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wespaugh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201429Beneath the SurfaceLight and Hatecompo8762.862.553.363.682.642.902.313.0036
201328You Only Get OneCyclopses Versus the Gangs of Neptunejam20

MiniLD Games

YearMiniLDThemeGameRank
201558PONGSpace Wolves from Outer Space

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by wespaugh

wespaugh leaves an average of 9.0 feedback comments each event.

LD29 — Beneath the Surface (14)

No Eyes Willy by blockbot 2014-04-29T14:31:00

Excellent puzzle design. Art was quite appropriate and I liked the silly concept. Not sure how it fits the theme, though.

Thrillah! by WitchBoys 2014-04-29T13:16:00

Good time! The art and effects were top-notch. I noticed some issues with z-ordering of coins and had a lot of trouble getting arrows to register. I've played DDR for years, so maybe I'm making the wrong assumptions about how to play that section.

Good idea, but I'm not totally sure I see how it fits the theme.

GreenWar by JNT 2014-04-29T13:12:00

Zerg Blue Whales! It was so frustrating actually getting blue whales and seeing their health drops float outside the horizontal edges of the screen.

A slightly slower difficulty curve would have been good, I think. Also, is there only shoot right / shoot left? Controls screen would have been nice.

Excellent shooter, though!

Beneath The Town: LD 29 Roguelike by Nkracer 2014-04-29T13:07:00

It's hard to make a competent roguelike in 2 days. You've done an excellent job, especially with regard to the lighting. That stuff is not easy.

Final Move by Team-KwaKwa 2014-04-29T13:01:00

Much enjoyed! Fantastic art and sound, and you've told a good story. Great as the production values in the menu were, though, I think a little more time fleshing out and extending the gameplay would have been good.

Advanced Cave Crawler by josefnpat 2014-04-29T12:50:00

The dungeon crawling elements are definitely there, and they aren't too far from being well-balanced, as is. The changes in art over time were a great touch, and the humour was classic MSS.

I might consider an alternative to the minimap, though. Once I got used to using it, it was all I looked at. Maybe have the compass show the direction to the exit?

Without a Paddle by namuol 2014-04-28T18:50:00

Difficult game, but incredibly intuitive and the controls feel great.

Crazy Virus by Lunatic 2014-04-28T17:21:00

The game is quite difficult, but it's a good spin on the flappy trend with awesome art. Well done.

Mimic of the Deep by Kep 2014-04-28T17:16:00

Controls feel great! Agreed with NinjaCharlie, harder faster would have been good.

Acceptance by zatyka 2014-04-28T16:16:00

Awesome experience! The breathing was perfect, the heart brought the point home, and the lingering message was extremely well communicated. Great game!

Treasure Seeker by Konrad Zegis 2014-04-28T16:07:00

One tip! if the chalice is underground, it would be good to give it a non-sky background. Maybe a darker brown?

Clean Them'All ! by Tipyx 2014-04-28T15:04:00

Not 100% clear on the theme, here, but the platform shooting was extremely well-executed, and the guns were quite fun.

Louis and the Louse by Kerdelos 2014-04-28T14:58:00

Good concept! Wasn't sure what I was doing until a little ways in, but it's a clever / silly story and the PiP was well designed / executed.

Mia and the Mole by Foofur 2014-04-28T14:18:00

Great assets! I also liked how the first switch in the first level was placed, making an integrated tutorial.

LD28 — You Only Get One (4)

One Look by bluemanshoe 2013-12-16T04:53:00

Awesome lighting. Not sure what the colour differences were in the enemies. I suspect the answer is none, but if that's so, I think I'd rather them just be the same colour. I wasted a good bit of time looking for behavioural differences.

Gnome Hedge by haveric 2013-12-16T04:45:00

Very much enjoyed! Doubly impressed if these maps were randomly generated.

Bitmo Pirates MMO by josefnpat 2013-12-16T04:36:00

It's amazing how many features you were able to cram into this on top of just the technical feat of making the mmo. The different weapon types and combat formulae show a lot of potential. I've been waiting for a permadeath MMO for a long time, too.

Needs more cloaking device!

Casual Friday by TheWhiteLlama 2013-12-16T04:33:00

Nice work on the animations and character rigging. Looks good! Not sure what the aesthetic is relative to the title or theme, but I like the look.

Attack range or other combat-related options would be a nice mod option to have (maybe those came later). Motility limiting choices seemed to be either unnecessary (shortened jump height can be overcome by walljumping) or suicidal (being caught on stairs and being slow is fatal).