FoonLudum Dare ExplorerLD29 → Dungeon Break

Dungeon Break

By anissen

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CategoryRankScoreCount
Innovation983.90
Audio2853.19
Overall3603.38
Graphics4403.33
Fun4823.10
Mood6652.88
Theme11932.05
Coolness182333

Comments

pete_h 2014-04-28 03:32

Liked the theme and art style but once I got in the game found it a bit difficult to understand what to do and how to do it :(

liamtwose 2014-04-28 12:42

Great looking game, needs more work on how to play and I think the levels need more of a progression, seemed to get too confusing too quickly. Keep up the good work!

papygaragos 2014-04-28 16:01

This is a nice idea for a puzzle. Maybe the controls feel better on a touch screen, but the effects you added make up for it

sfbtom 2014-04-30 14:16

There definitely needs to be some visual feedback when you start to drag, so that you know you're doing the right thing. Great concept though!

mrexcessive 2014-05-01 18:12

Hi, Fun puzzler good job! Escaped fairly easily first 5 levels.

munkeebacon 2014-05-01 19:06

The audio and graphics were very nice! Clever mechanic as well!

eskivor 2014-05-01 19:08

I wasn't sure to understand how to play it.

marza91 2014-05-01 19:24

Cool concept, innovation points for you! :D

tenpn 2014-05-01 19:29

Pretty cool. A restart button might have been nice, for when I see the shorter answer.

tenpn 2014-05-01 19:29

Pretty cool. A restart button might have been nice, for when I see the shorter answer. Good tile transition effects.

bender 2014-05-01 19:33

I think I made it to the surface, even though there were nothing to do there. Some levels have a good progression, and are fun to solve, some are too easy (the last ones). That's the hard part when making a puzzle game: knowing the difficulty of the level you just made. Like others said, the game needs some feedback on desktop when moving tiles, but it seems fit for mobile (gave it a try on my nexus 4 but the game screen was too big).
Nice work!

anissen 2014-05-01 20:18

Thank you all very much for taking the time to play and to comment on the game! Also a big thank you for your kind words and constructive suggestions :)

@Pete_H: I need to explain how to play the game more thoroughly I know! It is not as intuitive as it ought to be.

@liamtwose: As to the level progression - you are right! I actually mixed up some of the levels so the level difficulty is messed up unfortunately :/

@SFBTom: I actually implemented visual feedback for dragging rows/columns but had to remove it because I didn't have time to work out the kinks.

@tenpn: Noted! I was also thinking of adding a level selection screen as well.

@allinlabs: Yes, winning the game is kind of dull ;) The puzzles were made rather quickly and could have used some thorough play testing.

This game was made with mobile targets in mind and I will be making a more polished version for Android. I will be sure to address your critique in that version :)

gre 2014-05-02 15:22

Very nice puzzle game.
Controls need some polish and feedback.