Terror-piesed by cacciatc 2015-08-27T02:38:00
Nice graphics - very Earthbound. Found the collisions a bit tricky.
Foon → Ludum Dare Explorer → Users → sonelliot
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Playing With Fire | jam | 541 | 3.30 | 3.08 | 3.62 | 3.70 | 3.86 | 2.72 | 2.67 | 3.17 | 71 | |
| 2015 | 33 | You are the Monster | Guard-Master | jam | 476 | 3.27 | 3.12 | 3.69 | 2.38 | 3.48 | 2.39 | 3.18 | 40 |
Nice graphics - very Earthbound. Found the collisions a bit tricky.
Nice game. We had this exact same idea when we were brainstorming!
The graphics and sound are really nice. No obvious bugs as well which is good. Feels like it needs more depth. But I'm sure you'll get there as you add different attack types and units. Great proof-of-concept!
Really great overall. Challenging to finish in time and nice concept.
I found myself always trapping them in the corners. It'd be cool if you could maybe leave an illusion of yourself behind to prevent them from running back the way they came.
The eating animation and music reminds me of Binding of Isaac. Nice work!
Hi guys. Thanks for the awesome feedback! :-)
@scambier: What browser do you use? We only tested on Chrome. Also, check if you have any extensions that mess with keyboard input. We both use Vimium and had to add exclusions for the number keys.
@Lane:
Glad you like our idea! We started off with monsters when we were brain storming and then got onto 'inverse' games. Like what would it be like if you took Mario and played as all of the enemies to try and stop him. The one we liked the most out of these inverse ideas was Metal Gear Solid.
You're right, the AI is very predictable, he just picks the hiding spot which is furthest from all of the guards. Since the guards all start bunched up, he always picks the same place. If we go further with this game then we'll definitely work on making the AI smarter!
@TomOlivier: Yeah definitely. We had a bunch of ideas that we didn't get into the game. Like:
- adding firefights (so the intruder has a chance to fight back)
- making it so that the FOV extended out in a cone in front of the guard and they could be taken out silently from behind
- adding security cameras
- giving the guards different weapons and abilities
- etc etc
If we decide to continue developing the game then we'll be working on all this stuff. :-)
@peterkirk: Thanks! I've add a little tip to the description just in-case.
@gnuwilliam: Thankyou. Glad you liked it! :)
Nice looking game and good fun! :)
I enjoyed this game. Great audio and humour. I laughed out loud at the response: 'I've been 3 dwarves in a jacket this whole time'!
Very fun game! Really could use a camera panning feature to see whats ahead of you though.
Amazing. I love the art style and the gameplay is tight. Superb work guys! You should be proud. I'd definitely love to see a post-jam version of this. :)
Amazing game! Music is super catchy and it is very addictive. I found that if you bump into a table you can keep your conga line still and attract all of the nearby dancers. I wonder whether you should penalize the player for doing this by draining momentum faster? Definitely one of my favourites so far!
This game is a lot of fun! I love the idea of using pinball gameplay to make your way through a really long level.
This game is cool. Cute graphics and it is fun figuring out what everything does! :-)
Nice, immersive game. Great idea!
Awesome game. I love the art style and it feels very polished. I think it would be better if you dropped either the ADR or the roll-based attacks. The two mechanics together can sometimes mean that you lose purely on bad luck, rather than strategy. I had a few fights that I lost just because my gladiator rolled all skills when I had no ADR left.
Nice and simple. I like it. Only found one minor bug. The sound stopped after I finished the game the first time. I had to reload the page to get it back.
Enjoyed the atmosphere. Fun to play :)
This game is great. Nice work adapting an RTS into a two-button game. One thing it needs is to give the slime armies different colors! It's really hard to tell whose slime is whose when they go to war.
This game is strangely addictive. I loved getting a massive chain reaction that kept destroying the new boats entering the screen. Artwork and music/sound was awesome too. Great job!
Awesome game. I liked your interpretation of the theme. It felt quite balanced and I laughed at the ending. :)
Very calming. Would be nice to have some win conditions though, like hunting for food or some such. I think it would be cool to put the Eagle's shadow on the ground. So you can see where it is relative to objects below.
Nice idea and it feels polished. I agree that the combat is a bit fiddly. Also, the constant zooming out effect made me feel a bit weesy after a while. I would change that so that there is a countdown bar and then the world size tweens out to be incrementally larger.
Nice graphics. It was quite easy, the hardest and most fun part for me was trying to pilot the truck. Hard to get it perfect when you needed to adjust while flying.
Amazing game guys! I love the art style and aesthetics. I really enjoyed exploring the world and figuring out which potions I needed to progress. The Fartichoke potion made me laugh. :)
The art is really impressive! Not a massive fan of clicker-style games, but I enjoyed this one anyway! :)
Great game. Bit frustrating towards the end but it did keep me playing. :)
Really cool idea. It took me a while to figure out that you need to build a gun that fires backwards because you can't turn around. That might've been because I glossed over the tutorial a bit.
I found myself getting stuck at the first big zombie bunch. I think I probably could have killed him by queuing up a bunch of shots before jumping down to their level.
I think it would be cool to have a diagonal barrel attachment, so you can fire at angles. Or maybe different starting weapons, like shotguns or machine guns.
I really enjoyed this game. Great job! :-)
I like the concept. I agree that you do need some sort of win/lose condition or maybe natural disasters that wipe out your buildings.
Really fun! You feel like you're getting better with every attempt. Great work.
I really enjoyed playing this game. I like the style and atmosphere. It would be nice to have some way of scaring off the hippies haha. I just left one of my bushes as bait for them to crowd around and smoke, so that they would leave the others in peace.
Quite fun, wasn't sure if the swaying was because of my own growing of the plant or just wind from getting higher. Really satisfying watching it all fall to bits in the end too.
Great graphics and humour! I found myself getting stuck on the other side of ice barriers a lot :-\
Impressive for only 8 hours! This is a fun puzzle game. I found the matching algorithm a bit fiddly at times, especially with that sideways U shape on level 6. Nice work!
Bit too difficult at the start. Once you've played through a few tries it goes a lot better. The controls are a bit wonky but you couldn't really change that and stay in theme :P. Fun game overall though.
Pretty fun. A bit slow in the beginning, until you have a bunch of good flowers. I think InfinitySquaredGames is right, you need something that eats your plants or hinders your progress.
Nice concept, has the potential to be a great survival game. The overall mood and BGM was great. I found the inventory management a bit cumbersome and I couldn't find out how to replenish my water supplies. Seems like it needs some balancing, but it's a great starting point!
I liked the art style and music. I couldn't make it past the first three columns though. Lore-wise, it seems inspired by Avatar :p
I like the death sounds haha.
It's hard, but fun. It took me a while to figure out that the yellow liquid makes you smaller. Also, I think I'd prefer it if rather than growing by small amounts you just snap to a larger size. This way it is really obvious if you are too big to fit through the door or not. There were a few times where I 'almost' was small enough but not quite :-\
I really liked the art and music as well. Great work!
I enjoyed this game. Good job.
I enjoyed playing this game a lot. I got stuck on the last level for a while, until I realized that I need to find just the right size to navigate the yellow platforms and air jet.
I think it would benefit from some basic sound queues for when you grow, shrink and land. Also, I really wish I had a VR headset to play this game with! Great work :)
Those spike traps are hard. They seem like they wait until you start moving to fire, just to troll you. Is there an easier way to get past them? So far I've just had dumb luck with my movement timing.
I love the voice acting! Very humorous!
Awesome game. The art and sounds are really well done. Feels very polished. I'll play this one again with friends!
This game is a lot of fun! I like it how you keep your power-ups in between attempts which makes it slightly easier each time; but you also lose all your spells, which means you might need to adopt a different strategy as well. Awesome work! :)
Cute game. I like the music and art! I agree with some of the other comments that the field of view is a bit too narrow and means you need lightning reflexes to get a high score. Even so, great job!
I think this game has the best atmosphere of the ones I've played so far. Very calming. The whole thing just feels very polished and artful. Amazing work! :)
Amazing game guys. Can't believe you did this in only three days ... Insane. Loved it.