FoonLudum Dare ExplorerLD28 → Light of Happiness

Light of Happiness

By katamori

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CategoryRankScoreCount
Coolness292
Mood2133.23
Innovation3173.17
Theme6182.65
Humor6251.96
Audio7201.78
Graphics7872.31
Overall8352.56
Fun8822.24

Comments

paperblurt 2013-12-16 14:53

More text adventures! Nice!

katamori 2013-12-16 15:28

@PeperBlurt: In fact, I didn't plan this game for a text adventure, but glad you enjoyed it =)

headchant 2013-12-16 15:28

Very interesting concept, but it might be a bit harmful for the left mousebutton ;)

mruno 2013-12-16 15:44

Interesting game with an interesting concept. It hurt my hand a lot though :P

dst 2013-12-16 16:24

Nicely done! Text adventures in Love? Why not ^_^

kyyrma 2013-12-16 16:27

Interesting game. Good work on the descriptions between the stages.

etabubu 2013-12-16 16:29

Interesting idea and important topic. Would have loved to seen other implementation on the mouse input though, more friendlier to my finger ;)

sketchygalore 2013-12-16 16:34

Thanks for leaving a nice comment on my game; I had to stop by and do the same :) And I was feeling a little down so a game about happiness was interestingly-timed! I think I might have to dig into the source so I can re-read the interesting essay within... without hurting my hand again ;)

scriptorum 2013-12-16 16:35

Nice. I found the contrast between descriptions of happiness and laborious clicking to be amusing. ;)

katamori 2013-12-16 16:51

Thank you all!

@scriptorum: No one said that happiness is easy to reach! =) also, I tried to implement more similar metaphorics elements, with more or less success.

@SketchyGalore: thank you, Mr. Baffleman! :D sadly my game is not that "actionful" as yours, but I'm glad you enjoyed it.

niksudan 2013-12-16 17:45

Nice idea, but I can't feel my finger now :P

gravityscore 2013-12-16 17:49

Interesting!

josefnpat 2013-12-17 05:42

Very interesting. Lots of clicking!

supremefist 2013-12-17 20:05

Nice message, but my finger hurts now :)

donaldducky 2013-12-17 22:01

I tried to play this (downloaded Love 0.9 to play other games) but it crashes:

Error

main.lua:135: attempt to call field 'drawq' (a nil value)

Traceback

main.lua:135: in function 'draw'
[C]: in function 'xpcall'

katamori 2013-12-17 22:43

@donaldducky: I used an earlier version of LÖVE for creating this, so it was never tested on 0.9 version. Try to get 0.8, that should work IMO.

viinnyk 2013-12-17 22:44

looks and sounds really nice, however i can't figure out how to play. All I have is a ball floating in space...

viinnyk 2013-12-17 22:45

honestly I can't tell what I have to do

drkrunk 2013-12-18 09:54

This was interesting, neat concept. Good job.

iansnyder 2013-12-19 00:46

Interesting, and I do laud you for making something in 6 hours :D I don't really understand what I was doing other than clicking as fast as possible in the same areas, though :P I like the writing, would be interesting to see something from you that was more focused on that.

paco 2013-12-19 00:48

Well,
I must tell you, I hope you understand: I was interesed by the text and ideas, but I can't really give you a good score.
But, I didn't wanted to just do that. So I'm leaving a comment, (an useful one i hope) to compensate, maybe.

I really like when games open doors that are usually ignored or taken lightly. Happines is a very heavy topic actually and you have several ideas, some of them I concurr, others not so much. In any way, I must confess I was a little disapointed by the game itself. I understand the limits you got, and I celebrate your attempt to cover the topic in this challenge.

I think you weren't able to carry the ideas presented in text to the game... I guess you noticed that too, so I propose to you a challenge/technique, next game write these ideas, these text down... but do not put them in the game, and try to translate them into gameplay alone. I do not have a problem with text, but ¿What if the ability to write down the concept free us from the obligation to gamefy it? You know, limits (self-limits too) are great for learning new things, new ways... Maybe you are used to write more than design games... (maybe, i cant really know) so, if this is the case, you could force yourself to not write at all (only because you can write)...

Well that is a proposition you can dismiss, of course, I hope you understand my real message: I look forward to your next game, and i know it will be better.

PD: sorry for my bad grammar, i hope the comment is still readable

reactorscram 2013-12-19 00:49

At first I was very confused, I thought I was supposed to click on the tiles that flashed. Then I reread the rules. I don't see any tiles marked by colons, but they are marked with commas. By the end, it was pretty easy because I would just make a square that took a long time to degrade. The cellular automaton was fun to play with, but the text was a little hard to understand.

scoopsy 2013-12-19 01:19

Not able to get it running, but it looks neat.

katamori 2013-12-19 01:23

@ian_snyder: Actually, you're not doing anything else! Squares are metaphoric implementations of aspects of your life, and clicking means taking care of them - consequence: they are getting brighter. Light means happiness and good things in this metaphoric meaning.

@Paco: I think I could get the matter: you miss the real implementation of metaphoric elements. You are perfectly right! I wrote my idead but at the end I couldn't add much to this "click-on-tiles" stuff.

Probably my mistake, I don't want to blame short perioud of time for everything - I'm not even permitted to do so.

Also, thanks for the long-long comment!

@ReactorScram: colons vs. commas - ARGH, damn, my bad grammar! It may be the reason also that you could barely get the texts. I hope you still enjoyed this little game o' mine!

chiguireitor 2013-12-19 01:40

My poor poor poor LMB. Nice mood and very easy to understand mechanics.

mrtedders 2013-12-19 04:06

haha oh geez i read the complaints about hand and lmb and now i understand. Interesting concept you got goin here.

jaymeemak 2013-12-19 04:09

I really enjoyed the mood of the game and the message you were trying to convey. The gameplay itself was a little simplistic and could have used a bit more clarity in explanation, but I see where you were going with it, and the attempt turned out quite nice. My finger is kind of sore now though. Good job!

coblynau 2013-12-19 20:57

Fascinating!

spelchan 2013-12-20 23:40

Too much clicking.

badlydrawnrod 2013-12-26 20:02

Argh, my carpal tunnel is playing up. Some of us are out of warranty you know.