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Ebriosus

Games

YearLDThemeGameDivisionRank
201636Ancient TechnologyGlutenburgjam

Comments by Ebriosus

LD36 — Ancient Technology

Transcendence by darthbox1 2016-09-05T02:50:00

I like exploration puzzle games like this. This game reminds me of Chip's Challenge for some reason.

I do have to say, the controls and the explanations of it need some work. The WASD scheme controls I could easily figure out, but everything else was pretty cryptic. I had to press the R key to show a note that tells me what I've already figured out. The note doesn't tell me other important and basic controls though, like once I have a key, I have to be walking against the door before pressing Space to unlock and open it; or I have to hold down Shift to pull out the gun and use the left mouse button to fire it. There's also weird glitches, such as randomly getting teleported into a nearby wall or the floor.

If you ever decide to polish up the game in the future, I think the explanation of the controls - and maybe even revamping it - would be an awesome place to start.

Everything else about the game, like the atmosphere and the monsters, I really liked. Keep it up!

Helisculptor by Dining Philosopher 2016-09-01T05:34:00

Awesome concept! Never played a game with this kind of mechanics before! I have to admit - the game is really difficult. I managed to complete one sculpture after 19 attempts, lol.

It was fun!

Aijnshent by Typedeaf 2016-08-30T02:16:00

This was a fun little game. Loved the step-by-step like progression. Never attempted to kill the red caveman dude though, so I'm not sure what technologies I unlock. It was funny killing an cute, idle rabbit by slapping it like a drum.

Cave of the Ancient by duskpn 2016-09-02T03:57:00

Great platformer! The art is cool, and I loved the power-ups! I'm not used to playing plaformers with the WASD, so it takes some getting used to. This was really fun. I really wish it was longer, but with the nature of LDs, it's understandable. Hopefully, you can continue to work on it post-LD.

Explojan Horse by cottontrek 2016-09-05T02:15:00

Great graphics. Pretty challenging too, especially when controlling the Trojan horse (maybe I'm just not used to switching up control schemes often). It would've been cool if you had the chance to have given the horse the ability to crush the melee enemies while you controlled it. Awesome job though!

TOS Legends by Strike 2016-09-02T02:30:00

Neat game! Love the 80s retro-style graphics and music, and the use of 3D is interesting.

I started with the Windows desktop version first. The Windows 1/2 interface look at the start was cool, but I was a little confused as to why the Trash icon exited the game. It would have been even more confusing to me if I had started with the web version of the game first before trying desktop one, because the Trash icon does absolutely nothing on the web version, which would have led me to believe that it would have done nothing on the desktop version as well. Also, maybe it's just my browser, but there's no sound or music in the web version.

For the meat of the game, as fun as it was, it was pretty short. It was also too easy, as the obstacle provided little challenge - enemies, including the boss, had very simplistic AI, and non-enemy obstacles like the 3D boulders and spikes did little damage, which I had expected to take out like 1/3 or all of my life. The power-ups in the game, I found, made the already pretty easy game practically devoid of any challenge. Once I had the spread fire power-up, every enemy was practically dead while I just held the Space key down. I found the score system a little pointless, as it didn't do anything during or at the end of the game (no high score listing, no extra life after 1000 pts for example, etc.). As I mentioned, the 3D stuff was great, but I did find the 3D screen tilting effect to be a little disorienting and, honestly, annoying.

I'm not sure if they're merely bugs in the game, but on certain walls, I could wall hop on them, Mega Man style. I'm just gonna assume it was intended, since it appeared that you had to do this in order to get on certain platforms. Another bug is the boss fight - because it never leaves the 'boss area' boundary and just goes back and forth, I could just stand on a spot to the left without entering said area and blast it with the spread fire weapon, killing it before or not even entering the battle zone.

The ending part was also a little interesting. Unfortunately, I don't understand why the right-to-left, bouncing Marquee text had to move so slowly. I felt that quickly putting the message on a single screen letter-by-letter or making each sentence appear one by one would have been much more effective. The whole reason why I say this is that, whether on the desktop or web version, the bouncing-Marquee-whatever message actually cuts off without finishing and I get brought back to the Windows 1/2 screen.

This game certainly has a lot of potential, but it was just overly short, and it was too easy. I was expecting at least some challenge, but unfortunately I did not find it in this game.

Pharablock by mvasko2 2016-09-06T07:34:00

I can't exactly say that your choice for the theme is very original, seeing how many people picked an Egyptian one.

The game's mechanics isn't particularly unique either, but it's more so than the choice of setting - it reminds me of those many Flash games where you launch a cannonball or a cat out of a cannon to get it as far as you can, or one of those older turn-based strategy games like Scorched Earth or Worms, except not as refined. Some kind of interface that displays something like your current slingshot strength and accuracy, and previous strength and accuracy (or at the least, the former) would have been really helpful. In this way, I wouldn't need to continually make rough estimates of where my mouse cursor was when I launched my previous, well-aimed shot, to only have my current one either knock out the well-aimed block or completely fly to the other side of the screen.

A brief indicator of how close the block is to its rightful position on the currently landed block itself or on a HUD on the screen would have been nice. I have to click 'Finish level' just so see how accurately my blocks are placed, which is regretful, because if you were doing well on a puzzle with lots of blocks but didn't get a high enough percentage yet, you have to restart the puzzle.

As far as the title menu goes, it's hard to see the text on the buttons. The text needed a bit more contrast to separate it from the brown buttons.

I was also sort of under the impression that the types of pyramids you could build were pseudo-randomly generated, giving me many possible pyramid shapes, but I remembered that there was a 'Level select' button, and there's only eight levels listed under it - that's too bad.

For what it's worth, it's pretty fun, kinda like the Flash and old games I mentioned; but your pick for the theme is not exactly unique, and gameplay got a bit marred by the inability to more accurately calculate where your blocks will land; also, with only eight pyramid shapes, it's pretty short. The game's not too bad.

Epic Epoc by Xero560 2016-08-31T01:08:00

"Next time on Dragon Ball Z, Nail must defend his shack from an onslaught of tanks, flying dolphins, Pokemon, nuclear missiles, and a white box, while Gohan and Krillin find the remaining three dragon balls. Join us next time."

Simplistic but fun game. As others mentioned, the controls might be a bit janky. Also, the music is great!

Defence of eSTONEians by TMAT Productions 2016-09-02T02:54:00

Neat little game. The art is cute, and the ending gave me a chuckle! How come the character is stuttering when moving, though? Anyways, it was short but amusing!

Balloon by Kableado 2016-08-31T00:51:00

It's a really cute game, but I feel like it's a little too easy. Nonetheless, it's cute!

Gregos Journey by yotam180 2016-09-01T05:10:00

Pretty cool game! The Microsoft Sam and Mary voices were a hilarious touch. The stone age puzzle really confused me and had to look up one of the comments here to solve it, but the other puzzles were done quite well.

Keep it up!

Curse of the golden skull by Jack Slinger 2016-08-30T00:51:00

Cool game. I love exploration type platformers like this.

Grow by genluck 2016-08-31T01:31:00

I like the concept of the game. Kinda imagined what it would be like living as a tree, lol.

The beginning of the game seemed pretty easy at first, but it seems like the barrage of bugs later on just became way too overwhelming.

Still, a short and fun tower defense game!

Archer Tower by brewerdave 2016-08-30T00:41:00

Neat game! Is there a way to fire faster?

Raptor Rocket by cortica 2016-08-30T02:31:00

The game is kinda hard for me, but I really dig the graphics. BTW, is there a quit button? Had to Alt+F4 to exit the game.

The Polaroid by dissonent 2016-09-05T00:25:00

This was a neat game!

I loved the atmosphere - that nostalgic-like feeling coupled with that soothing music was a nice touch.

I didn't understand what to do at the beginning, lol. I thought I just had to take a photo that looked close to the one I'm holding, which didn't do anything, until I held up the photo matching part of the scene and then snapping. The third photo confused me a bit, because of the placement of the window.

Great game though!

Glutenburg by Ebriosus 2016-09-02T01:47:00

@Strike Thank you for your comment. I appreciate that you felt this passionately about the game. It's a little long to write the reasons in the comments section, so it seems like I'll have to make some sort of post-mortem for the game.

Glutenburg by Ebriosus 2016-09-02T01:50:00

@dissonent @HellBlazer @Daniel @SketchyGalore I'm glad you guys liked the art of the game. I am aware of the blue ink problem. Did you know you can get four blue 7's in a row on the blackboard, totaling 112 blue ink bottles? lol. The reason's too long for the comments section, so I need to create a post-mortem for the game.

Glutenburg by Ebriosus 2016-09-02T01:52:00

@yotam180 Glad you liked the game. I was trying to make her all stuck-up and entitled. I guess it kinda worked? rofl

Glutenburg by Ebriosus 2016-09-06T06:37:00

@mvasko2 @Headmade Thank you for your detailed feedback, guys. For sure, the game still needs a lot of work put into it. I've made a post-mortem for the game addressing most of the problems, if you guys are interested in reading it.
You can see it here: http://ludumdare.com/compo/2016/09/04/glutenburg-abridged-post-mortem/

Wild West Hero by chocobyte 2016-08-31T02:00:00

Cool multiplayer game! Love the theme. Go 4 players and 5 Computers for computer AI hilarity.

Smart Again by belva1234 2016-09-01T05:58:00

Nice little crafting platformer.

I had a little bit of trouble at the beginning figuring out how the mechanics in the game worked, exactly. I'm also not sure how to eat the mushrooms that I pick up later on, so that's where I had to give up because my character couldn't eat and continue.

Anyways, still a nice game!

MummyDrop by SketchyGalore 2016-08-31T00:46:00

I liked the mechanics very much. The added challenge of the number of mummies being dropped at an increased pace quickly over time was a nice touch, too. I guess my only nitpick would be the collision detection of the hooked ends of the rods - often, the mummies get caught in them and I have to wiggle them out. Overall, the game's concept is great!

MistIslands by tmpxyz 2016-09-05T01:43:00

For a short, silent and easy game, it's pretty addicting. If you ever plan on expanding on this game in the future, let me know. I'd love to play it some more.

Jurassic Ark by Headmade 2016-09-06T08:06:00

Lol, I loved that intro! "Rawr-rawr. Ra-ra-rawr. Rawr..." I also really dig the game art. Maybe somewhere in space, the dinosaurs are looking at and studying us through a powerful telescope.

For some reason, there's no way to restart the game (no keys work) if you flip the island upside down with the glass dome intact, so I had to close the game and relaunch it.

The game is actually pretty basic, but controlling the island's rockets were somewhat confusing at the start.

Often, the glass dome immediately just takes three hits and shatters once I collide with a wall, for some reason. Also, the island always swerves to the right, even though you thought you've balanced the rockets evenly.

It was also a bit difficult to know what was above or beside the island, and once you noticed that there was, the island was flying too fast towards it for you to maneuver around.

There's also a couple of bugs in the game. The first one I already mentioned in the first paragraph; the second one, if the island slides within a corner formed by a normal cloud intersecting with the left or right grey (boundary?) clouds, the island will get stuck, and you have to close and relaunch the game; finally, there are rare occasions where the island will collide with one of the clouds and bounce away with quite a bit of force.

I do have to bring this up: the game is too short. If you had the opportunity, you should've made the level a little longer.

For the game's shortcomings, it's not too bad, and it does provide a bit of challenge. Again, I found the intro amusing.

Need for Chariot: Underground by bytekeeper 2016-09-01T05:22:00

Cool game! I really liked the concept. If I win enough races, will I get new upgrades to pimp my chariot more?

Under the Pyramids by Odefus 2016-09-02T03:16:00

Short but addicting game! Those jumps are quite tricky! It would've been cool if you were able to add just one or two extra frames for the player (one for a second walking frame and a jumping frame for the other). If you decide to work on the game post-LD, it'd be awesome if you could add some sort of goal system, like maybe create a white silhouette sprite of a trophy at the end pit, which would add a point to a counter to the top-right of the screen or something like that.
Keep it up!

Lanterns Light by johnasebok 2016-09-05T02:01:00

Cool game! This is the first turn-based game on this jam that I've played. I liked your pick for the music, too. It gives that classic zombie movie/game feeling. The tutorial itself kinda confused me at first, but I got the hang of how everything works once I actually started playing. Sometimes, I had a hard time knowing where some of the zombies were, but I'd eventually know once the camera pans to one of the players and said zombie is right beside it, lol.

Riptale by kyyrma 2016-09-02T02:47:00

Pretty hard game! The enemies seem to take a lot of hits though. The WASD style controls are a little awkward for me to use, but it wasn't actually too bad. I did find some bugs: 1. sometimes, when you press Space, you get teleported inside a wall, and 2. if you press Space too many times, or press on the game over screen, you'll get a Game Maker Error Handler window about the first action of 'Event0's Step event for the oGame object.

I did like the graphics and sounds a lot. Love the retro rock music. Keep up the good work!

Sage and his Quest to Immortality! by frix360 2016-08-31T01:51:00

Not a bad platformer! Where you had to stand and where you had to drop the rock on the catapults were kinda too specific though - I had to find the exact spots to launch myself high enough to reach a platform. Otherwise, for a first game, it's pretty good!