal 2014-09-13T23:24:00

I can tell the artist had a good time with this one!
I did run into what looked like a gamebreaker, though. The planets seem to be procedurally generated on the map, and after about 10 planets, the next planet was placed too far away for me to connect to, so unless there was a way of increasing the range that I missed, it was impossible to continue.
Good work with the visuals/audio, though!

Fuco by Zolmeister 2014-08-31T04:45:00

That's a rather neat idea! I'd love to see an expanded upon version!

Liebyrinth by SketchyGalore 2014-08-26T15:47:00

@GeeItSomeLaldy Thanks for the heads up. I didn't test it on anything but Chrome, so I'll put it in the known issues!

4 Dimensions by Delicious Code 2014-08-26T12:35:00

LOVED the presentation! In addition to the graphics, the transitions, as well as smaller things like the UI reactions were top-notch!

IF by Squid Blink Games 2014-08-31T05:24:00

Awesome artwork and theme/mood! I found it a bit hard to control, but the presentation was top-notch.

Symbiosis by vividhelix 2014-09-13T23:07:00

This was a very creative idea! Excellent use of the theme, too! Gameplay-wise it had the right amount of challenge, though the "look back" mechanic was always a little easy to exploit on the second guard (typically I just made him turn to face a wall). Excellent work!

Close Your Eyes by nonetheless 2014-08-26T12:30:00

A very cool mechanic you came up with there! Kudos!

Grave Gravity by Jaenis 2014-09-14T00:00:00

I loved this one! A clever, simple mechanic well-executed. A+!

Spacecat Marines by matthias_zarzecki 2014-08-25T02:57:00

Reminds me quite a bit of Sanctum! It's quite impressive that you were able to get all those missions in. Most games like this seem to stop at just one level. Kudos!

Philip the Fox by Xenolupus 2014-08-25T03:04:00

I LOVED the intro screen! Very pretty! And that's a great character, too :)

The Snake and the Silver Arrow - LD30 Edition by twintrite 2014-09-03T03:15:00

Impressive artwork!

Co-uple by martim00 2014-08-26T16:36:00

Very nice presentation!

FLIP! by SetArray 2014-09-03T03:08:00

Interesting, our entries actually turned out quite similar!

I liked it! This is a solid puzzle game! The collision did have some issues and I would have preferred if the objects "snapped" to the grid of the mazes, but it was still very much playable! Good job!

Crossworld Club by Artamus 2014-08-31T04:01:00

The nacho thing definitely made me giggle ^_^

Translation Points by quadtree 2014-09-13T23:33:00

The mechanics of the game were a bit hard to follow at first, but after a bit of tinkering there were some lovely discoveries and surprises in there!

PRISM by rantt 2014-09-14T06:39:00

A very nicely put together platformer! Kudos!

Disconnect by banana4life 2014-08-26T16:44:00

Interesting use of the theme!

Amphibian by ConciseBit 2014-09-03T03:21:00

It's a shame you didn't have time to finish this; it seems quite interesting! I like the idea of transitioning towards land through that sunbeam.

Anty/Bad boy dimensions by byletomten 2014-08-24T18:15:00

Nice concept! I found it a little easy to trick the opponent by wiggling back and forth behind a wall, but I liked the "warp" mechanic.

A New and Beautiful World by TKia_ 2014-09-03T03:47:00

Impressive writing! Very nice work and a great way to stretch out the theme into multiple meanings.

Stellar by sanojian 2014-08-26T11:53:00

You left a comment on my game so I had to check yours :)
VERY nice across the board! Good sound, one of the better uses of the theme that I've seen, and those character portraits were a great touch.

LD31 — Entire Game on One Screen

Visual Out by madameberry 2014-12-09T05:30:00

Very clever use of the theme! I liked it a lot!

To Continue by raincole 2014-12-08T18:45:00

Very clever! I really like this use of the theme!

Contest Simulator: Studio Winning by atrodo 2014-12-08T19:13:00

Huh, it's like my life if the power went out... Oh dear...

Tiny Arena by SketchyGalore 2014-12-08T18:37:00

Thanks for the feedback
@sanojian I did try that originally, but the game is designed with "twinstick" controls in mind (I wanted to add controller support, actually, but ran out of time). If aim direction and movement direction are the same, even with strafing (which is always difficult to figure out from a top-down view), it controls like a truck and getting behind anyone is a nightmare. Lesser of two evils, I suppose!

Walk to the door by el-pepi 2014-12-09T06:12:00

Very cool! The pacing of all 15 puzzles was great!

LD34 — Two Button Controls / Growing

omg IT'S A TIE by Larzan 2015-12-14T03:22:00

Clever idea, I liked it!

Hyperspace by dekart 2015-12-23T19:23:00

A simple but very unique concept! Very nice!

Snake Runner by SketchyGalore 2015-12-23T18:50:00

@hpearson2 Never heard of Death Worm before, for the record, but thank you for not judging a book by its cover! To be fair, worm-like things digging through the earth isn't exactly something nobody's thought of before :)

Thank you to everyone else for the kind words, as well! I'm pretty satisfied with how this one turned out. I do regret not putting a failure state in the game, as that does seem to be the biggest complaint. Unfortunately it would have been quite easy to at least do a time trial or something. Still! I'm glad people are having some fun.

Thanks!

Hyperspace by OccamsRazor 2015-12-14T03:39:00

I really liked the enemy design and movement! It felt much better than the typical "charge straight at you" method. Good job!

Grow the herd by Jan Peter (jpdev) 2015-12-14T03:26:00

I herd that!... Ahem... Good job!

BOOST by Tuism 2015-12-14T13:10:00

Nifty aesthetic! I liked the background music!

BEAR by graceavery 2015-12-14T03:50:00

Very lovely pixel art! The level was gorgeous! Extra points for bear puns; would bear to play again, honey.

Just Potato by Kakureta 2015-12-14T03:57:00

Nice touch with the Christmas mode :)

Mt Etubo by thebrickanator 2015-12-23T20:04:00

Best graphics and presentation I've seen so far this LD!

Colony by Dust Cloud 2015-12-14T04:35:00

I like the idea of production chain games so this definitely was interesting!

The Dancing Sunflower by aemiliu5 2015-12-23T20:10:00

Very good music! And the game over is pretty brilliant XD

PlantBoy by siObyte 2015-12-14T05:07:00

Awesome achievement! I imagine programming in that format couldn't be easy! I had to emulate it of course, but it would have been neat to try it on an actual GB!

Rolling Snow by ProgramYourFace 2015-12-14T05:13:00

A simple, well made idea! Good job!

Rage, Grow, Profit by Catblocker 2015-12-23T19:33:00

Definitely appreciated the inclusion of sharknadoes!

Pig Game by knason 2015-12-23T20:16:00

I liked the graphics! A good example of simple shapes used well.

Feed Me by snowshovelboy 2015-12-14T04:02:00

That music cracked me up XD Doo be doo waaaah, shoop be doo...

Growth Industries by quill18 2015-12-14T04:16:00

Very cool result! With a bit of tweaking, I could easily see this as a fun full game.
I didn't watch much of this weekends livestream (I get distracted too easily) but I wanted to say thanks for encouraging people to take part last weekend. I was going to skip it, but I'm glad I didn't!

LD36 — Ancient Technology

Glutenburg by Ebriosus 2016-08-30T05:17:00

I really loved the artwork! And the tutorial at the beginning felt very well-made. It took me a little while to figure out exactly how things worked, and I did notice that it was possible to be given a situation where there simply wasn't enough ink to complete a level, but it was still a neat idea and a great use of the theme!

Fishing is Fun! by adamk33n3r 2016-08-30T04:53:00

Like you said, there are some issues (I totally did the bankruptcy upgrade thing), but it's still a neat idea! It feels like a good base for a management or maybe even an idle game. And don't worry, I know the feeling of running out to time to do much with audio, too!

It Started Out With A Brick by peterthehe 2016-08-30T04:57:00

Wow, I need to learn how to make music like that!

LD50 — Delay the inevitable

Moon Base EVAC by notime4games 2022-04-19T20:17:13Z

I really liked this! Pulling off a base builder in 48 hours is impressive in itself, but the invasion loop (and the animation) was a particularly clever take on the theme!

Island Management by Pete 2022-04-19T21:31:43Z

Managed to get to 218 happiness after tinkering with it for a bit. I like the ideas at play here! The dice-wiping mechanic is quite interesting.

Worm Food by Genpaku 2022-04-19T21:55:45Z

Seeing the prototype and the 3D version was rather neat! And a good minigame, reminded me of something you'd see in a rapid-fire Warioware sort of thing! :heart:

RogueTime by shared 2022-04-20T04:51:27Z

Really enjoyed it! It's a simple detail, but the feel of the attack animation and the speed of the projectile really added a lot, and though the cast of enemies was small, I liked that each one felt so unique.

The main hook of the game, paying for abilities with your ticking clock, is particularly interesting! Some definitely were better than others, but for LD balance, it seemed like it was working perfectly fine, and I could definitely see it being expandable in a multitude of ways. Very good work!

Piggy Pileup by candlesan 2022-04-20T06:03:34Z

Didn't expect to see a fully functional word game in an LD! Very neat! I was surprised how solidly it worked given that the letters had physics, but I never ran into any issues!

MacBooler by kromeboy 2022-04-21T04:01:45Z

It took me a while, but once I got it, this became what might be my favorite game of LD 50! Couldn't stop until I got a leaderboard spot at 260 :smile:

Holding On by Cubanfrog 2022-04-19T21:16:42Z

The art is so lovely! I liked how the game evolved with extra routes, creating more vulnerability the longer you "hold on". An excellent portrayal of that situation.

Might be digging too deep here, but it actually reminds me a lot of what I've read (and experienced) about the concept of mindfulness, with the towers representing avoidance and suppression, while every round there's a button to accept the situation for what it is, even if that feels like "losing the game". Perhaps that was just my take, but regardless, it was quite thought provoking!

Doom's Peak by zantze 2022-04-05T21:17:28Z

RIP Rad Lad, he will be missed! The physics felt well tuned for a snowboard feeling!

Did I Just Poop Myself by the Produce Section by ZachsButt 2022-04-05T21:08:53Z

Your drawings are hilarious! XD Great work!

Fox Driver by rolferm 2022-04-20T19:09:39Z

Web version ran well for me! I liked the AC balancing mechanic!

HMS Inevitable by Frank Gevaerts 2022-04-20T05:18:30Z

Neat! Been a while since I played one of these text adventures. I did have to look up the solution after a bit of fiddling with the bucket, but I was on the right track! I liked the writing!

Vine Dash by Taximan981 2022-04-19T22:04:37Z

Excellent presentation! The opening cutscene is great, and the game itself is a well-paced infinite runner, that was really fun to play! Made it to 1866 :smile:

Doctor's Orders by mharring 2022-04-20T05:05:44Z

I'm always impressed by LD games like this that manage to put multiple functioning minigames into one package within the allotted time! Definitely strong on theme, and I liked how it had a cheery tone to it, against the backdrop of an obviously grim subject matter. Well done!

Board to DEATH by nsadie 2022-04-21T05:51:41Z

Excellent presentation, and a very clever puzzle! I've not seen a chess puzzle quite like it before! Fantastic work!

Defend 'till the end by kjscott 2022-04-19T20:00:40Z

Really love the aesthetic!

No Touch The Cat by Sheol 2022-04-19T21:47:36Z

Best buttons of LD 50! :smile_cat:

Really funny with great art!

Hex'd by Paroxysmal 2022-04-20T04:12:53Z

Really liked the music and the pixel aesthetic!

(this is not) Dating Advice by nyxkn 2022-04-20T19:20:42Z

On my third run, my partner said I was just as fat as the day I met them, on day 5.. so I left them! Best ending :smile:

Seriously though, very solidly made! I quite liked the losing animations!

Escaping Precedent by DecrementedPalindrome 2022-04-19T20:29:16Z

When I first clicked on it, I misread it as "Escaping President", now it makes more sense XD Liked the neon look! Went well with the music!

Quackenfarm by InitialPosition 2022-04-19T23:11:56Z

Love the music! Also really like that this game was done turn based, made the time management much more interesting!

Trash Panic! by Defrag 2022-04-21T05:36:30Z

Neat! I love a physics-based puzzler! I really like how you fit everything on the screen, both for the fun of seeing things tumble down in and interesting way, and for showing information in a compact way. Good work!

Asteroid Anarchy by Mateu 2022-04-19T22:18:46Z

So many parts of this seemed to be on point! The feeling of being on the asteroid in space, the difficulty (took me about 5 tries to beat), even the clever choice to only play the intro once. A quick and simple idea, but showed a lot of solid design instincts!

Inevitable Seige by Hawke Games 2022-04-19T19:56:47Z

A solid tower defense foundation, with a good ramp-up of enemies!

Deathly Delay by MasterOfCheese 2022-04-19T22:29:57Z

Impressive! Any one of the minigames would have been a valid entry, so the act of getting a full set is really neat!

Out of Controls? by Bumble 2022-04-19T21:40:07Z

Dang that's tough! I really like the idea, though! I could see this being played two player, with someone else trying to wire your controls and.. chaos ensuing!

You've Kidnapped the Wrong Prince! by SketchyGalore 2022-04-19T23:43:00Z

@common Seems like 16 is the record so far!

@fionnabhair Thanks! That was actually the top cutting room floor thing, unfortunately. If the compo was 52 hours, I would have tweaked it to 5 character slots! The code is mostly there to do it for the most part, but I would have had to adjust things graphically to make them fit, along with the extra balance complications. If I were to pick this game up again, that would be my first stop along with some more curated unit variety (tiers and such).

You've Kidnapped the Wrong Prince! by SketchyGalore 2022-04-20T00:49:53Z

@quinn-patrick Thanks for your feedback! The disappearing unit problem is strange... I noticed it once in a recent replay, and thought it might have had something to do with a click being registered in the transition between the two scenes, causing a unit sell before the button is visible. But, there's a lot of hasty code in that transition held together with duct tape, so it could be anything! The game restart thing is one I just noticed today, so I put up a disclaimer. That one I know what I did wrong, unfortunately! The control that handles mouse actions in the shop deletes itself when it goes to the battle, then restores during the transition. Because the object only exists at the start of the game or from that transition, clicking restart means the mouse controls are dead - doh!

As for the score, I actually don't know how they did that :sweat_smile: My best is 10!

You've Kidnapped the Wrong Prince! by SketchyGalore 2022-04-20T03:55:33Z

@shared Balance in general was one thing I regrettably had to rush, which is why I'm so pleased people have been digging into it so much with different results, so thank you for that! People actually liking it enough to play it a few times is an awesome feeling

And in that regard, I'm quite curious what tactic made it all the way to 20! :smile:

You've Kidnapped the Wrong Prince! by SketchyGalore 2022-04-20T04:25:20Z

@shared Not at all, I appreciate the feedback! It's really important to know what works if I wanted to tinker with this project more. The big takeaway I've found is that more complexity in abilities would help a lot (more units like the miner that do something other than simply fight). The wizard is definitely in a weird place, as it was designed as the start of my idea of "tiers", like you'd find in other autobattler/autochess games, but I wasn't able to flesh that idea out in time to justify the cost. Goblins, as well as the concept of playing defensively, also needs a lot more to it. I'm pretty sure I'd change a lot about how the knight deals damage and such in future plans, do something about the "one shot" nature of melee and such. But, in general I think this is the sort of game that could use a lot more content and a TON of playtesting like you did, so the LD is really just a proof of concept. Thanks again for finding the optimal route!