fenwick 2016-08-29 01:46
It was a bit hard to kill the enemies, in terms of how many hits it took to kill them and how hard it was to land hits. Otherwise this was a pretty solid little game.
Foon → Ludum Dare Explorer → LD36 → Wing Warrior
By n42k
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It was a bit hard to kill the enemies, in terms of how many hits it took to kill them and how hard it was to land hits. Otherwise this was a pretty solid little game.
Awh, you missed most of it! That was on purpose!
I added a note to my entry, hopefully people will see it and at least acknowledge it.
Cool game, I didn't last long tho :)
Cool game, but the fact that enemy can chain attack you by making you jump on another enemy is a real pain. Fun game thought. Good music.
I took a while to find an enemy but I killed it easyly! Graphics are not the best but the feet animation rocks ;)
Nice game, it missed a feedback on the ennemy getting hit though. Got 233 points !
It's fine game but I couldn't feel perspective. It was hard to tell where to stand to hit enemy. Also kinda boring by limiting gameplay to one attack.
komilll: in the description: "Sword fighting isn't the only content, there's flying too!"
Thanks to everyone else!
Finally, the compo entry!
I like the walking animation so much x)
The art style reminds me 12 oz. Mouse. It rocks!
It's neat that you add step-by-step in-game tutorial, but the font and it's color makes all instructions difficult to read.
Cool entry!
I can't figure out where the collision is made between the sword and enenemies. It seems easier to fight when I was looking on the right... ôo
It is nice that you manage to add different weapons and way to fight.
I like your game , but the music is a bit annoying :/
I couldn't kill many enemies and sound is a it laggy.
Cool litle game but it hard to hit enemies/
I die so quickly ^^.
Congrats!
Loved walking animation so bad! XD But if you wanted people to invest more in the game and get to other content, the difficulty of the first part should be lower. I tried to find out how fight system works, but I couldn't. But not bad for game made in 48 hours! =)
Cool game! The tutorial was very nice, and your idea has a lot of potential! Hitboxes were a bit glitchy
Very nice hardcore game! Helpful tutorial.
Great tutorial. I was able to kill the first enemy. But failed to figure out how to kill the others. Fit, press z and take damage, but the enemy never dies.
Played to a bit over 13k points for some reason. Getting scores gets a lot easier later on. Even though the game lagged a lot on my machine, destroying those huge groups of balloon heads was oddly fun. Let alone the massive power-up rain following the line of orbs.
The game itself isn't really difficult. You just need a bit patience in the beginning to get over the sword part (the target score 1000 sounded like a very large number early on). The bombs weren't really difficult either because they fell so slowly. After reaching the flying part, you can just fly and spam flask around, which makes the rest of the game quite easy (yet monotonous).
It would have been cool that I could have lured a group of balloon heads under a falling bomb and let the bomb deal with them. A hit indicator would have been useful. At first I thought that the sword (or orb) hits weren't registered, but it turned out that I just had to hit them multiple times.
Flying felt a bit uncontrollable (might have been due to the slow frame), so I ended up mashing z and x and oscillate up and down. After getting enough flask ammo, you can just fly around and watch the score increasing.
Please, make the sounds a bit more quiet. Especially the bomb sounds are crazy loud and I had to lower the volume to minimum (I wish the machine could go even quieter..) and put my headphones on my neck. Even then I could hear the beeping well.
A pause mode would be useful, especially as the game requires quite a bit time. Then one could just resume without fearing that the balloon heads catch you. Of course, this is a compo game and these request may be a bit too much asked for that. But for a post jam version or future games.
I really liked how the characters accelerated and decelerated and how the running animation spinning legs matched the speed. The animation (spinning legs) itself was fun as well.
Overall, the game was enjoyable. :)
Cool game animations are cool gameplays good too ,but enemies take way too much hp overall though a great game
Nice little game. The collision detection / perspective is a little hard to get used to but the idea was good though. The game seemed fairly well put together other than that. Great job.
I really like the walk cycle and enjoyed the graphics. I don't know if it was intended but the way the character jumped really high when getting hurt was sort of surprising, but since the design had a bit of silly in it, it didn't disturb playing that much. After a while I figured out it was best to back-stab since they were moving slower when turning. But to be honest, I didn't feel like the game got very engaging, probably because one could walk around so freely and the enemies came to few in relation. I also would have been nice to have a visual feedback of where the end of the room was. Still, the walk cycle, I really enjoyed that.
Walking animation is funny.
You can get killed by one hit if by accident there are enemies spread across screen so when you fall down you land on another and you can do it anything to prevent it. If you want throw player after hit i would suggest by smaller amount an in direction opposite to that from which came hit. Also tutorial is nice but seeing it after every death is tiresome.
Good luck with kongegate your rating look better than mine. :P
Nice game. Lot's of content. Good tutorial and tutorial progression. The animation itself was simple, but the complexity of timing it with the movement speed was a nice touch.
Like everyone else says, a little feedback when you hit an enemy would have been good. Maybe a floaty health bar over their heads?
Great job.
Nice work!
It was a bit awkward, that events like jumping and attacking are triggered on releasing its key. That made these moves feel really strange until I noticed said behaviour.
The powerups are a nice addition and I like the running animation ;)
Fun game! I love the look of the player. The attacking sometimes felt stiff and I'm not sure what the tie is to the theme, maybe because he's using a sword? Otherwise good job!
Pretty cool beat/slice/blast-em-up! The scrolling instructional text was a neat feature too!
I could not get the hang of flying though. :( I had 40 minutes of failure before I even go to try (because of several deaths)! And once I got to the proper stage, it took me too long to actually pull off, so by then, the swarm of enemies had grown quite large (I had run out of orbs, and there's no way I was going to sword all that down). My flight only lasted half a second while starting to read the additional instructional text that popped up, and then I plummeted right into the sea of death. WHOOPS.
I think the instructions were telling me to run across the top as fast as I could, jump, and hit X at the top of the jump? I'm not sure what I was doing wrong, but maybe my timing was off. I maybe would've been able to read the instructions more carefully if I didn't have to worry about the constant danger around me. Being able to pause and read the text (or hear it?) or having some way to learn/practice flying with no risk would be nice, as it seems to be the most complicated of the controls.
Love the run cycles, haha! Who needs windmill kicks when you can windmill run?! I was also quite fond of the sword swinging animation. Totally smooth!
Nice job! :)
good game. It's just too hard :)
I tried so many times to get to the flying/flakking stage but every time I get to impatient, get hit once and then chainstabbed until death. Sorry, too hard to finish!
also I played on kongregate but it didn't register my scores.