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Bitmo Pirates MMO
Bitmo Pirates MMO
By josefnpat
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 64 | | |
| Innovation | 37 | 3.94 | | |
| Overall | 410 | 3.12 | | |
| Humor | 597 | 2.00 | | |
| Mood | 602 | 2.62 | | |
| Theme | 793 | 2.35 | | |
| Fun | 862 | 2.29 | | |
| Graphics | 921 | 1.97 | | |
Comments
wespaugh
2013-12-16 04:36
It's amazing how many features you were able to cram into this on top of just the technical feat of making the mmo. The different weapon types and combat formulae show a lot of potential. I've been waiting for a permadeath MMO for a long time, too.
Needs more cloaking device!
namuol
2013-12-16 04:45
Second for cloaking device! I'm having a good time exploiting combinations of items. :)
namuol
2013-12-16 04:46
For some reason I really want a "hacker" style game with a similar format... Hmm...
I've got no idea how you managed to pull this off so well and in such little time! Astounding!
01rafael
2013-12-17 04:35
Why you did't a web version?
cudabear
2013-12-17 04:49
Quite good! I found it a little hard to focus on, with so much text. But I suppose that's the nature of a game like this.
I am very impressed with how quickly you were able to do this. A whole database, backend... bravo!
I do agree with 01rafael... would love to see this as a web game.
It took me a little while to get into the game, my login code didn't work for the first few times I tried it.
Definitely one of the more impressive submissions here. Congrats on finishing and thanks for sharing!
blushine
2013-12-17 06:07
Awesome accomplishment. Is all the server code included in the source? I might try to take a look and mess around with it later. I could see this becoming a "super-light MMO framework"!
You may haven't noticed that license didn't come with Windows x86 version, and LOVE requires it.
ace
2013-12-17 08:11
It's amazing that you managed a full MMO inside of the 48 hours, though the interfaces could do with a little work. It would be nice to be able to tab through the different input boxes for example.
Such work ;)
fued
2013-12-17 08:54
pretty good work man, now time to polish :)
severus
2013-12-17 10:46
crashed: "gamestate_game.lua: 293: atempt to compare numbers with nil"
Crashed a few times on me, but pretty impressive
capitals
2013-12-17 12:00
Would be great to see a web program.
madball
2013-12-17 14:19
You surely put a lot of work in it, but you didn't really make it interesting. It will be good if you continue making it, but 48 hours is too little.
First of all, it was very laggy. I had to wait for several seconds to get results of my action.
Secondly, I don't think there was anyone online. And travelling alone and killing unsuspecting players is as good as single-player-ish. I didn't feel it's MMO.
Another thing is that the player list is uncomfortable. I would like some kind of a 3D view of the world, looking for players close to you is boring. Or at least you can sort the list by distance to the player. If not, at least highlight players on the same spot as you.
Oh, lastly, I got two errors.
1: ( http://puu.sh/5PzhJ.png ) I don't really remember when did it happen.
2: ( http://puu.sh/5Pzjy.png ) That one happened when I sold my Rocket Launcher IV. It was the only weapon I had.
So, this game needs polishing. It's an achievement to make an MMO game for Ludum Dare, but, well, achievemts are rarely goals. Unless you made a bet that you'll make an MMO.
After some time, I thought that I did quite much everything. I didn't buy a lot of high-tier stuff, but what is the purpose of it, if I fight offline players?
Couldn't feel the perma-death feature. People that I shot just came back to the player list with another coorninates.
As I noticed, Ludum Dare is unfriendly for online multiplayer games, because very few people play them. They are just a cool thing to make, but a hard thing to play.
An amazing technical achievement, but at this point not much of a game.
Wow... Really great. I didn't realize how much I loved this type of game until I played this. Truly first rate.
droqen
2013-12-18 20:42
It was a good attempt - lots of the balance was broken (because there's no reload/cooldown of the missile launchers, for example, T1 was almost exactly as good as T6) and nobody stays on long enough to actually get into a battle with someone else ... sadly
BUT really good try? And impressive that you got such infrastructure done in such a small amount of time.
Cloaking device and scans would make finding people interesting in 26x26x26 space, but you still need simultaneous players or at least custom automated defenses or somethin!
droqen
2013-12-18 20:44
oh, and ... I couldn't see the equipment bar at the top of the screen? It simply didn't show up. I could still play by pressing 1-8 and seeing what the item info window showed tho.
mcapraro
2013-12-23 05:30
wow, mmo in 48 hrs is super impressive! a tutorial mode would be helpful to help with new players. i was confused for a bit
gene-z
2013-12-24 16:04
Cool game, troca web version
Very interesting, and done in 48 hours? Damn impressive. Well done! :)
Well, sadly, I didnt want to take the risk since my computer said it was unsafe, I am truely sorry, I still mentioned it in my Ludum Dare 28 Compilation video series, if you'd like to check it out! http://youtu.be/EG4kRkM_i_s