FoonLudum Dare ExplorerLD36 → I am the Destroyer

I am the Destroyer

By bmacintosh

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Comments

samuelsousa 2016-08-29 14:44

Great jam theres seems to be a lot of work put in this one.

The initial setting (chapter 4) is cool.
I enjoyed a lot the first chapter dialog.

I wasn't able to do anything with the items picked up.
I think it got confusing quickly and i lost track of what I was supposed to do.

jakatpemadi 2016-08-29 15:04

I already pass the bridge and pipe. But I don't know what next.

I really enjoy your game. The story of time traveler to release ancient evil is great. I like it. In fact it is a good puzzle and problem solving game.

Congrats!! And thanks! =D

tomer_cool 2016-08-29 15:31

Sweet graphics

awesomedannyray 2016-08-29 17:26

Looks like a lot of effort went into this game. Good job on a lot of fronts, especially on the art and smoothness of the game flow. I couldn't quite get into the story, but that might just be me.

move127 2016-08-29 18:56

Great art and sound. I can never really get into point and click adventures, but I enjoyed the experience anyway. Good job!

joemagiv 2016-08-29 19:07

Very fun, trippy. Took me a moment to get the whole mechanic of setting up events in the past to affect the future, reminded me of the puzzles in Day of the Tentacle. Could maybe better direct attention to the time machine in the beginning.

teslacools 2016-08-30 06:32

The depth of this point and click is staggering considering it was made during a jam. There's a little bit of dissonance between the humorous dialog and the otherwise serious theme, but otherwise it provides a deep and enjoyable experience.

lonelyvertex 2016-08-30 07:57

Well thought throught, one of those "what will happen if I change something in the past". I especially love the scene with Angel Johnson and also the guy with important mission and idea what it is.
Also the conversations have some interesting options and they feel very natural.

toadheart 2016-08-30 08:44

Really stunning! Really captivating, I spent a good while trying to solve it. The magnet -> movement connection isn't very apparent, but that's really the only thing I noticed.

johanw123 2016-08-30 11:05

This was pretty cool dude.

avalanche-games 2016-08-30 13:49

Very interesting game and the atmosphere fits the game very well. Good work.

capitals 2016-08-30 13:53

Great fun, however I got stuck at the door. The music is what really ties this together. It also could be made clearer that you can move across the prison.

josemorval 2016-08-30 15:32

Enjoy the atmosphere and the story. Very good job!

amine-tcherak 2016-08-30 16:40

Realy cool game good job

pyrofoux 2016-08-30 22:11

Excellent atmosphere, art and story... It's a shame I'm not really into point & click adventure. Objectively it seems to be an elegant game.
@gdcvdqpl

pyrofoux 2016-08-30 22:16

Humor, mood and concept are really well combined in your game. Great creativity !

dos 2016-08-30 22:20

Also got stuck at the door. Got the correct combination, but cannot go further. Something with the outlet?

Nevertheless, I enjoyed it! Nice art, the atmosphere works well and feels thought-out well. There are some minor mishaps, but I've also made a point and click adventure during a game jam in the past, so I know how hard it is to keep everything consistent :) Good job!

publicidadeba 2016-08-31 04:14

Best characters of the whole jam.

tommyboys0107 2016-08-31 05:49

Great atmosphere and music!
I am stuck at the door after 20~30 mins gameplay, and don't know what can I do next :(
Great game!

littledoomdevs 2016-08-31 20:55

I suck at this kind of games but this is WOW. Great job team!

wilsk 2016-09-01 09:30

Very detailed and nice artwork. Congrats.

kai20 2016-09-01 19:59

neat art. I am just too stupid to get it sorry

william_edwards 2016-09-01 20:12

Fantastic! Really fantastic!

I got stuck at the door. Some things I'd go back in time and change twice and they wouldn't change in the future, e.g. changing the investment to FutureTech but having the chap still eating strawberries in stage III. I got stuck with a wood door without handles in IV and couldn't find a way forward; must have missed something obvious. Never worked out what the magnets were for.

2016-09-01 21:58

Cool story, I didn't get past the labyrinth :( my bad. Very peaceful music and cool graphics . Good job :)

2016-09-01 22:00

Oh no, I forgot to say I loved the humour :D

joemid 2016-09-03 18:22

Great little jam! Love the atmosphere! I'm still working on it- but I think I have to reset. I will come back later. Thanks!

msaul 2016-09-04 08:38

Good to have an adventure like that in ld games.

Good art and music. Really hard to finish. There are some great and fun dialogs. Playing with time is also really cool. Good work !

xzippyzachx 2016-09-08 20:26

WOW! Graphics are awesome! Sound is awesome! the story is interesting but, I found it hard to get my head around it.
I have no clue how you made this in the given time.

sunflower 2016-09-09 08:40

Phew, finally completed the game after multiple attempts (the fact that my computer decided to crash randomly didn't help). It'd help if a downloadable version was available, so that I wouldn't need to download the resources every time I get back to the game.

Still, that was pretty enjoyable and surprisingly advanced entry (though the fact that I played the post-Jam version *might* have helped). Too bad there were these dead ends where I couldn't advance further, some justified, some not (e.g. near the end it didn't register that I had gravity already changed; so upon next playthrough, I didn't alter gravity until the very end, and only then succeeded). Also, after all these attempts I would have kinda liked more rewarding ending, I dunno, depiction of complete destruction or at least more detailed description of what happened next? ^^'

Still, that was one of more enjoyable entries I had pleasure of playing.

rockhoppergames 2016-09-09 15:18

Okay, I eventually managed to get up to the brick wall, but that's where I got stuck. This is a really impressive piece of work for 72 hours! It looks like you really packed a lot into it! The music was pretty good, and although I couldn't get all the way to the end, the puzzles I did solve made enough sense, and I enjoyed what I played of it.

Some bug reports, though, to help you polish things out: switching back to Futuretech from Farmer and Sons doesn't seem to do anything, though the investor agrees to invest in it. Once you convince the builder to have his cousin work on the door, then the labyrinth, the text option for asking him what the cousin is working on and him answering "the door" doesn't disappear. Same with the animal rights activist, who gets a duplicate option for asking about the guards with animals, one of which is the 'we've solved that dialog.

Of course, bugs in a 72 hour game are totally understandable, so congratulations on a solid showing!

csanyk 2016-09-13 01:29

I'll be honest, this one didn't really grab me...

I found the conversations to be kindof annoying, like every response was an off the cuff smart assed response that was trying too hard to be funny. Maybe that writing style works for some people, I dunno, but it felt like something I might have written when I was a kid, talking to myself for my own amusement...

Also, the background music didn't really seem to fit the game. Compared to the rest of the game, it feels like something cut and pasted in without much thought put to it, and not really any attempt to create a singular aesthetic between audio and visual. Mainly it just feels like it's there as a placeholder.

I thought the art style here was probably the strongest point. But no real animation or anything...

I don't mean for all this to sound negative, it's an accomplishment just to complete a game in a weekend, so congratulations on that, and don't take it too hard that someone didn't care for your game, but I feel like the most constructive thing I can do is to point out areas that you could try to improve on for next time. Keep at it, and good luck :)

peni6 2016-09-17 14:54

looks to me like not all of the art was finished in time, some of it looks amazing, some of it looks like placeholder stuff. Music was good, all the mechanics played well, i'm not much of a click-adventure person so i couldn't comment on those aspects really.

quadtree 2016-09-18 00:58

Well done, if maybe a bit confusing at times. Liked the writing, it was pretty funny. Had to restart a couple times due to unwinnable positions.