iokin 2018-08-14 21:56
You game can have great future, but now it's very simple and fresh.
Foon → Ludum Dare Explorer → LD42 → Voiders (.io)
By inateno
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1215 | 2.61 | 29 | |
| Fun | 1264 | 2.13 | 28 | |
| Innovation | 1183 | 2.40 | 28 | |
| Theme | 1247 | 2.15 | 28 | |
| Graphics | 672 | 3.32 | 28 | |
| Audio | 660 | 2.70 | 26 | |
| Humor | 850 | 1.98 | 27 | |
| Mood | 889 | 2.74 | 27 |
You game can have great future, but now it's very simple and fresh.
Sorry but I dont really understand the controls of your game :/ But I liked your Backgroudn music!
The graphics look promising, but I really had problems understanding what I have to do. I also liked the music.
Thanks for feedback guys! @Joschi Controls are quite simple, wasd/zqsd or arrows, space for "action" there is also UI buttons.
There is no "goal" excepted building the world by placing tile, but all actions and ui is not "clear" :/
I don't know if I'm doing something wrong, but I can't place a tile regardless of what type of tile it is or where it's being placed.
This is a nice concept though. Kind of reminds me of this one 2D browser MMO that was like a weird platformer/Minecraft style building thing. Don't remember what that was called. The background music is quite nice too.
@drevilbrain you have to place tiles inside the void where there are no others tile. No feedback so it's hard to understand when something is ok/not ok :( that's the first think I have to fix lol
You put a lot of work into project. I hope you will continue to develop the project :smiley:
@krystekku yeah I hope too, motivation is key! XD right now I don't want to lol.
Graphics are awesome but the game is rather difficult to understand.
One word, overscope. I see how you tried to make the game much more complex, but this is not the best strategy for game jams, especially for compo. In addition, first, I would suggest to consider some HUD tweaks and a proper tutorial. Overall, nice submission, keep it up on the future.
@dumivid yeaaaaah I know XD well, I had the "solo" game running saturday, but I lost to much time on shitty points without documentation. And I know it's overkill but I don't do gamejams to make a polished product, it's good for relaxing and try new things (as well game-design, arts, technical stuff).
I'm sad those points are missing (and will be the first I will add after judgement period) but it's part of the game jam!
Will try to keep it up yes, thanks!
@sprovgames thanks! First time using MagicaVoxel I'm quite happy because usually I do "programmer arts" XD
I know, same as above :(
I like the ambition of it, however what that leaves us with is nothing left to play. I liked the graphics and managed to add things. I wasn't sure as to why the play would stop moving after a while.
@capitals well if you managed to put things so you played it! The ambition is nothing more than "crowd-creation" but the implementation is not "perfect". I'm actually working on a better balance, too much things spawn at the same time and tiles 1 by 1 is also to painful (will do a 3x3) and add a mouse controller to put tiles.
I don't know, but neither wasd nor arrow keys working, I just can't walk. Maybe you could help please?
@inateno Good to see you keeping on developing this, and I'm glad I played it how it intended to be play. I hope you're recording the iterations of the map over time so you can do a timelapse!
@riptidestudio mmmh strange, can you try a refresh? (check out the console also, and be sure the window has the focus) I just tried and had a problem on load but after that, everything is ok.
@capitals I don't register every iterations but every entry is in database with a date so yes this is something I can do! Nice idea, I will create a dump of the db before scratching it and try to do a "first version timelapse". I added yesterday what I was talking about but want to clean more stuff and balance before uploading, it's way better (just few fixs). Thx again for feedback, I will be commenting here when updated.
@inateno strange, but after third reload of the page it started working
@riptidestudio third??? Very strange indeed :smile: Have to improve that damn loading interface (who is crazy enough to make a game that require a lot of UI works in a jam??? Me! lol)
I made an update to improve the way of placing tiles, rendering, and spawn.