FoonLudum Dare ExplorerLD35 → Dovetail

Dovetail

By jofra

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CategoryRankScoreCount
Coolness371
Audio1653.62
Graphics1844.00
Mood3593.33
Overall4023.38
Theme4273.48
Fun6622.98
Innovation7812.76

Comments

spotlightor 2016-04-19 02:09

The graphics are beautiful. Great work!

otixa 2016-04-19 02:17

Was pretty good, but I feel like it would have been more fun with mouse controls. Liked the graphics

alsantour 2016-04-19 02:21

Phil got highest negative score -360

kleinzach 2016-04-19 03:01

That is a very hard game. I love how many different parts of my brain are firing when I play this. Great presentation and I feel that it can be an interesting concept. Maybe build a little more before the intense difficulty, I never really had the chance to acclimate.

vururia 2016-04-19 13:37

amazing game amazing graphics

meek 2016-04-19 13:56

Stunning graphics. Best I've seen on here, and I can't say I've seen graphics this well presented in a while.

cluelessgames 2016-04-19 14:22

The game is pretty and the concept is really good. You made the game unnecessarily too hard though.

psychomonster 2016-04-19 14:23

Very minimalistic graphics style.. I love this. Challenging gameplay. Great job... maybe good enough for a post-LD-Version?

hyoga-3d 2016-04-19 16:45

Very nice concept, I like that each time the colors change, this helps a lot in the replayability.

ghust1995 2016-04-19 22:25

The sound, art and mood are amazing. It could've been one of the best games I played if it wasn't the thightness of the hitboxes, it made most of my deaths feel unfair more than some mistake of mine =(. If you adapt this to a two finger mobile game (making just a tiny bit more fair) it would be amazing =)

jcmonkey 2016-04-19 23:27

This game had a pretty good shifting concept.

schizoid2k 2016-04-20 00:54

Very nice! Great job

samlo 2016-04-20 01:02

Awesome graphics and what a bumpin' soundtrack, but unfortunately I don't think it's very playable. There's too much easing/velocity on the character for a game that rewards high precision, and I'm almost certain I ran into a few tunnel configurations that were unbeatable.

I'd consider increasing the minimum vertical spacing of the tunnels about 2x and implement some sort of difficulty scaling - it's hard to enjoy getting good at a game when its only very very hard from the outset.

I know that probably sounds a bit harsh but the game seriously has awesome style and I'd love it if you did a polished release after LD :)

odyssey 2016-04-20 01:10

Graphics are beautiful. Well done

seleb 2016-04-20 01:14

Really cool visual style, especially with the random colour palettes. I found the gameplay was waaaay too unforgiving though. I rarely got past the first couple gates and got frustrated pretty quick.

kzdev 2016-04-20 01:44

This is too hard but it looks and sounds good. Ease up on the difficulty and this could be a decent game :)

andyman404 2016-04-20 02:04

Beautiful game. Super challenging though. No idea how you got those high scores. Could you add a much slower "beginner" mode to the post jam version?

phobos001 2016-04-20 02:08

I could play this for hours! It would help if you disabled collisions with gates after you're already inside them though. I can't tell you how many times I've clipped a wall while trying to line myself up for the next gate xD

grimgary 2016-04-20 02:24

I for some reason I couldn't get it to run. It does look nice though.

icefallgames 2016-04-20 04:46

Look really nice, but incredibly difficult. Maybe because it ran somewhat sluggishly on my computer - felt kind of non responsive?

sumguy67 2016-04-20 05:13

Very cool game! Also very difficult.

2016-04-20 05:16

Hello! I would love to see a Mac or Linux build (yeah... having no current access to Windows is a really bad thing for gaming) - or maybe a WebGL version.

It's aways good to see fellow Portuguese speaking devs with great material to share :)


And hey! If you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729

Salve do Brasil, até mais!

raptorij 2016-04-20 06:01

great

weeping-rupee 2016-04-20 07:08

Firstly, great use of color and randomness. It looks beautiful for something so simple.

I found myself playing this with a controller in one hand (using stick) and they keyboard in the other to grow or shrink. I still found it very very difficult for two reasons: 1, the controls are a little over responsive for my taste and 2, not only walls but collisions within tunnels cause a death state.

I found myself just being as skinny as I could because its so hard to begin with. Better controller support and an input sensitivity would help this.

aemiliu5 2016-04-20 08:17

nice concept, but you should have made it easier for the first 4-5 obstacles. the music and art are really cool! keep up!

ploerre 2016-04-20 09:17

looks interesting but no mac or web version.. :(

ducktieteam 2016-04-20 12:04

Sound and minimalistic design are amazing in this game. I loved how they change each time you play, but the game itself is pretty hardcore. Simple, but entertaining mechanics. Also I experienced a little lags, game was not that smooth, not 60fps. Anyone has noticed that issue?

ithildin 2016-04-20 17:19

Presentation was awesome, but precision was too tight and it made the game a bit frustrating to play. Perhaps a more gradual difficulty could help getting used to it. Still, you've done a great job! :)

pestelcrew 2016-04-21 08:01

Great colors! Nice dinamic gameplay, but some layers are just too close to each other. I argee on mobile verion and smaller hit boxes.

marjie62 2016-04-22 03:48

I played this game until I wanted to cry and then I kept playing it. :P High score 24

Amazing graphics and sound track!

I would have greatly appreciated lower difficulty options. Also, at the rate at which you die in this game, not cutting the music when you die could have made this a much smoother experience. Finally, I experienced some screen tearing, which I think made the game a lot more difficult.

radmars 2016-04-26 01:28

Cool but really difficult! The fact that the controls are a bit slide-y and that you're discouraged from being small made it really tough at the beginning. Still, pretty fun once I got the hang of it. My high score was 35. Ran fine on my machine btw.

sunflower 2016-05-02 15:20

Wow, that's some fast-paced game. Perhaps you could want to slow it down a little?

I rather liked the general concept, though; there seem to be a few endless runners that use changing shape to go through variously shaped gates, but yours is the first that makes the mechanic more nuanced than "get the exact shape or die". As in, if you pass by a little margin, you get more points than if you gained by playing it safe, and you even lose points if you just go completely thin - I find that to be a pretty good idea to balance the gameplay.

The game is still rather hectic and difficult, and I'm not sure if there aren't moments that make the game nigh impossible (e.g. going from the wide gap all the way to the left to the narrow gap all the way to the right), but it seems to be pretty fun while it plays. A bunch of different soundtracks the game randomly picks from is a nice touch as well, and the game gives the feeling of polish.

Pretty cool job, overall.

thecain 2016-05-03 04:04

Really difficult!

jupiter_hadley 2016-05-06 22:30

Super challenging! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/bGsPoPIYpCs

lanestp 2016-05-07 01:45

It was a nice game but amazingly difficult and to my mind only fairly fun. I do think it could polish up into a great mobile game!

larzan 2016-05-07 11:17

Can't play it, so i can't vote, but i absolutely love the art style in the screenshots, clean, simple, beautiful.
Wow!

flummox2d 2016-05-08 07:45

Really nice music choices. Glad to hear you'll try to fix the unintended difficulty for some users. Great work! :)