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cesisco

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomOne Room Rushcompo354.024.183.504.203.583.703.5191
201328You Only Get OneYOGO PATHcompo433.833.653.602.613.693.762.963.50100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by cesisco

LD28 — You Only Get One

Shine by AdventureIslands 2013-12-17T21:26:00

Awesome game mechanic!It would work like a charm with a xbox controller pad.

Castle Uno by SecondDimension 2013-12-20T16:54:00

Great job, very good gameplay and mood, i have to finish it later.

YOGO PATH by cesisco 2013-12-16T11:31:00

Thank you guys for your kind comments!

@Ako the good thing in random levels is that you have time to focus in other things, instead of level design, but is a great idea to remake this with hand crafted levels!tks

YOGO PATH by cesisco 2013-12-16T11:37:00

@sensenmann666 @lincore, the Aliens do a mega jump when colliding to each other, and occasionallt they collide in mid air... maybe is that.

YOGO PATH by cesisco 2013-12-16T17:06:00

Thanks again guys, for the comments!

@feiss The music sounds complicated, but actually this was recorded in one take(live recording),this is not sequenced, the trick is in putting several layers of differrent intruments, playing the same thing.

YOGO PATH by cesisco 2013-12-16T22:18:00

Thanks guys again and again for the comments!

YOGO PATH by cesisco 2013-12-16T22:18:00

@JohnnySix thanks, the link is now fixed.

YOGO PATH by cesisco 2013-12-17T21:07:00

@Kayelgee Thanks.I think you can beat most of the levels in a row, at least the first 10/15 levels, then it will go on and on...(i didnt play more than that).The game has a strategic element; by running back and/or using the walls and holes to make the reposition of the Aliens(distance between them).But i think there's a lot of room for improvments for sure.

YOGO PATH by cesisco 2013-12-17T21:12:00

@Fenixin thanks for the suggestions.During the compo my goal was only finishing the game, i'll ear all the feedback to make some improvements.Thanks!

YOGO PATH by cesisco 2013-12-18T12:30:00

Hi @Kyatric thanks! good to see you here,
My last LD48 try was frustrating..i tried to improve every single sprite, and i ended up with a very unfinished game in other areas, so i didn't submit it.
As a music producer i always said "the first take is always the best take", so i just did that way, i took the first sprite i draw, the first background, the first music and i never looked back.Just my tip to finish the 48 hours compo :)

This time i took a different approach, i

YOGO PATH by cesisco 2013-12-18T12:44:00

@yosh yes! C2 rules:)
You can control the distance between them by using the walls and holes in the path, but i think it's not easy to see that strategic element for a new player,Maybe i can emphasize that in the fist/tutorial level.
No i didn't thought about the double jump in the beginning, was only luck i guess.)

YOGO PATH by cesisco 2013-12-18T22:41:00

Thank you guys again for the comments!!!!
i made a new link to the "post-compo update", just to fix some animations and audio glitches, and a better learning curve when progressing through the stages.

YOGO PATH by cesisco 2013-12-18T22:57:00

@Thecoolestnerdguys if you like you can download the Main theme music here:

http://www.cesisco.com/audio/YogoPath.mp3

YOGO PATH by cesisco 2013-12-20T13:09:00

Thank you all for the wonderful comments!

YOGO PATH by cesisco 2013-12-20T13:15:00

@jimmypaulin thanks, the animations are now fixed in the post-compo update.

These are the steps for the procedural creation of the levels in my game(summary):

-Make the terrain with a simple "snake" path.
-The snake may go up, down and forward, but has more chances of going forward.
-Avoid that the snake goes too high or to low in the scree(to enable all the jumps).
-Use an Auto-tile function to tile the path with the correct tile of the tileset.
-Run a loop to create the mines.
-Create them in places according to the tile mumber of the path.
-If the tile mumber is 10(terrain with grass on top), you can place mines there.
-Do not create in the other tile numbers, because they are corners or they are too close to walls.
-Check if there is a minimum distance between the mines(if not, destroy them), to able that a player can land in that gap(this is improved in the Post-compo update).
-Create the "snail mines" the same way, but toggle their movement direction when overlaps a tile different than "tile 10".
-Create more enemies as progress you through the levels.

YOGO PATH by cesisco 2013-12-20T16:49:00

@jimmypaulin you can chech this:

http://www.saltgames.com/2010/a-bitwise-method-for-applying-tilemaps/

YOGO PATH by cesisco 2013-12-20T22:01:00

Thank you guys, it seems that Godaddy webservers are down, so the game doesn't work for now.

YOGO PATH by cesisco 2014-01-06T21:57:00

Thank you all for the comments!It was a great experience , i played more than 200 games and it was like a mini game design course.

Loops of Fate by Symmeteer 2013-12-23T12:58:00

Great concept, but with a new control scheme would be a lot better.Good Work!

YOGO RocketFist by _Rilem 2013-12-18T13:31:00

Great game overall,and above all, a lot of fun!

Last Chance Supermarket by Sebastian 2013-12-23T20:05:00

This is very funny, and in the top of that, is really well made.

Penguins Gone Mad by _zulli 2013-12-18T13:00:00

Really fun, i played it quite a lot.I would choose the WASD controls to this game aswell.

No Mistakes. by meek 2013-12-16T17:54:00

Very nice, but with a slower learning curve would be even better.

RGB - So sweet your television will break by RevelBase 2013-12-21T17:46:00

Good concept, great execution!I would prefer a different control layout.

The One - A Tale of Bliss or Sorrow by ploogle 2013-12-20T15:30:00

Great mood, art and sound, moving the ballon it's like a therapy, very relaxing.Good work.

One Touch Of Music by KumoKairo 2013-12-18T15:24:00

5/5 one of my favourites for sure

1Ball by Daniel X. Moore 2013-12-20T13:49:00

Very fun indeed,simple and fun,after all, that's what gaming is all about.
I would prefer to click a button with the mouse to restart the level,instead of having to leave the mouse to go to the keyboard.

Handle with care by Cawrtz 2013-12-23T12:28:00

Really good game all round.Good job!

Thrust Issues by Gravedrinker 2013-12-17T09:35:00

Cool game, but i would prefer the left and rigth arrow keys to control the thruster.

Ultra Volleyball Impact by Poupi 2013-12-21T17:51:00

Great job!If you tweak a little bit the dificulty level, this would be super awesome.

Only One Chance by johnfn 2013-12-21T17:30:00

Lovely game, beautiful ambient and music.Well done!

Sludge City by Zemmi 2013-12-23T13:09:00

Awesome concept!Easy to start with, but with a lot of depth.

The most beautiful day of her life by Kyatric 2013-12-19T13:41:00

I didn't make it to the chuch....(played it a lot) but it was a lot of fun!
Did she marry after all?

The most beautiful day of her life by Kyatric 2013-12-20T13:55:00

ah ah, i wil try again...i have to see that wedding.

WaterColor by fierysquirrel 2013-12-20T15:09:00

One of the best concepts i've seen.With a better learning curve, this would be awesome.

One Shot by revilossor 2013-12-22T21:11:00

Pretty and fun, the controls are a little bit unresponsive(maybe is by designg...).Good work.

Midnight Minigun by jimmypaulin 2013-12-20T13:32:00

It's very fun indeed, and well polished, but the window is a little too small for my eyes.Good job!

ps-i answered your question in the YOGO PATH comments.

Reaccion 28 by Paco 2014-01-06T12:12:00

Nice puzzle game, very well implemented idea!(and 1 more game made with C2)Good work!

Beep Boop. Where will it go? by PapyPilgrim 2014-01-05T17:38:00

Very nice entry, well balanced gameplay and difficulty, good work!

JKSDAG by feiss 2013-12-16T17:50:00

Very good game!Is very well done, in my top 5 for sure.

LD37 — One room

One Room Rush by cesisco 2016-12-13T15:15:00

Thanks for the comments guys.
The post compo version is on ichi.io now.
https://cesisco.itch.io/one-room-rush-ld37

One Room Rush by cesisco 2016-12-14T17:05:00

Thanks for the feedback guys!
@quentinus60 it's a good score, I diddn't go past 1 minute many times.

One Room Rush by cesisco 2017-01-03T08:37:00

Thanks guys for the votes!

@Franklin's Ghost @rogueNoodle
The delay on the start is because the rooms are procedurally generated, but it would work with premade rooms as well, I will change that, thanks for the tip.

the room by rogueNoodle 2016-12-14T11:27:00

Great concept, one of the the best entries so far.I couldn't finish it though...

the room by rogueNoodle 2016-12-14T21:04:00

@rogueNoodle Hi, I can’t remember exactly , but it was around 10 changes in the level in the bottom left corner, there was a open path but I couldn't pass through it.

Boxed In by EvilObjective 2016-12-13T19:16:00

Great concept and mood, congratulations

Jelly Bomb by spatanz 2016-12-13T20:00:00

Awesome game! I think it would work better with instant death instead:)