The game has a solid base, it just needs a little bit of tuning to be engaging. Currently, the optimum strategy's pretty straightforward, you fight deer until your health runs low (which happens before the bag fills up), then go to camp to recharge. Perhaps add more options so there's some strategy involved in combat? Create a more complex relationship between the resources (health, stamina, and food) to get the player thinking about how to play your game. There's also a lot of walking right now, which tends to be boring. That being said, you manage to create a unified aesthetic despite your simple graphics, which is impressive. You're really close to having a really fun game on your hands!