fib 2016-08-30 01:56
This game is really cool. I really liked the introduction "cutscene" that you made. I feel like I need to play this some more to fully explore everything you put into it. But it's overall a very polished experienced.
Foon → Ludum Dare Explorer → LD36 → Raptor Rocket
By cortica
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This game is really cool. I really liked the introduction "cutscene" that you made. I feel like I need to play this some more to fully explore everything you put into it. But it's overall a very polished experienced.
Great graphics, love the art style.
The game idea is really cool and innovative.
The controls are quite difficult, and do get a bit tedious after a while, its a litte more annoying than fun.
Would have preferred if some instructions stayed on the screen while playing, there was a lot to remember, though I figured it out eventually.
The game is kinda hard for me, but I really dig the graphics. BTW, is there a quit button? Had to Alt+F4 to exit the game.
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Wow amazing! I can't believe this was made in 72 hours! The artstyle is just like scribblenauts. It was funny walking around, though a bit difficult as well.
And the opening cutscene looked like it comes straight out of a professional product! Amazing, just amazing work.
Physics stuff was fun at first, but frustrating very soon. Keeping the dino in balance and hauling stuff around the map from varying heights is difficult in a way it wasn't meant to be (or so I suspect). Personally I would have made the laser hat available everywhere.
Visuals work and music is fine. I especially liked the simple villager AI!
First off, I must say I really love the Scribblenauts esquee art style! It really sets the mood of the quirkiness of the concept, and that introduction scene only gives it extra charm. I don’t know if it was a local problem or not, but either way I’m actually half-sad that the introduction didn’t have any audio, or at least I wasn’t able to hear it. However, the actual game music helped cement the dorkiness of the gameplay.
However, this is also where I sadly have to say I wasn’t able to get a good grip on. Although I understood the mechanics and what the goal was, controlling the actual raptor was quite troublesome, sometimes to the annoying level. Some situations that come to mind is trying to get the materials into the 'Funilator' (is that how it was called?) only to trip over, respawning, and not being able to put in the remaining materials inside on time.
It’s quite a shame unfortunately, as I can see everything else being fun in the game. The atmosphere, building the rockets and so on. The atmosphere is all set-up, including the little details such as the cave man throwing little spears at the raptor, but the whole experience ends up being damaged by the controls.
Maybe I’m just being a little too harsh at the controls, but sadly they really were my only major problem with the game. Given a more user friendly set of controls and this could be a very fun and really charming experience. I do hope you guys tweak the controls a bit. I would love to give this another try if you do! I look forward to it! :D
Hey guys, thanks for the comments, they are very appreciated! We agree that the dinosaur balancing should be eased, especially mid-air where you have no control. @JorgeGameDev just one question: The way you spoke seems like you did not use the laser hat, did you? Because when using the laser hat, putting the materials inside the funilator is as easy as dragging them with the mouse and putting them inside, the thing is you can only use it when you are close to the power battery (left click of the mouse to "levitate" materials with the laser hat :D)