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Ode Anew

By justinj

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2016-08-29 02:33

The controls and camera movement made the game feel very tiresome to play. The player's sprite just seems like a last minute scribble compared to the rest of the art, and I had to mute the sharp footstep sounds. :-( Unfortunate about the lag. It has potential to be a fun stealth game.

meep 2016-08-29 03:42

Loved the cat room ^_^

facelesstheone 2016-08-29 14:24

Wow, so much content in this game. Great job! I really liked it, but the controls feel weird sometimes and it annoys a little bit. But overall - great game in just 48 hours. Bravo!

seleb 2016-08-31 02:01

Great visuals on this one; I love the robots in particular. Unfortunately the gameplay feels a bit clunky. The screen transitions are cool, but I think they would've been better suited for more self-contained areas. In particular, it seems weird that walking into the wall alcoves in a hallway triggers the transition, since you're just going to walk back a few seconds later. The lack of checkpoints near items was also really frustrating, and I often found myself having to repeat areas because I got caught on the way back.

If you're doing a post-jam version, hopefully you'll be able to fix the fps drop, because I bet it would feel a lot more playable without it!

elit3dgaming 2016-09-01 05:30

Lots of content and very cool visuals. Game had lots of challenging elements to it as well. Great game, I'm surprised you got that much content in for such a small time limit. Would love to see more of this game.

flatgub 2016-09-04 00:46

Really cool idea and nice execution!
There where a few FPS drops here and there and the camera making me stop every 8 or so tiles was irritating but other than that its great~