riphitter 2022-10-03 23:59
Cool use of the Theme! I liked how the setting is 10s but how you play stretches it out . I wasn't always sure what to do next but I had fun trying to figure it out!
Foon → Ludum Dare Explorer → LD51 → The Spacetime Contraption
By remco and craig-king
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 559 | 3.53 | 29 | |
| Fun | 735 | 3.22 | 29 | |
| Innovation | 250 | 3.72 | 29 | |
| Theme | 164 | 4.13 | 29 | |
| Graphics | 649 | 3.53 | 29 | |
| Audio | 1 | |||
| Humor | 771 | 2.47 | 25 | |
| Mood | 606 | 3.42 | 28 |
Cool use of the Theme! I liked how the setting is 10s but how you play stretches it out . I wasn't always sure what to do next but I had fun trying to figure it out!
I escaped! Very escape-room-y. Took me 17 tries. I think it was pretty appropriate on difficulty.
7 tries. Very nice twist on the 10s theme. Liked the escape room style!
Very nice concept! I really liked the mood. I noticed myself leaning into the screen more and more, haha. Took me 5 tries to complete.
I cannot play :( "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."
I escaped from a ship in the last 10 seconds of its destruction!:smile: Cool game!
@thatzniko That's unfortunate. Is it failing on the LDJam site only, or also on itch.io? -- See the link in the write-up, or [**here**](https://craig-king.itch.io/the-spacetime-contraption).
Really fun and game and unique take on the 10 seconds theme, fantastic job!
That was a really fun take on the theme. I really liked the time mechanic and the puzzles were challenging but not impossible. Some of the controls were a bit finicky, I spent a lot of time wondering if I could interact with something. That's minor though, Good job!
This game is fun I liked it a lot :D.
Escape room, but with only 10seconds :). This actually reminded a little bit of an old flash game called Hapland. I found myself just clicking on everything trying to get something to happen. I noticed later that the console in the middle would give me feedback, but it wasn't always fully visible depending on where I was in the room. Good job. One note: the audio was coming through heavily distorted on my old Acer tower running Chrome on Windows 10. Probably just my machine, but wanted you to know.
Absolutely brilliant! Great gameplay (initially frustrating but also a great hook) and lovely graphics. Well done :)
@defrag Audio (and color) distortion may or may not be part of the game, depending on precisely what you're hearing (and seeing), and how much you'd slowed down time. (The slider on the bottom visible from the second loop onwards.)
Intense music fit the game well.
Wow I really liked this! I got 30 runs deep but couldn't figure out the last 2 digits of the password :( Really, nice take on the theme and just a wonderfully designed game! It took me 8 runs before I figured out how to charge the console and audibly said "Wow that was brilliant" when I finally figured it out!
The only piece of feedback I have, is that it would be nice to have the cursor change over clickable objects as that was pretty unclear to me.
Wonderful job, and congrats on submitting!
Cool concept, I was a bit stuck on getting power for the console, but I eventually figured it out. Good stuff
Nice game! I liked the mood and how you used the 10 seconds topic. It took me some time to find out which objects I can interact with.
Really, really amazing job on this. Once I realized I could slow down time it was soooo cool! Such a cool idea for an escape room style game -really good use of the theme! Awesome vfx too!! Excellent job on this!! :D
Very fun 'puzzle' game! I had to be really observant to see what was interactable when - after a couple of runs where I missed that the elevator flying past, I got all the things together afterwards!
The physics actually slowing down but still progressing, even if very slowly was pretty neat.
For some improvements, I would add some 'interaction' highlighting, or maybe even textual descriptions of some of the non-interactive bits - to guide people towards what is interactable!
Nice job!
Hey - I saw this in the classic queue and wanted to leave a bit more of a review than my first comment, especially after playing several more escape rooms. I really like the sequencing in this, there's not a lot of hand-holding and there are a lot of things you can miss, and the ability to slow down time makes it all work at a break-neck pace. Very very cool! Having some indication of what's interactable and what isn't would be nice, as other have pointed out. I also think a little more indication of unlocks might be nice, though might be a little hand-holdey. I don't know! Very cool game!
I really like the concept of having to go through a few rounds to see what happens at which moment, being able to slow down time for this felt great. Took me 12 rounds which I'm quite happy with :D
Nice game but pretty hard. After many disasters I managed to power the console but had no idea what code to input.
@nardandas Thanks for coming back, appreciate it!
This was pretty damn hard game. I've spent so much time just trying to figure it out. The possibility to slow down the time was really handy. I've almost rage quited but did it eventually.
Slowing down time is a nice idea that fits the theme while being unexpected!