The Social Avarice of an Adult Mayfly by Several 2013-12-17T10:03:00
I very much like the idea of using the life span of a mayfly as the focus for a game but the interaction mechanic is a little vague.
Foon → Ludum Dare Explorer → Users → TinyMoonStudios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Bernard had a great time! | jam | |||||||||||
| 2014 | 30 | Connected Worlds | The Futurist | jam | 782 | 2.05 | 1.89 | 2.53 | 2.81 | 2.75 | 40 | ||||
| 2013 | 28 | You Only Get One | St. George's Day | jam | 400 | 2.77 | 2.70 | 1.90 | 2.07 | 3.13 | 2.46 | 2.21 | 2.46 | 58 |
I very much like the idea of using the life span of a mayfly as the focus for a game but the interaction mechanic is a little vague.
Nice game but the bomb seemed a bit imprecise.
Amazing art work and good sound design. However, I was fairly confused about what to do. Some instructions would be nice.
Interesting, nice FTL-like well done.
Very nice mechanic with an interesting artstyle but some more in-depth instructions would have been nice.
Nice art and an interesting mechanic, could use some more instructions but otherwise great!
Could have used some clearer instructions and a more precise take on the theme but pretty good for a 72hr game.
Very nicely made game good art style and interesting gameplay. Only thing I would say is it would be good to have the instructions in game but other than that, a great game! Well done.
Very nice concept but I would have liked it more if you could of seen the full path of the bullet at all times and then just had it as an angle match up rather than blind luck.
Weird, good weird but still quite strange. Music was great and the visuals are good. It does't have much of a purpose but sometimes it's nice to just have a relaxing float about.
I didn't really understand what was up with all the numbers but whatever it was it's nicely presented with a great soundtrack.
An interesting concept, well done!
Very interesting game I really like the art and sound design. All together a very strong entry, well done.
Very nicely done an interesting take on the one shot concept. Well polished and well done!
A very nice entry! I didn't get very far but what I play was well designed with a nice look and feel. Well done.
Awesome, nice art style but the controls were a little stiff and it could have used an objective marker to point you iun the right direction, good going though.
City gen was a nice feature, but let down by the controls.
Very interesting mechanic nicely presented but could use some precise instructions.
Nice graphics and an interesting mechanic. Good going.
A nice effort I certainly like the graphics. However, I was rather put off by how informal the almighty supernatural being at the beginning was. I would suggest trying to find a way of conveying narrative with out using words as I would have much rather looked at a depiction of the story and objective then sat through the dialogue. But all the same, well done.
Very fun gameplay and a nice take on the theme. Audio could use some work,it was a little static-y at times but all around to a bad game. Well done.
Nice take on the theme, felt a bit unit spam-y at times but that's all part of this type of game, really.
I found it really hard, due to the long cooldown on switching worlds, but other than that I liked the art style and the music was awesome.
Really quaint game with a nice concept if a bit hard in places.
Very interesting concept but the most is pretty repetitive and I found timing my jumps pretty tricky. Awesome music.
I had a brief incident where the ball fell out of bounds in the second level but other than that an original puzzle game, well done.
Very interesting and relaxing game, could of really used more direction but very nice, especially the music and innovative control scheme.
Despite it running very badly on my piece of shit laptop the transition between worlds is amazing, so uncanny it's like walking through a Tardis. I really like when people use impossible space in games, it's just a really weird feeling.