chris0903 2016-08-30 08:07
Good one
Foon → Ludum Dare Explorer → LD36 → SMASH BASH: Sukhov vs Zombies
By leaden
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Good one
Great graphics, such a big game for so little time. The alive people among the zombies freaked me the most. Well done in every aspect.
Incredible visuals if all of this was done in 48 hours. Very impressive.
Hi, nice game and congratulations ! amazing pixel art O_O in so few time... wow. Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
Cool dynamic and art
The graphics are amazing. The gameplay is simple but well executed. The sound effects are also on point. The dialogues area bit confusing sometimes. I don't like that there are so many invisible walls keeping you on the road. The atmosphere is excellent though. Overall, a very impressive game for such a short time.
Great game, graphics are great, sound is also great, simple but fun gameplay. Amazing team, amazing teamwork.
Were all the visuals made in the time frame? That is amazing!
The game's pretty fun too, albeit standard (never thought you could have zombies and ancient tech mixed together :P ).
За державу обидно!
Great game comrades! A lot of references and clean and challenging gameplay!
Hi everyone! Thank you for your thanks. I want to make some clarification to avoid misunderstanding in the future. We are made this game in 72h in Jam competition. Some of used art was made before for our main game - SMASH BASH. It not restricted by the rules - "You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created".
This is why we participated in Ludum Dare. We always want to make a small game in action genre on our assets that we made for turn-based tactic game. Ludum Dare is the best opportunity for that wish. So we are here for jamming, experimenting, getting feedback, trying new engine (Defold) and having fun.
You can check here how many assets we had on start http://imgur.com/a/1PyBi It's not too much. Only few environmental tiles. What did we make during 72 hours? Lots of new environmental assets, including new buildings, swamp and dense forest. Hero, zombie and boss animations. All code from scratch. All music and sound effects. And unique story/dialogs. Yeah, we worked really hard these days.
And now we are thinking to keep this game as the small spin-off to accompany our main game, because it uses same art style and living in the same game universe. I hope this can encourage other developers to expand their games instead of making each new game from scratch and losing fan base from previous games.
-Yaroslav
The art is amazing, I can't believe you guys did it in such a short time. Compliments to your pixel artist!
The music is awesome, fits really well with the universe you created. Nice work!
Well done guys!
I enjoyed the time playing your game. Arts are pretty, sounds fit into the environment and game mechanic is interesting. Also music is very addictive! :) Was it recorded on guitar or just made using some software?
There're some cons like buggy collisions and button glitches but hey - it's game jam! :)
~ PanMadzior
Great job!
I'm impressed on how you managed to make such game in only 72 hours!
Incredible art! Quite impressive you guys done all these assets in such a short time
Congrats to Smash Bash team for making an excellent game featuring such an extensive environment in so little time. Right away, the player can appreciate the great art, the good gameplay, as well as the nice level design. I would have liked to see variations in enemies, sound effects, and properly placed speech bubbles. My only disappointment was that the game ended abruptly after the "weapon" was repaired. Otherwise, this is a fantastic submission overall. I wish the development team a lot of fun and success in developing this game!
Great entry! The art and game feels is great and got pleasure to play
There is some frustrating things: controls sometime get sticky and got sometimes graphics gliths (padding on the map)
But in general: you have the great polished game!
Fantastic soundrack. Fan and surprises included.
But I expected to know what happened in the end, man! A bit of text, please :)
Ps\Sound effects are loud a bit.
And I think, you should add an animation of zombie spawning and hero idle -> then game will be really brilliant.
Good Job\ Болею за вас
You should include the video from original movie for people to understand what happened after the gun is repaired =)) Great job! Very funny and polished game. Great art and humor (well, not for everyone, but for those who knows).
This is a very polished game. I love the graphics and gameplay. Every now and then a key would get stuck or the mouse button. Even with this, I made sure I played over and over again until I figured a way to survive.
This game is awesome. I love it. :D
The art pulled me in immediately. All the assets are very well done (though the proportions are a little off -- the bicycle is humongous compared to the player). Gameplay was solid and kept me enjoying it till the end.
I had the same problem some of the others did where controls would randomly get stuck, both movement and shooting. It might have been due to accidentally clicking and dragging while shooting.
Overall, a solid game that is one of the more entertaining ones I've played so far.
Awesome graphic in such a short time. Congratulations!
Very good game, i liked a lot the setting. But i think a more slow and tense music would be able to improve the mood of the game. I defeated the boss, but didn't understand nothing of what the NPCs were speaking... Overall, nice game!
This game looks awesome, I love the smooth run animation of the player and drunk zombies.
You should really put this up on newgrounds.com !
Good art. Simple game. Miss a lot polishing. Collision are really frustrating,. Please no longer compute collision with the size of the sprite.