Shawarma Massacre by TideS 2015-04-21T12:59:00
The game crashed but from what I've seen, nice job! Congrats!
Foon → Ludum Dare Explorer → Users → RafaCP
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Egypt Saves The World | compo | ||||||||||
| 2015 | 32 | An Unconventional Weapon | Ghost Socker | jam | 1043 | 2.37 | 2.07 | 2.41 | 3.04 | 2.37 | 2.46 | 2.29 | 50 |
The game crashed but from what I've seen, nice job! Congrats!
Really hard game.
Excelent! Congratulations!
Fun game!
Congrats! Fun game!
Had lots of fun with your game. The physics are really broke but in a way that's what made it so much fun. The cards pushing us forward and the flamingo getting stuck everywhere made me LoL. Nice overall feeling to the scene, grapics and animation. The music is kinda off the theme. Congrats!
Good game.
Excellent tutorial stages.
Nice music.
Missed some sound effects.
Good gameplay, nice puzzles.
The graphics could use a little bit more color, it all felt a little too much beige.
@SimonHutchinson @pokenoufl @kuro @neural @DiegoCTorguet - Thanks for the feedback!
@QwaKlak @facelesstheone @CMLSC @wheerd @lightsoda - I was planning on doing more Egyptian gods but you know how Jams go... So all we got was Bastet, cat lady god, and her cat children!
@kndx123 @Vaiaphraim - I had aquired some other FXs online but by the submission time I saw I had to make them myself, so I had to ditch those and ended up making new ones out of the SFX generator offered in the tools page with less than enough time to give it the attention it deserved. :(
@onyon @Evilperson77 - I'm not an artist, it's my first time trying to draw for a game, if you guys can give me any specific tips it would be most appreciated!
Thank you all for the feedback, that's why Ludum Dare is the #1 Jam in the world!
Awesome game!
Got as far as fixing the steam machine. Found the key but couldn't operate the door.
Loved the art and animation.
Missed some soundtrack tho.
Congratulations!
Very beautiful game, awesome graphics, nice music, loved how you made the background gradually change, all very artistic indeed.
The gameplay is a little too simple and lacked some more variety, but overall it's a very solid LD game.
I also noticed that some obstacles were overlapping.
Congrats!
Interesting concept, congrats!
Nice pixel art!
Nice sound effects!
I feel the music should be a little more intense.
I wanted to use the shield to defend myself (common sense), maybe if you could absorb the enemy's shots the game could be more fair to the player, or maybe just defend/reduce damage from the long range shots with proper aiming would be nice.
Good variation on enemy attacks but the long ranged ones are really hard to avoid, if you could deflect them with the shield it would be really nice, or maybe lock the angles of fire.
You should put the instructions inside the game in a tutorial text or something, I know it's written on the site but I think the game must be self-contained.
Good game!
Nice conceptual idea.
I couldn't really see my actions influencing the game.
I tried letting the default run, I tried being the "nice guy" and also the evil overlord and couldn't see how it affected the game, up to the point I lost.
You should focus on feedback to the player. If the effects of their actions are not clear you will never engage them.
Well done, nice premisse and well executed.
Loved the mech art and animations.
Would love to have sounds for all those controls!
Congrats!
Good job with the music, really made me feel that arena vibe!
Nice graphics, the fallen enemy particles and movement was really satisfying and the red = death representation was very clear. Maybe you should ditch the movement keys and only move by ramming! =D
Well done!
Loved the music and art.
The ball x pad interaction could be adjusted, the physics simulation is a little wacky.
Also, there's little sense of progression.
Solid game, tho.
Awesome game!
Great graphics, music, sound effects!
Nice gameplay too, my only complaint is the trashing of items (alcohol for minors), still not clear how to proceed in this situation. Also the rotation of items was not explicit at the start.
Very well done game! Congrats!
Really fun game, well executed.
Loved the whip sound.
Funny premisse, nice non-interactive simulation!
Nice piano too!
Should add some more interactivity and sound effects.
Awesome game!
Interesting concept.
The music was great too, I was really pleased by the vocals.
It took me some time to see the F key maneuver.
The camera is a little bit strange, but I really liked the tile system you used, that made a lot easier to understand where you (the aqueduct) are relative to the reservoirs.
Congrats!
Well done!
Nice atmosphere!
History, music and art came together nicely to give this particular feel.
Smart use of the same house with different levels of "destruction".
Nice models, awesome robot!
Just didn't like the camera, if felt a little jerky, made me feel motion sickness.
You should have limited the robot's rotation during other animations, it made much harder (in an unfair way) to hit the targets since the weapon moves in a slow arch.
Also, maybe you should leave the target mode after shooting, since you can only throw one shot at a time.
After throwing all you care about is avoiding the robot and to go get the weapon back. Maybe you should change the target to the weapon in target mode, even as it moves. Make if move faster and spin faster, add some slow motion, would look really nice!
Great job anyway, it's a solid LD game!
Excellent game, very well done!
Nice graphics and animations, they made me miss sound effects even more.
Nice concept, well executed.
Add sound effects and music, some different tomb layouts and sell it.
I'm glad I came to check on your game after you commented on my font taste.
Great minds think alike, I guess. ;P
Nice art and music.
Good joke on Tardis + hippies + van.
Wasn't crazy about the mechanics. The lack of control and punishing difficulty made the game super hard and not rewarding enough. Maybe if you added some level of control, maybe a slow motion power, that would make the game a lot more fun.
Nice game, good graphics and sounds.
Missed the music.
Also I saw no point in having the aqueducts and wells to fill up until I noticed that you can actually fill an aqueduct, move it to one well really fast and have it filled. Repeat it a few times and you never need to make a complete path between the sources and the wells.
Not sure if it was the intended mechanic but it sure was fun to fill a well with a leaky bucket. =D
Had a seizure but it was worth it! xD
Nice game.
Interesting narrative.
Wish he could travel further and further in time!