FoonLudum Dare ExplorerLD36 → Atlantis Warmachine

Atlantis Warmachine

By kuro

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Comments

pogo575 2016-08-29 03:28

Ohhh I really want to see this with another week of dev. Maybe have a move list once you've figured out a combination? Or color code and number the input for easier memorization.

spinach_chicken 2016-08-29 12:55

I love the art for the mech. A very neat concept - I haven't seen anything like this before. It is kind of difficult to remember all of the combinations - maybe unlock a guide for each action when you figure it out. Good job on the entry!

horbee 2016-08-29 12:57

I always forget the right combination :D

mirrorpolygons 2016-08-29 13:09

I love this type of game that transform the keyboard into another play device, it really feels like you are controlling a mech. This gives the game a lot of depth and rewards the player if he succeeds in remembering the combination. Nice concept and very good execution.

jupitron 2016-08-29 13:11

It felt like really moving a robot.

evilperson77 2016-08-29 13:25

Most creative submission I've seen so far. It really feels like piloting a mech.

oskardevelopment 2016-08-29 15:13

Nice idea with the memorization, though sadly the first game I tried it seemed to been buggy so there was no working combination.

I had to reload the game to be able to move the machine.

Would be nice with some more music!

rafacp 2016-08-29 16:47

Well done, nice premisse and well executed.
Loved the mech art and animations.
Would love to have sounds for all those controls!
Congrats!

zulman 2016-08-29 17:35

Love this kind of game mechanics. Trying to figure out this mechanism is working is always very curious :) I think a kind of help tooltips e.g. after 20 invalid actions will be helpful!

kuro 2016-08-29 18:50

thank you all for playing and comments. i picked up a few handy ideas for next development.
btw. I didn't know Atlantis was this crowded by giant mechanical robots :D
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=56177

danielsann7 2016-08-29 22:14

Really enjoy your game, took me a while to understand but when i did it was really fun congratulations, nice work!

ilseroth 2016-08-29 22:24

The idea of making movement complicated has always been an interesting concept, but there were several time I put in the right combinations and nothing happened which got frustrating pretty quick.

spag-head-games 2016-08-30 10:42

Very fun and interesting. Took a while for me to understand what was going on. Quite enjoyed it, good work for your first LD!

g12345 2016-08-31 12:59

It was pretty fun when you learned the different keys.

The only reason I lose later on was, that my window was too small and I couldnt see the first and last command, and skipping the messages somehow trigger the commands too.

But basically, it's a nice game. Not bad for a first LD game.

monkeybit29 2016-09-01 03:33

very strange controls, kinda wish it was a little more responsive for faster gameplay and more combo possibilities

jupiter_hadley 2016-09-03 15:48

Very neat idea! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/lcfUdhXZ_XQ

axoona 2016-09-05 11:41

I think it could use some hint to indicate which keybord keys are involved in the pattern, I think I've used all the keybord before noticing that H does something for example.
otherwise it's a nice concept

taro 2016-09-07 03:55

I thought the "memorize the controls" part to be fascinating, as well as the turn-based nature of the game. Combined together, they work really well as a rhythmic-strategy exercise to figure out the most efficient way to move forward.

However, I thought the game was too long. As in, it had way too much filler content, or moments in the game where it'll drag because I was just defending over and over again. A good suggestion is to add health bars to the enemies to make it easier to keep track of, and make a decision to finish them off sooner than I would have.