Foon → Ludum Dare Explorer → Users → facelesstheone
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Tomb Robbers | compo | |||||||||||
| 2015 | 33 | You are the Monster | Zombie Rush | compo | 167 | 3.58 | 3.92 | 3.53 | 3.86 | 3.32 | 2.31 | 2.80 | 3.25 | 51 |
Yeah! Take this, teletubbies! )
Very interesting game =) Super simple yet super addicting! )
Cool graphic style, very athmospheric! But I think there are some bugs in this game, because I found thruster parts, but couldn't get from the first asteroid. Maybe I just doing something wrong )
Haha! Very funny game, man =) But it's not so simple as it looks like at the first time )
Haha! Very nice one ) Like the faces of characters, they're pretty awesome )
Yeah, three policemen is a hell ) Waited for about 5 minutes to make it )
Wow! ) Thank you guys.
Connors, I'm pretty noobish at gamedev stuff, I'll do better next time )
Guys, you are the best ) It's my first LD and your feedback is a perfect motivation to continue =) I'll add a gamejolt score tables a little bit later. Thank you all! )
Thank you guys for the kind words and for all the criticism - it will help me do better next time! =) And for all the video streams/reviews of course - it's so cool to watch someone playing your game.
The controls are very weird. The level design is pretty good, but there are no any need in any abilities except shooting (punch, grab, run, sneak, take suit - all of these are useless). I think with more competetive levels it will be fun to play this game.
Very nice graphics! Maybe you should add a fullscreen mode, because game window doesn't fit on my laptop.
Nice twist on classic pen and paper game! )
Astonishing visuals and high level of polish. You made a good work, guys! The gameplay is pretty complicated, but once you have time to implement more steep difficulty curve, it will be just great.
Very unusual and interesting game! I like how you communicate with the players, like we were talking to each other irl =)
But I almost failed in getting trough the first time you need to shoot. It's hard to aim since the symbols you shooting are 3D but the words are 2D.
Oh my, we used the same font =))) I didn't get the mechanics yet (if it's not just about clicking as fast as possible), but it's a nice twist on alien invaders topic!
Very funny game ) I'm kinda raged out while playing as the physics a little bit annoying. Like in Flappy Bird ) But I think it's the challenge the game gives you.
I like visual style very much and controls and physics of movement feels so smooth and rewarding. But the goal and gem collecting part is not clear for me =( Just a little bit of polish on this part of the game and it will be fine!
Nice little puzzle game. I like visual style, it's pretty charming. I would love to see more levels though =)
Haha, it's pretty funny ) I bet not every child can make this system work nowadays )
Very nice combination of gameplay mechanics! Pretty much unique experience. Of course it needs some polish and some kind of tutorial, but yeah, it's gamejam, we don't have time for it. Great job!
You HAVE to play it in fullscreen ) Otherwise it's nearly impossible to pick enemies with required rate. Very funny game though )
Oh my, this game is something! So much variativity, levels are small but SO different from each other. You put a lot of effort in this one, great job.
Level 9 is a bit annoying though as you can't predict when robot shoots.
That's what I call good game without any art! =) Good job on writing it. I didn't beat the game yet (stuck with teacher's password), but I like it so far.
I missed the ability to autocomplete with tab key, but I understand it's not the point of the game to emulate terminal.
Great job!
People with no gamepads are crying. Me too. I want to play this game! ) It looks very promising.
Wow, how did you managed to make this game for 48 hours? ) So much content in there.
Loved walking animation so bad! XD But if you wanted people to invest more in the game and get to other content, the difficulty of the first part should be lower. I tried to find out how fight system works, but I couldn't. But not bad for game made in 48 hours! =)
Good start! Don't worry about not finishing the game since you've gained some experience. Night/day cycle is a nice feature, but don't be stuck with small features unless you have core gameplay implemented =)
This game is a piece of work! Polished, deep gameplay with simple yet interesting mechanics. Smooth controls, pleasant visuals, everything is great. Add more content and you can sell it! I would definitely buy it on steam )
Very interesting concept. Not quite a game though, but for people who love crosswords and other word-based puzzles it will be very interesting.
Roguelike in 48 hours? Nice job! =) Controls feels pretty good, but the camera could get some more work. Enemies are too close when you enter next room, but I can take it as a challenge )
Oh my, brilliant gameplay idea! =))) It's not just an ancient pixelart, it's the most ancient controls possible =))) It's older than videogames, so we never used them actually.
Wow, stunning visuals! Your game looks veeery good and there is one simple yet solid gameplay mechanic. Good job!
Yup, the length of the keyword requires to use online decoders to break the cipher =) But still, good job!
You should include the video from original movie for people to understand what happened after the gun is repaired =)) Great job! Very funny and polished game. Great art and humor (well, not for everyone, but for those who knows).
Very beautiful game. The shroom man is a little bit blurry thoug ) I like the feel of controlling this flying thing, it's smooth and satisfying.
Haven't you thought about not resetting the position after hitting "replay" button? ShroomMan can just hop onto this thingie and continue flying )
This game is tough ) Cool graphics and animations, but the gameplay part is too difficult to start. I understand you wanted to hide small amount of content behind it, but it just frustrates a lot. Otherwise, pretty challenging )
Thanks a lot ) Yeah, I was planning to add some references to Indiana Jones, Lara Croft etc. But 48 hours ended too soon )
@CMLSC Thanks! Yeah, I know about that bug with bugs ))) I just completely forgot about them!
@Gamevoid Thanks you so much! I really glad you had fun, it's the most important thing for me!
@monstersauce Oh yeah, if I had time to add audio it would be even more pleasant! )
@SamuelSousa It's a bug... with.. bugs ) I forgot about them, so yeah, they are useless. More webs is a good idea. I hadn't got much time to play test it, but you're right, webs are very useful.
@RafaCP Thanks a lot! =)
Wow, guys! Thank you so much. It's why I love LD - you working your ass off for 48 hours and then receive so much feedback.
I'm glad you liked it. And it's a pleasure to hear that you think it's well balanced =) Because, honestly, I played my game just about 5 times before submitting. And it was about 4-5am =)
I'm very sorry I hadn't got time to add some sounds. You're all right, they would add a lot more depth to the game.
@Seizar Thanks a lot!
@tenpn Yup, it's better to have game finished than audio without an actual gameplay ) Thank you for playing!
@whatsorceressthis @c4m thank you guys very much!
@BossHunters @galhajaj @Danae123 Thank you all!
Very atmospheric game =) I like the art style and idea behind all these.
Nice little game, not bad for the first time! ) I'm not sure if you would learn something about Unity making just UI based games, but some general knowledge is important too. Keep doing good work! )
It reminds me of Journey somehow =) Nice mechanics and cool visual style, but the controls are a bit unresponsive. It's crucial for action game, but of course it can't be made perfectly in just 72 hours.
It's an interesting sequence of mini-games =) Good execution of the theme, I remember all these technologies, and it made me smile to do all this stuff again. Good job! )
It. Feels. So. Good. Just damn good. Very smooth gameplay, controls and physics. And (should I say?) astonishing visuals. I don't know how you did it, but it's a very beautiful and fun game.
The most polished and solid entry of LD36 so far.
Great job!
Haha! Liked it actually. Yeah, the controls are clunky, but you know, this game has something. It's short, but you managed to make even boss fight! I never have time for some levels and enemies variativity.
Very smooth controls, loved the feel of it! And of course the more flashes the better =)
Don't know if I got an idea though, but it looks and feels amazing. I love simple but solid experience it offers.