Helisculptor by Dining Philosopher 2016-09-09T19:44:00
Awesome art and application of the theme! Very innovative gameplay!
Foon → Ludum Dare Explorer → Users → felixsoum
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Miku Murder | jam | 3.00 | 2.75 | 2.00 | 2.50 | 2.75 | 3.50 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | Keep Away | jam | 712 | 3.29 | 3.20 | 3.04 | 3.70 | 3.65 | 3.13 | 3.14 |
| 2016 | 36 | Ancient Technology | Frog Whisperer | jam |
Awesome art and application of the theme! Very innovative gameplay!
Very nice platformer and use of light mechanic!
Very nice walk animation!
Very nice graphics, gameplay and physics! I love the attack animations. In brief, a super solid submission, good job!
Very fun music!
Very nice UI and models!
Very nice environment and water splash VFX!
Funny characters and well-drawn environment!
This is the most realistic pet rock simulator I have ever played.
Very nice minimal art with a spooky tone. The hit shake effect is satisfying. Simple controls with a clear goal. The only two mechanics that weren't obvious to me were the jump reset and killing the ghouls increasing the strength of the fire.
Incredible work for a one-man team. Good job!
Very nice sounds!
Very nice models!
Very nice hardcore game! Helpful tutorial.
Very nice ambiance in this game!
Very nice pet orb mechanic!
Very nice sound effects!
Very nice 3D models. To do: improve controls!
This is one of the rare games that are both extremely simple and fun. I think the design and gameplay are on point :ok_hand:. The only thing that could be improved is audio and art. I can see this being a blockbuster in the app store if you continue working on it.
Very nice art done in a short amount of time. As previously mentioned, a little animations would be nice, because simply rotating the models is visually awkward. It is also strange that the laser aim isn't aligned with the mouse cursor. Both types of shooting feel great, good job on that. I had trouble understanding how the crystals affected the player, it isn't so obvious to me. Again good job with the design, I love how the monsters look :octopus:.
By far the most crazy game that I have played here. Very chaotic :fire:, I love it. Most of the time I had no idea what each things did so I just spammed clicking everything. While playing this game my anxiety was going up at the same rate as Drumpf's. Good job to everyone that has worked on this masterpiece.
Good job with the complex game. I think everything seems to work well except it is difficult to figure out how the game works. I have been playing for awhile and I am still unsure about how things work :sweat_smile:. I really like the mushroom and music design. I am looking forward to your future games and hope they will be more noob-friendly.
I think the system was done very well. The texts, shaking, colors, everything used properly for a narrative game :ok_hand:. I have to admit that I miss seeing graphics like in visual novels, but the minimalist approach has some charm also. I am looking forward to your post-jam version.
Interesting game idea. I like the audio intro and camera movement at the start of each round. The environment and mood is also nice, although I think the floor is a little too dark to contrast with the burglar. It makes sense for the burglar to be in black, but the floor could use a bit more lighting :bulb:. The paintings and the text are well done. This would make a nice full game with progression and different burglars.
The game mechanics have been recreated mostly well, but there are some issues. As previously mentioned, the AI is unfinished which makes the game easy. Additionally, the Power Pellet doesn't seem to be functional. I ate one then still died to a ghost. Finally, the audio when picking up a Pac-Dot is a little bit stressful for me :sweat_smile: but good job on the art I like it.
Simple and neat infinite runner game. Good job on the art and programming. I had no issues playing this game and it was fun. Gotta collect them :dollar:!
Good job on the art, I like how you even made the game icon a plant :seedling:. Interesting idea about blocking the spreading of the plants on a grid, I have never played anything similar to this. The game feels very logical, like a chess puzzle. I think this can be very appealing to many people.
My suggestion for next time, after you find a way to limit the number of stones the player can place, you could automatically advance the turn. I think it will help with the gameplay progression. Please continue to make games, I think you have a strong potential.
First, good job on the team work, with so many people with different roles it is often difficult to collaborate well. The game length is surprisingly long, you did well to create so much content. I think I did everything and received Ending C... :knife:
The main issue, as previously mentioned, is the camera. I suggest adding interpolation so the camera doesn't snap too suddenly, making it jumpy. Also when the UI pop up menus are near the top of the screen, part of the menu is cut off, making it impossible to read. Please be careful about camera next time.
The minor improvements I noted: * Make art more consistent because some assets look 2D like character and monsters, but some look 3D like crystal and heart * Add a sprite frame for attacking so it is less strange that energy comes out of her body instantly * Remove UI prompt to confirm inspecting an object, it is redundant because the player already confirmed by pressing with K
What I like the most is the art and the music. The graphics for the cover and story characters part is very well done. The music fits the game perferctly. I enjoyed this entry a lot and I hope you make more games in the future.
Nice art, looks very similar to Animal Crossing. The biggest issue with this game is the controls. Moving the camera, constantly switching from both hands on keyboard to mouse, sensitive hand input, those are all problematic. The idea to make it about trading is interesting, but the rate and diversity of fruits to trade should be better balanced. Also I think the game could benefit from non-round fruits, like :banana: and :eggplant:, it could create interesting physics. Good job documenting the missing features and bugs, it is important to recognize the issues to improve. Finally, I enjoyed walking around the environment and manipulating the fruits, even if it was difficult.
Very nice execution of existing mechanics turned into a small game. It really felt like an RPG and makes me want to play more to upgrade. My biggest problems are the walking sounds are really annoying and when you play in full screen the way you textured the grass is really dizzying when in motion :dizzy_face:. Other than that really good job, especially the Birty cloning the player, that's a cool mechanic.
The art and game design is great :thumbsup:. Awesome job doing everything in a short amount of time. I think the biggest problem is that it can be difficult to do what you want when multiple interactable items are close to each other. I feel that the innovation is really good, although the link to the theme is weaker. Thanks for the laugh Bobo Games!
Clicking on [Source code](https://lukas-harman.itch.io/bgbbb) = We couldn't find your page :cry: