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Steel Lynx

Games

YearLDThemeGameDivisionRank
201636Ancient TechnologyG-Techjam

Comments by Steel Lynx

LD36 — Ancient Technology

Frog Whisperer by felixsoum 2016-09-16T11:16:00

This is a great game. Really good choice on the concept. It just made me laugh and have fun :)

G-Tech by Steel Lynx 2016-09-04T10:17:00

@CodeCracked: apart from the textures and the font I did everything myself. Sadly, I'm "only" a programmer so the graphics are somewhat lacking. I do have plans for adding more ships so there can be different types of enemies (speed, health, ability to return fire and so on) as well as upgrading the "gun".
The terrain was handmade in Unity, but I have done procedural terrain before with good results. Those times I've used either midpoint displacement or some of the methods described by Paul Bourke here: http://paulbourke.net/fractals/noise/

Thanks for the feedback. I appreciate it :D

G-Tech by Steel Lynx 2016-09-08T20:26:00

@xzippyzachx : nope, you don't suck at aiming. It really is hard, even for me :)
I have a road map of things I want to add to the game: different enemies, upgrading the "gun", branching out to different "gun" types and so on.

G-Tech by Steel Lynx 2016-09-09T08:54:00

@komilll : yep, that's pretty much spot on. The first few levels were meant as a tutorial (that can be skipped) but I didn't have time to finish that.

G-Tech by Steel Lynx 2016-09-15T22:26:00

@upisfree : at first I included health that decreased as ships got past, but decided against it as I'd rather turn it into a "shoot as many ships as possible in X levels" than "shoot until you die".
I'm currently working over different ways of handling this part of the gameplay and trying to find suitable methods for scoring, including health and so on. One idea is to build the game as a series of levels where a huge fleet starts at the first level. The ships that get through in the first level are sent on to the next level and so on. Lots of details to work out, but I think it would at least be an interesting thing to experiment with.

Bumper Battle by Repro 2016-09-08T19:48:00

This seems like an interesting game and I like the movement of the thingies (the end nodes?) that you move. Unfortunately I have no gamepads available so I have only played around with it for a short time.

Spear the sun by lightsoda 2016-09-08T18:10:00

This is a really nice game. As mentioned above the levels are easy to clear by simply sending lots of arrows in the general direction. However! This is a game jam entry so balancing out the levels etc is difficult to get done in such a short time :)
I hope you keep working on this as it's a nice take on this type of game.

Ancient Robot Overlord Chess by lparker 2016-09-08T18:38:00

Great job on the visuals for the game board. It's turned out very well with the simple textures against the black backdrop.
As for the gameplay I don't think I get the scoring and how/when minions are killed?
On level 3 the enemy minions at some point simply stopped moving and let me run all my minions to the edge and score points - I guess that's why there's still a skip level functionality :)
Can you share any more information about the game rules and maybe how the AI calculates its moves?

All The Way Down by isaaccarpenter 2016-09-08T18:21:00

I'm not really sure what the point of this game is? Apart from walking around and getting some nice quotes (and I really liked those - more philosophy in games, please) ?

The Operator by Gipzo 2016-09-01T19:34:00

Really nice game. I like the style (both graphics and audio) and it just seems very well executed.
There's not a lot of time to connect the calls, but I actually like that since it adds a lot of stress (on top of the chill-out music, hehe) and I'm guessing it actually simulates how it must have been back then.
Good job!

Soaring with the Ancients by xzippyzachx 2016-09-08T19:41:00

Great graphics, but as mentioned above: really odd controls.
It seems like the mouse is trying to simulate a joystick where you have to move the mouse in the opposite direction to "recenter" the controls, i.e. if you pull back a bit the plane keeps pitching until you've pushed forward about the same amount. For mouse controls it might work better if the controls automagically recenter if the mouse doesn't move. It might not be as realistic, but should make the plane easier to control. It should also make it more possible to enable yaw or roll on the horizontal axis.

Soaring with the Ancients by xzippyzachx 2016-09-15T22:52:00

@xzippyzachx Just keep working on the controls. I'm sure you'll get them sorted out :-)

Ancient Sky War by ILICarrieDoll 2016-09-08T20:22:00

Nice game :)
I really like the graphics. They have a nice, "soft" steampunk feel that fits the theme of LD and the game quite well.
The game quickly becomes very hard because it's basically impossible to click the screen fast enough to get enough to avoid getting killed (at least on my phone).
It was a little confusing that the Windows link took me to an APK download.

Oh, and your small typo in the description has given me a completely new take on what really happen back in Babylon :)