Pen and paper by RasmusErik 2016-08-30T22:22:00
Love this! Really neat and clever, and the beginning is an excellent touch. Nice job thinking outside the ... box. Haaa ;)
Foon → Ludum Dare Explorer → Users → 8Keys Studios
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Paws of Purrsia: Kitty Litter | jam |
Love this! Really neat and clever, and the beginning is an excellent touch. Nice job thinking outside the ... box. Haaa ;)
Challenging game! I was able to beat it on easy, but anything above that is pretty challenging. I was playing on hard and the horrifying black sphere with eyes scared me half to death. The music was a little hard to listen to over time, but pretty good for being done in 48 hours. Nice game.
I think this idea is pretty interesting, and the effect is neat. However I could only hear music and find a campfire once; after that I walked for quite awhile and didn't hear music or see anything again. Can't tell if I did something wrong!
Cannot launch the game on OSX. I get a message:
"Ludum" was purchased using the App Store on another computer. To use "Ludum" on this computer, sign in using the Apple ID and password used to purchase it.
Neither Mac version 1.0 or 1.0.1 seem to function. Both links download 0 byte zip files containing only a file names Compat.browser
Interesting concept - kind of like the resource gathering part of an RTS but without the combat. Things were chugging along and then suddenly my whole screen filled with crops and the game froze? I never got more than four people, either.
Well, I learned something about myself today - I'd be fired from that job immediately. The visual and sound design were both aces - particularly, the cymbal crashes were very satisfying - and it's avery original concept for a game. As the commenter above mentioned, a lose condition would add something to the game. Alternatively, maybe a local scoreboard? That way, you might be encourage to replay to beat your previous best.
I am the most coolest ball!
This game is great. Really neat variation on a theme and I had a great time. I honestly could probably play this for hours.
One thing - you might want to take a look at the collision detection on the corners of the platforms - it seems like sometimes I fall through. That's honestly just a nitpick, though. The game is totally playable and fun just as it is.
@bigoss73 - agreed. The intention is to eventually target gamepads, keeping keyboards as a backup input, especially since N-key rollover is a consideration, too. Hopefully in v1.0 :)
The Surgeon Simulator of campfire cooking games. I think if you made this a sort of short-order-cook-for-cavemen type game, where neanderthals asked for specific meals with a time limit, and kept the controls pretty much exactly the same, it could be frenetic, frustrating fun.
As you mentioned, there isn't a whole lot here yet. But the style is visually appealing - I really liked the little guy's walk cycle, especially when moving side to side. Collected all the gems - would be fun to see where this ends up going.
Was on with three people plus the AI, but couldn't really figure out what to do. Gave the AI a coin, received some coins - no idea haha. Kind of a fun chat program, but not really sure what to do with it as far as a game. A couple things - is the user list supposed to show other users in the chat? It only showed my name, so I had to keep asking if people were around. Also, the AI was very chatty with a small player base. The frequency of it "wondering if anyone is around" could probably be reduced. Fun idea!
Pretty interesting! I found it very challenging to play on my laptop's touchpad, but I can see the potential for it being easier on mobile. I liked the crafting system - I'd be intrigued to see a more in-depth upgrade tree in a later version. One sticking point for me was that the obstacles seem to instantiate on camera - by which I mean, sometimes, I'd drift off the bottom of the screen a bit, and when I came back the spikes were now in a totally different place. That was a little frustrating and sometimes made it feel like you were being punished for taking your time to plan. All in all, a cool experience. I'll try grabbing the APK for my phone when I get a chance, too.
Incredible visuals if all of this was done in 48 hours. Very impressive.
Good job! That weird knife-hand-and-foot dude scared the crap out of me.
Good job! Got some bullet and other effects that remained on the screen occasionally. That weird knife-hand-and-foot dude scared the crap out of me.
I'm on OSX. Tried the submitted version, and Butterman moved at MAXIMUM WARP and every surface vibrated. V03 is much easier to control and seems to solve the environment shuddering issues. I was able to get all but one of the devices - the last one was just too frustrating. The length of his glide-on-stop makes the game challenging - was that chosen because he's made of butter? Either way, neat visual and a fun soundtrack.
Cool art style, but I couldn't seem to figure out what to do. Since I could swing the axe anywhere, I wasn't sure if swinging it near trees was gathering resources or doing anything at all. Some audio feedback might help players understand what to do.
I have no idea what I was doing, but I had a ball doing it. Like some sort of combination of Blast Corps and ...I don't know what. Nice chiptune.
Wow, this was my favorite experience in a long time. Very inventive. It actually made me a little nervous in parts.
Impressive polish for a short period of time! I had fun - played about five levels.
Somehow, I managed to launch a cat in such a way that it walked directly off screen into the sky. This softlocked the game. Maybe implement a check if the cat is still within boundaries of the window?
Overall, nice work!