raptor85 2012-04-23 19:27
a note for future html5 games, it would help if you change the cursor when hovering over clickable items, i completely missed that some things there were clickable because my cursor was the text select one.
Foon → Ludum Dare Explorer → LD23 → SimAsteroid
By tenpn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 72 | 3.33 | ||
| Overall | 91 | 3.25 | ||
| Innovation | 96 | 3.17 | ||
| Mood | 166 | 2.55 | ||
| Fun | 179 | 2.50 | ||
| Graphics | 190 | 2.67 | ||
| Audio | 193 | 1.73 | ||
| Humor | 225 | 1.30 | ||
| Coolness | 1074 | 14 |
a note for future html5 games, it would help if you change the cursor when hovering over clickable items, i completely missed that some things there were clickable because my cursor was the text select one.
That's an ace idea. Still some time left before the deadline so we're going to make that change.
Updated with general UI improvments and tweaks, and MOUSEOVER POINTERS! \o/
Very cool, albeit complicated.
Pretty fun, could use some more polish with the UI, maybe larger fonts. Also would be nice if the buildings had some animations for the resources they were/were not producing.
Had a few graphical bugs (sometimes it starts with things weirdly zoomed or sometimes you don't see the planet at all).
I was pretty impressed with the nice isometric handling. There is a variety of resources, and that's kinda cool. The tutorial also helped: I was a bit lost in the beginning.
Overall, I think this deserves some more time to turn it into a full-fledged game :) Cheers!
A fun simulation, with lots of complexity for such a short time window. I got stuck a few times and couldn't figure out how to move colonists to get resources, and it was difficult to figure out the income streams. Too small to see, and the scaling didn't help entirely. Also, clicking on the isometric interface didn't always put stuff where I intended. So, a steep learning curve, but fun to play, and impressive in such a short time. Nice work!
I unfortunately had a lot of trouble grasping the gameplay from the tutorial alone, and I feel larger graphics would have certainly been beneficial. Still a great idea though!
had to strain to see and read a lot of what was going on, but that might have been my eyesight.. i think its a good idea, and a little tweaking and some clearer explanations would really help it.
Nice k421, sorry, k241 clone. I think I'll fire up Fragile Allegiance tomorrow and play it again after few years :)
Really enjoyed this, thanks for making it! The flashing red light helped show the critical path to getting further into the game. Thanks