FoonLudum Dare ExplorerLD36 → Keyboard commando

Keyboard commando

By psilon

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Comments

kadexus 2016-08-28 18:01

Fairly simple take on the theme. Would be great if you could see the projectile your character fires. Good work!

ghen 2016-08-28 18:08

i like the game style, like you said, i can get the wolfenstein/doom influence in it
but a bit hard to control, and even tho i already die i can still playing lol :D

so far so good, solid entry :D

fitret 2016-08-28 19:01

Controls are a bit floaty. I like the art though, the eyeball monsters are crazy!

pusty 2016-08-28 19:32

I started the game and wasn't able to see if I was moving or the eyeball things are moving. looks interesting

vipper 2016-08-28 20:18

xD weird controls, but i love this weird game :D

setthebet 2016-08-28 20:28

Well, the controls are very fast (especially turning). I like billboard graphics but Would like to have any other kind of reference than the enemies to see any movement.
Bullets or other indication of projectiles would be nice as well. Dont understand the ancient tech in this game?

potatoing_ 2016-08-29 00:07

Fun game, I like the fact, that it's kinda fast, but it makes it a bit hard. Maybe add healing items? Fun to play overall and I don't know why, but I like the graphics.

matex-7seven 2016-08-29 01:09

heyy that's pretty good ~ i liked it but the camera turned kinda fast. simple and fun

peterthehe 2016-08-29 14:38

Interesting control system though it made me a bit motion sick. The gameplay is simple yet fun. It'd be cool if the enemies explode/bleed when you shoot them.

cmlsc 2016-08-29 14:50

The aiming had too much momentum, I couldn't seem to aim where I wanted to. ._.
I was exploring and I ran off the edge of the map though. :3

yaguar 2016-08-29 15:42

Nice and simple. It reminded me of trying to play old FPS's on consoles. Monsters and projectiles were really cool. Loved the look.

Few little things about it:
- Would be nice to see the users projectile or a particle for firing (nice thing for the future perhaps).

- Aiming was a tad quick and had too much inertia.

- You could snipe the AI from miles away. Would be a nice feature that if you did snipe off one of the group that the rest charged you!

tenpn 2016-08-29 15:55

Would love a little strafe control, and to see own projectiles.

aschab 2016-08-29 18:29

Gets repetitive pretty fast, but its simple and nice.

asteryz 2016-08-29 19:15

Happy little version of Doom! Congrats!

horbee 2016-08-29 20:25

After 50 enemies I thought that this is impossible to win. But I finished it! :D Maybe the enemies should have an aggro meter or something, because it is easy to hunt them form the distance.

tomdeal 2016-08-29 21:44

this is a really hard game! I'm only missing the ability to strafe and maybe some walls to disable sniping enemies. Cool game!

stenol 2016-08-30 11:41

Nice game. It's not easy but it's fun.

neonable 2016-09-01 01:41

A keyboard only FPS? I'm in!
The last time I have played one was a long time ago, and I am sure that it brought back great memories for others just like it did for me. The art style is minimalistic and works perfectly fine with your objective to make it feel like a Wolfenstein game. Such retro-styled games are coming back strong in demand, so with more polish this game could be a hit!

bloodjohn 2016-09-02 17:54

Oh my God! Again this feeling of slow rotation on the keyboard. Hello Doom II. The game really need the BFG. In the last game is always saving the day =)

mpe3us 2016-09-03 11:24

Pretty cool game :)
It would be nice if you also were able strafe. And you should probably nerf the firing range, since you could just outsnipe the enemies :P

cyberstarlight 2016-09-03 11:31

It's really hard without strafing :)
The range of both you and the enemies is too far, I could snipe all of them from afar.
I managed to kill all 100 monsters, took time locating the last ones.

you have a small typo int the opening text (invadinf), no big deal.

the music is very nice, overall a simple but nice entry.