paperblurt 2013-12-16 14:53
More text adventures! Nice!
Foon → Ludum Dare Explorer → LD28 → Light of Happiness
By katamori
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 92 | ||
| Mood | 213 | 3.23 | ||
| Innovation | 317 | 3.17 | ||
| Theme | 618 | 2.65 | ||
| Humor | 625 | 1.96 | ||
| Audio | 720 | 1.78 | ||
| Graphics | 787 | 2.31 | ||
| Overall | 835 | 2.56 | ||
| Fun | 882 | 2.24 |
More text adventures! Nice!
@PeperBlurt: In fact, I didn't plan this game for a text adventure, but glad you enjoyed it =)
Very interesting concept, but it might be a bit harmful for the left mousebutton ;)
Interesting game with an interesting concept. It hurt my hand a lot though :P
Nicely done! Text adventures in Love? Why not ^_^
Interesting game. Good work on the descriptions between the stages.
Interesting idea and important topic. Would have loved to seen other implementation on the mouse input though, more friendlier to my finger ;)
Thanks for leaving a nice comment on my game; I had to stop by and do the same :) And I was feeling a little down so a game about happiness was interestingly-timed! I think I might have to dig into the source so I can re-read the interesting essay within... without hurting my hand again ;)
Nice. I found the contrast between descriptions of happiness and laborious clicking to be amusing. ;)
Thank you all!
@scriptorum: No one said that happiness is easy to reach! =) also, I tried to implement more similar metaphorics elements, with more or less success.
@SketchyGalore: thank you, Mr. Baffleman! :D sadly my game is not that "actionful" as yours, but I'm glad you enjoyed it.
Nice idea, but I can't feel my finger now :P
Interesting!
Very interesting. Lots of clicking!
Nice message, but my finger hurts now :)
I tried to play this (downloaded Love 0.9 to play other games) but it crashes:
Error
main.lua:135: attempt to call field 'drawq' (a nil value)
Traceback
main.lua:135: in function 'draw'
[C]: in function 'xpcall'
@donaldducky: I used an earlier version of LÖVE for creating this, so it was never tested on 0.9 version. Try to get 0.8, that should work IMO.
looks and sounds really nice, however i can't figure out how to play. All I have is a ball floating in space...
honestly I can't tell what I have to do
This was interesting, neat concept. Good job.
Interesting, and I do laud you for making something in 6 hours :D I don't really understand what I was doing other than clicking as fast as possible in the same areas, though :P I like the writing, would be interesting to see something from you that was more focused on that.
Well,
I must tell you, I hope you understand: I was interesed by the text and ideas, but I can't really give you a good score.
But, I didn't wanted to just do that. So I'm leaving a comment, (an useful one i hope) to compensate, maybe.
I really like when games open doors that are usually ignored or taken lightly. Happines is a very heavy topic actually and you have several ideas, some of them I concurr, others not so much. In any way, I must confess I was a little disapointed by the game itself. I understand the limits you got, and I celebrate your attempt to cover the topic in this challenge.
I think you weren't able to carry the ideas presented in text to the game... I guess you noticed that too, so I propose to you a challenge/technique, next game write these ideas, these text down... but do not put them in the game, and try to translate them into gameplay alone. I do not have a problem with text, but ¿What if the ability to write down the concept free us from the obligation to gamefy it? You know, limits (self-limits too) are great for learning new things, new ways... Maybe you are used to write more than design games... (maybe, i cant really know) so, if this is the case, you could force yourself to not write at all (only because you can write)...
Well that is a proposition you can dismiss, of course, I hope you understand my real message: I look forward to your next game, and i know it will be better.
PD: sorry for my bad grammar, i hope the comment is still readable
At first I was very confused, I thought I was supposed to click on the tiles that flashed. Then I reread the rules. I don't see any tiles marked by colons, but they are marked with commas. By the end, it was pretty easy because I would just make a square that took a long time to degrade. The cellular automaton was fun to play with, but the text was a little hard to understand.
Not able to get it running, but it looks neat.
@ian_snyder: Actually, you're not doing anything else! Squares are metaphoric implementations of aspects of your life, and clicking means taking care of them - consequence: they are getting brighter. Light means happiness and good things in this metaphoric meaning.
@Paco: I think I could get the matter: you miss the real implementation of metaphoric elements. You are perfectly right! I wrote my idead but at the end I couldn't add much to this "click-on-tiles" stuff.
Probably my mistake, I don't want to blame short perioud of time for everything - I'm not even permitted to do so.
Also, thanks for the long-long comment!
@ReactorScram: colons vs. commas - ARGH, damn, my bad grammar! It may be the reason also that you could barely get the texts. I hope you still enjoyed this little game o' mine!
My poor poor poor LMB. Nice mood and very easy to understand mechanics.
haha oh geez i read the complaints about hand and lmb and now i understand. Interesting concept you got goin here.
I really enjoyed the mood of the game and the message you were trying to convey. The gameplay itself was a little simplistic and could have used a bit more clarity in explanation, but I see where you were going with it, and the attempt turned out quite nice. My finger is kind of sore now though. Good job!
Fascinating!
Too much clicking.
Argh, my carpal tunnel is playing up. Some of us are out of warranty you know.