dinomode 2015-12-14 00:49
I like the music. The controls being a and d are pretty hard to use with little floor friction. But I like it.
Foon → Ludum Dare Explorer → LD34 → Gun Growers
By thomz12
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Humor | 185 | 3.09 | ||
| Innovation | 195 | 3.65 | ||
| Graphics | 241 | 3.58 | ||
| Mood | 254 | 3.32 | ||
| Audio | 285 | 3.08 | ||
| Overall | 308 | 3.46 | ||
| Fun | 311 | 3.38 | ||
| Theme | 683 | 3.46 |
I like the music. The controls being a and d are pretty hard to use with little floor friction. But I like it.
Interesting setup! Having the bullets actually delayed by the amount of travel time through the extended chambers was a nice touch. Only problem I ran into was that even the base source of fire was further out than a zombie in melee range, so I usually died because 2-3 zombies swarmed me and I had no way to put distance between them or get them off me.
Good music and idea. I agree with dinomode that it is a little hard to control with little friction.
Love it
Kinda hard to control, especially the jump. It took me a minute to clear the first cluster of boxes.
Very neat concept!
So the controls were too drifty for me to feel like I was in control.
Then, I don't think I got to the point of the game because the enemies were basically too strong - or I wasn't equipped to kill them. It would have been nice to be able to turn around!!! I was stuck facing right. Which sucked. Then when I landed ON a bunch of zombies, they killed me and I couldn't do anything about it because I can't shoot down or fall through or anything. And I couldn't kill them earlier because I couldn't turn around.
Frustrating. Not sure what "gun seeds" were for :/
Did you check out the tutorial Tuism? That will explain why you can't turn or shoot down.
If you press F, you'll be able to grow the gun, in different directions. Also, I agree that the movement is a bit drifty, I'll have to fix that :)
Went for the "long gun shoots through boxes approach". It didn't work out. :P Very interesting idea, slick animation. The realisation of the core mechanic could have been more central to the level design, but overall, a good game. :)
I had an interesting moment in this one-- I was surrounded by zombies on both sides they were closing in and I jumped just to find that I was crowd surfing on them. It made me happy. I was less happy to find I couldn't jump off of the crowd of zombies and more and more just kept adding to the pile. Finally, I died and my gun fell on top of them while I was still firing and managed to kill a couple. It was entertaining, certainly... but I felt like the theme was shoe-horned in on this one.
Cool game! The platformer bit of the tutorial took me longer than you probably intended (echoing the 'slightly float-y/disorienting physics comments from others) but the mechanic is very cool :) I had lots of fun building up my gun in goofy ways, and seeing the bullets pulse through my contraption made me chuckle. Good work!
Fun, but control is too hard: inertia and keymap A/D/Space + mouse is not comfortable.
Really cool idea. It took me a while to figure out that you need to build a gun that fires backwards because you can't turn around. That might've been because I glossed over the tutorial a bit.
I found myself getting stuck at the first big zombie bunch. I think I probably could have killed him by queuing up a bunch of shots before jumping down to their level.
I think it would be cool to have a diagonal barrel attachment, so you can fire at angles. Or maybe different starting weapons, like shotguns or machine guns.
I really enjoyed this game. Great job! :-)
This game is very fun and quite nice looking, but as many people pointed out, controls are a bit iffy. Great job!
Good music and fun game idea.
Was full of bug when running full screen but in windosed it was much better.
Fun concept, still a lot of elements to adjust but it's a nice base.
Fun Game!
Great use of the theme! At first I assumed I'd find the optimal gun configuration and stick with it, but it turns out it's easier (and more fun, and more thematically-appropriate!) to constantly reconfigure the gun according to changing circumstances.