frozenindie 2016-08-30 00:40
Actionly Ur Games Have Looks Pretty Neat i like the UI Design and it has some kind of strategy i think i will give it 5/5
Foon → Ludum Dare Explorer → LD36 → Alien B.C.
By kapezit
| Category | Rank | Score | Count |
|---|
Actionly Ur Games Have Looks Pretty Neat i like the UI Design and it has some kind of strategy i think i will give it 5/5
Great job for your first game! Like the art alot! Keep up the good work! As some advice: Maybe adding some graphics of people being beamed up would spice things up on the interface.
Definitely clean UI wise, A good start for a first LD game. You kept it simple which is good. Keep up the great work.
Nice UI, and great job on your first game! It's certainly better than my first "game" (but to be fair, I was only 8 when I made it).
Nice, everything works as it suppose to be.
There is something addictive in this game :)
My mouse is broken now, thanks.
Very addicting and smart UI!
This is better that my first game XD. I think you should add some sounds, consider checking out the Unity Store it has a lot of great sound effects for free.
Nice! I don't even know why I keep playing idle games but they just make happy so I don't care
Neat game!
I do like my idle games, but you might want to consider having some extra art and stuff pop up as you buy things to keep people interested.
Good job on your first game, I like how you made the first 3 purchasable items non auto build. So you're still forced to click on it before getting the auto terran generators. There's some innovative elements. TBH it's just a clicker clone but hope it acts a stepping block to more games eh?
Nice graphics! I missed a win/loose condition. Or is there one and I missed it?
Fun game - although it does get a bit boring, and the idea isn't that original.
Congratulations on th UI some solid gameplay as well
Pretty decent game for a clicker that was made in just a few days. I'm also a fan of the graphics in the game. Good work, and good luck!
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Cool stuff! I like d the layout and crisp mechanics. Very well done for a first game!
I would have liked to also have some kind of end-state, a goal what I'm reaching for as a player.
I like the UI Design and the Game is Fun, Good Job!
Nice game!
I love this game! So far this is my favourite entry. Great job on this game I hope to see an entry from you in December.
good entry, nice interface :D
Clean UI although I think some sounds and possibly animations could really make this game shine more.
Basically cookie clicker like game. Not the most original concept, but nice interface and fun.
Nice little game, not bad for the first time! ) I'm not sure if you would learn something about Unity making just UI based games, but some general knowledge is important too. Keep doing good work! )
Nice try for the first time !! :)
Not my kind of game.I don't know if it's a decent clicker game because i don't see any reason to play this genre.
Aside that, it seems to work well for a first game !
A simple but good themed clicker. If you improve graphics and efects and add more options, this game can go on :D
I love the graphics, nice first try.
Would love to see more content, has the potential to go into mid game and end game.
Really nice UI and very interesting von Däniken theme. Very good for a first try on game making, everything is working as it's supposed to do, which is really hard to do.
Keep going!!! I hope this serves to boost your desire to build more and more games!
Nice game, but not original idea...
This is fun...i may not know the genre though, but is there meant to be a win condition, or do you just chase ever higher numbers? it is addictive though, and well presented...
Idea is not really original, but looks polished. Good job.
Oh my god, I hate this kind of game. But at least it has nice art!
Nice job for your first game!
I don't understand it, i don't know why, but i just had to keep clicking.
What strange and addictive ingredient did you use? I don't know, but i liked it a lot.
Would be nice to see the items you have already bought lined up on the screen somewhere, and maybe also add some 'milestones', maybe some information message or level assignement when you reach certain terran / s or terran / click
Even if I know clickers are pointless, I always love them. Nice alien art and nice that you added a non-clicker upgrade so I could get income from waiting as well as clicking. :)
Thanks for the game!
Very basic, does what it sets out to do and not much more. But it does so very competently, the graphics are nice to look at. I'd say it's a great job on your first time, hope you had fun!
The art is great! Keep up the good work.
Cool game, nice idea! You understood the topic well and made a solid game! I admire how you kept the scope so small, actually focusing on gameplay and balancing and not just on mechanics!
choosing a clicker game allow you to make a simple and easy to design game, Good choice but with no spice ^^
Nice first game. Great artwork and it's pretty addictive.
It is interesting at least :)
But i would like to see some challenge or something to make the game more engaging.
Cheers,
Morco (LittleDoomDevs)
I like this mechanical, it makes you addicted. He used the theme of a different and very interesting way. Good job!
Your Windows link is the Web link and I do not want to install a plugin.
not bad to be you firtss game. Nice
Please, god, not another clicker game. https://www.youtube.com/watch?v=31g0YE61PLQ
;-)
Aside from that, strategy-wise, it was clever to have the costs of each item increase each time you purchased them, it keeps the player progressing slower, and playing longer. It also makes strategies tricker (do I buy the obvious next step is not always to save up for the more expensive overlord, and keep buying that). (I must confess, I have avoided clicker games, so I don't know if this is a common game mechanic).
The player did resize automatically to the window (at least to a point), which is one thing often overlooked.
The (for lack of knowing what the correct word is) "theme integration" was good, having the facilities (on the left) match the overlords (on the right). You could even go a step further than this and have the objects actually appear on the map in those locations. Egypt, England, and Greece are all close enough that you could get a nice, zoomed in part of the map.
Needs a bit more "user feedback" (sound effects mainly). Maybe some background music). And some events or goals to work towards. But I imagine these are both things you would have added with more time.
Wait, seriously your first game, or just your first game in Unity? Hell'a lot better than my first "thingies".