pete_h 2014-04-28 03:32
Liked the theme and art style but once I got in the game found it a bit difficult to understand what to do and how to do it :(
Foon → Ludum Dare Explorer → LD29 → Dungeon Break
By anissen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 98 | 3.90 | ||
| Audio | 285 | 3.19 | ||
| Overall | 360 | 3.38 | ||
| Graphics | 440 | 3.33 | ||
| Fun | 482 | 3.10 | ||
| Mood | 665 | 2.88 | ||
| Theme | 1193 | 2.05 | ||
| Coolness | 1823 | 33 |
Liked the theme and art style but once I got in the game found it a bit difficult to understand what to do and how to do it :(
Great looking game, needs more work on how to play and I think the levels need more of a progression, seemed to get too confusing too quickly. Keep up the good work!
This is a nice idea for a puzzle. Maybe the controls feel better on a touch screen, but the effects you added make up for it
There definitely needs to be some visual feedback when you start to drag, so that you know you're doing the right thing. Great concept though!
Hi, Fun puzzler good job! Escaped fairly easily first 5 levels.
The audio and graphics were very nice! Clever mechanic as well!
I wasn't sure to understand how to play it.
Cool concept, innovation points for you! :D
Pretty cool. A restart button might have been nice, for when I see the shorter answer.
Pretty cool. A restart button might have been nice, for when I see the shorter answer. Good tile transition effects.
I think I made it to the surface, even though there were nothing to do there. Some levels have a good progression, and are fun to solve, some are too easy (the last ones). That's the hard part when making a puzzle game: knowing the difficulty of the level you just made. Like others said, the game needs some feedback on desktop when moving tiles, but it seems fit for mobile (gave it a try on my nexus 4 but the game screen was too big).
Nice work!
Thank you all very much for taking the time to play and to comment on the game! Also a big thank you for your kind words and constructive suggestions :)
@Pete_H: I need to explain how to play the game more thoroughly I know! It is not as intuitive as it ought to be.
@liamtwose: As to the level progression - you are right! I actually mixed up some of the levels so the level difficulty is messed up unfortunately :/
@SFBTom: I actually implemented visual feedback for dragging rows/columns but had to remove it because I didn't have time to work out the kinks.
@tenpn: Noted! I was also thinking of adding a level selection screen as well.
@allinlabs: Yes, winning the game is kind of dull ;) The puzzles were made rather quickly and could have used some thorough play testing.
This game was made with mobile targets in mind and I will be making a more polished version for Android. I will be sure to address your critique in that version :)
Very nice puzzle game.
Controls need some polish and feedback.