capitals 2015-12-16 00:19
An extremely competent game. It looks pretty and works well. I would say that the combat is a bit slow and un-reactive. Good Luck!
Foon → Ludum Dare Explorer → LD34 → The Tower of the Tiny Wizard
By lucentbeam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Innovation | 271 | 3.47 | ||
| Fun | 427 | 3.25 | ||
| Theme | 428 | 3.77 | ||
| Mood | 476 | 3.26 | ||
| Overall | 584 | 3.25 |
An extremely competent game. It looks pretty and works well. I would say that the combat is a bit slow and un-reactive. Good Luck!
Very nice graphics. The constant zooming in of the dungeon was irritating as I didn't know at first that I could use potions to grow again because on my German keyboard Z and Y are swapped.
After figuring that out it was definitely more fun, but then I entered Level 2 with almost no health left and it didn't refill that after dying so I wasn't able to advance.
Oh shoot, and here I thought using cursors (over WASD) would be nicer to Europeans... Would X/C/V be a better key combination for the left hand?
Felt like Alice in Wonderland. Except I was freckin'g skeletonsmashin' knight :)
Also, I think that maybe discrete steps in gowing up and down could make your game feel less wobbly.
P.S. This is a solid entry and needs more promotion :)
Nice idea and it feels polished. I agree that the combat is a bit fiddly. Also, the constant zooming out effect made me feel a bit weesy after a while. I would change that so that there is a countdown bar and then the world size tweens out to be incrementally larger.
This was a really interesting idea, I like it a lot! I definitely agree with the comment above about having the size increment in steps, rather than continuously, it might help with performance as well (less scaling of textures each frame.) Good job!
The good:
-Great level design
-Difficult but not too punishing
-Smart choices with the theme
-fun
The bad:
-not terribly innovative
Nice idea with changing the size of player/world. Would be nice to have some other things hidden in those barrels. The game is running a bit slow for me (Chrome).
Nice concept, and the game looks nice too! I had some issues with the combat - everything became slow when I reached the skeletons and attacks were delayed - so it was hard to fight properly!
Great idea for the theme. You implemented this innovative mechanics into known formula and the result is that it's hella fun game. Congrats!
I'm having performance troubles to run this game! It start well but after some time it start to lag so much...
Nice game. Great graphics and really cool music. Congrats!!
nice graphics, I liked the zooming, it gives a constant feeling of hurry. Game play not very responsive/flowing, but well done!
it's a good game, but the constant slow change made me a bit motion sick...
Well done. I liked the twist where the level grew. Loved the music. Has a Gauntlet feeling. Solid entry.
Great take on the theme
This is a cool game! I was kind of confused at first but I liked it :) Good job!