Shine by AdventureIslands 2013-12-17T21:26:00
Awesome game mechanic!It would work like a charm with a xbox controller pad.
Foon → Ludum Dare Explorer → Users → cesisco
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | One Room Rush | compo | 35 | 4.02 | 4.18 | 3.50 | 4.20 | 3.58 | 3.70 | 3.51 | 91 | ||
| 2013 | 28 | You Only Get One | YOGO PATH | compo | 43 | 3.83 | 3.65 | 3.60 | 2.61 | 3.69 | 3.76 | 2.96 | 3.50 | 100 |
Awesome game mechanic!It would work like a charm with a xbox controller pad.
Great job, very good gameplay and mood, i have to finish it later.
@Kayelgee Thanks.I think you can beat most of the levels in a row, at least the first 10/15 levels, then it will go on and on...(i didnt play more than that).The game has a strategic element; by running back and/or using the walls and holes to make the reposition of the Aliens(distance between them).But i think there's a lot of room for improvments for sure.
Hi @Kyatric thanks! good to see you here,
My last LD48 try was frustrating..i tried to improve every single sprite, and i ended up with a very unfinished game in other areas, so i didn't submit it.
As a music producer i always said "the first take is always the best take", so i just did that way, i took the first sprite i draw, the first background, the first music and i never looked back.Just my tip to finish the 48 hours compo :)
This time i took a different approach, i
@yosh yes! C2 rules:)
You can control the distance between them by using the walls and holes in the path, but i think it's not easy to see that strategic element for a new player,Maybe i can emphasize that in the fist/tutorial level.
No i didn't thought about the double jump in the beginning, was only luck i guess.)
@jimmypaulin thanks, the animations are now fixed in the post-compo update.
These are the steps for the procedural creation of the levels in my game(summary):
-Make the terrain with a simple "snake" path.
-The snake may go up, down and forward, but has more chances of going forward.
-Avoid that the snake goes too high or to low in the scree(to enable all the jumps).
-Use an Auto-tile function to tile the path with the correct tile of the tileset.
-Run a loop to create the mines.
-Create them in places according to the tile mumber of the path.
-If the tile mumber is 10(terrain with grass on top), you can place mines there.
-Do not create in the other tile numbers, because they are corners or they are too close to walls.
-Check if there is a minimum distance between the mines(if not, destroy them), to able that a player can land in that gap(this is improved in the Post-compo update).
-Create the "snail mines" the same way, but toggle their movement direction when overlaps a tile different than "tile 10".
-Create more enemies as progress you through the levels.
Great concept, but with a new control scheme would be a lot better.Good Work!
Great game overall,and above all, a lot of fun!
This is very funny, and in the top of that, is really well made.
Really fun, i played it quite a lot.I would choose the WASD controls to this game aswell.
Very nice, but with a slower learning curve would be even better.
Good concept, great execution!I would prefer a different control layout.
Great mood, art and sound, moving the ballon it's like a therapy, very relaxing.Good work.
5/5 one of my favourites for sure
Very fun indeed,simple and fun,after all, that's what gaming is all about.
I would prefer to click a button with the mouse to restart the level,instead of having to leave the mouse to go to the keyboard.
Really good game all round.Good job!
Cool game, but i would prefer the left and rigth arrow keys to control the thruster.
Great job!If you tweak a little bit the dificulty level, this would be super awesome.
Lovely game, beautiful ambient and music.Well done!
Awesome concept!Easy to start with, but with a lot of depth.
I didn't make it to the chuch....(played it a lot) but it was a lot of fun!
Did she marry after all?
ah ah, i wil try again...i have to see that wedding.
One of the best concepts i've seen.With a better learning curve, this would be awesome.
Pretty and fun, the controls are a little bit unresponsive(maybe is by designg...).Good work.
It's very fun indeed, and well polished, but the window is a little too small for my eyes.Good job!
ps-i answered your question in the YOGO PATH comments.
Nice puzzle game, very well implemented idea!(and 1 more game made with C2)Good work!
Very nice entry, well balanced gameplay and difficulty, good work!
Thanks for the comments guys.
The post compo version is on ichi.io now.
https://cesisco.itch.io/one-room-rush-ld37
Thanks for the feedback guys!
@quentinus60 it's a good score, I diddn't go past 1 minute many times.
Thanks guys for the votes!
@Franklin's Ghost @rogueNoodle
The delay on the start is because the rooms are procedurally generated, but it would work with premade rooms as well, I will change that, thanks for the tip.
Great concept, one of the the best entries so far.I couldn't finish it though...
@rogueNoodle Hi, I can’t remember exactly , but it was around 10 changes in the level in the bottom left corner, there was a open path but I couldn't pass through it.
Great concept and mood, congratulations
Awesome game! I think it would work better with instant death instead:)