ViliX 2014-08-25 02:50
The graphics could be improved, but I find this to be quite an innovative idea :)
Foon → Ludum Dare Explorer → LD30 → A Galaxy United
By marekkpie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Humor | 595 | 2.26 | ||
| Theme | 798 | 2.88 | ||
| Fun | 825 | 2.73 | ||
| Innovation | 867 | 2.76 | ||
| Mood | 873 | 2.62 | ||
| Audio | 907 | 1.88 | ||
| Graphics | 1011 | 2.33 | ||
| Overall | 1079 | 2.57 |
The graphics could be improved, but I find this to be quite an innovative idea :)
Felt like movement and collisions were bugged. Good idea though.
I really dislike being critical but the idea is a copy of Tomas was alone
Interesting game.
Collision bug (slope)(Restart the game)
Nice animation/sprites graphics !
@Alaxe: The idea is actually The Lost Vikings (http://en.wikipedia.org/wiki/Lost_Vikings).
Nice shot. Even if the graphics could be improve, good game ! :)
Good idea, work some more on graphics part.
Quite a buggy game which meant I could not get the best Idea of how good it was. However I did like the idea!
@Capitals: You mind describing the bugs? I'm allowed to do bug fixes post submission.
Watched the stream, so it is fun to see the final product. I think that it turned out well, the concept is very nice and ties into the theme great.
A decent and proven idea, but the implementation needs a lot of work. The movement/control/platforming was fairly buggy, and I couldn't seem to clear a second level after finishing a first (like, the exit wouldn't work).
How do you beat a level? Hitting the end switch doesn't seem to do anything.
@Robot Souls Games (and most other people with bug issues): There was a bug having to deal with the game not changing the required characters to who was currently on screen. I've uploaded a fix.
Nice game :) One thing though is that I encountered a bug where you fall continuously forever.
Nice idea, the sprites remind me of MST3K for some reason! The game seems to error out when trying to travel to the red/green level.
Bummer, Love cannot create canvas because of my OpenGL implementation :( I am running win7 64 bit with an intel graphics card
I liked the movement animations of the robots - very cute. The design of the central 'all three' level was solid too. The control scheme for Baz seemed a little weird though - probably just making W = Jump, without the unlocking would have worked better for me. I hit a few collision glitches too - managed to get Baz stuck beneath the ground :)
@steve: I'll take a look at that tonight.
@pansapiens: Most of the collision bugs I've found ended up relating to the lifts. Is that were you ran into the problem?
You totally nailed the "Lost Vikings" feel!
There are issues with collisions and platforms and the game crashed on me when I selected the middle-bottom level, though.
Level design is pretty solid and it could certainly benefit from a progression of sorts (where you are required to solve the levels that feature a single character first, then those with 2, and finally the one with the 3 of them).
Despite the issues, it's a really fun game! Kudos!
Great puzzle game! Really like the difficulty and the different combinations of the three characters.
The controls of Baz are a bit hard to master. And the red/green connection level crashes on my computer:
src/states/levels/level.lua:131 : attempt to index field 'exit' (a nil value)
But otherwise a really good game, would have loved to play more levels.
There seem to be only 6 playable worlds. The 7th one, represented by the gradient red to green bar, throws an error.
It's a nice idea, but the controls need to be more friendly. I don't like pressing both W and space to jump. :( Hopefully you can fix the bugs later on if you keep working on it. Nice work overall!
I have to echo ZYXer - lower world doesn't work and the controls are a bit off. And my poor Foo got stuck in the brown center area in the last level :(
I like the idea and the robot designs though!