FoonLudum Dare ExplorerUsers → ghostmaple

ghostmaple

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659Signal👥Caws & Effectjam7363.022.702.752.853.922.922.682.97
202558Collector👥Monster: The Collectoringjam5063.353.003.074.304.233.523.253.35
202352HarvestKana Kompostunfinished
202250Delay the inevitable👥Screen of Deathjam2443.893.693.754.034.504.163.903.89
202149UnstableGhost Crabs of the Deepjam2.002.752.002.752.752.752.75
202148Deeper and deeper👥A Watch or The Incredible Shrinkjam2573.943.644.404.284.553.752.864.07
202047Stuck in a loop👥Loop2Loopjam7843.503.183.403.474.133.202.523.32
202046Keep it alive👥Polka Never Diesjam8913.623.253.594.124.203.944.003.75
201945Start with nothingChomp.iojam2.502.752.122.622.122.121.50
201944Your life is currency👥Salvagejam4343.543.453.232.583.953.692.174.04
201843Sacrifices must be made👥Send In The Internsjam344.163.813.583.754.133.873.973.89
201842Running out of space👥The Longest Jumpjam7523.243.193.012.513.672.463.412.71
201841Combine 2 Incompatible GenresTristaktojam10332.942.852.942.442.14
201740The more you have, the worse it is👥It's the Wurstjam3053.703.553.584.083.863.203.843.31
201739Running out of Power👥Lola's Barkadejam2083.693.564.044.214.603.823.953.90
201738A Small WorldBeebuzz Soccerjam
201429Beneath the SurfaceAmongst the Sand & Spicejam5912.812.583.232.942.371.532.002.1860
20132710 SecondsNoah's Tasty Confusionjam5692.402.562.762.841.762.412.952.0044

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ghostmaple

LD27 — 10 Seconds

Ten Second Defense by Super Hamster 2013-08-28T01:01:00

Nice. I like the spastic way the basic enemies run around. A little tough to get started, and could use a countdown or warning when the game/wave starts.

10 Seconds to Earth by EmptyFlash 2013-08-28T04:17:00

Before I started up the game, I thought that control scheme was going to be awful. After playing it...neat. Took a little getting used to, but I like it. Got that flamethrower/plasma gun upgrade just in time!

<<Rewind! by NIGIC 2013-08-28T01:18:00

Gamepad controls using right/left shoulder buttons for forward/rewind would be awesome. (Bonus: Would stop me from accidentally twinsticking every I change directions.)

10 Seconds of Power by J.Barrows 2013-08-28T04:09:00

Man, it's rough when they drop down directly on top of the computer and you have to shoot them out of the air. (A fire up/down would work well for this.) Nice work. How'd you manage that platforming AI/pathfinding?

Green Pacman Top-Down Shooter 10 Second Timer Shenanigans / My Little Timer: Seconds are Magic by itamarcu 2013-08-28T04:22:00

Excellent in-game text. Just enough to get the point across without interrupting the game. Funny stuff, this game.

Adventure Company by Mark Venturelli 2013-08-27T23:33:00

Excellent! Reminded me of the mood of the anxious parts in the original X-Com when you position your guys and hope hope hope you'll scrape through to the next turn.

Noah's Tasty Confusion by ghostmaple 2013-08-28T04:32:00

Hrmm, what OS are running you it under, Lianne?

Finding Love by smash ball 2013-08-28T03:50:00

I dig the idea, I can't wait to see what'll come out of it when you get more than a weekend. Suggested polish: I'd throw a little bit of a pause in there to give you a chance for counters. Kind of a mini-slowdown.
For Tom 7's comment, when you create the executable in GM:S, choose the second file type option at the bottom. ("Single runtime executable (.exe)") No installer needed!

Red/Blue by aaronj 2013-08-28T03:33:00

Suggested polish: A little bit of "Ready?" warning time when a level starts/restarts and a way to restart a level immediately (in case you miss a jump). I dig the idea, nicely done. Get that out to the public, man.

Hunt by Finn Stokes 2013-09-07T13:47:00

Nice nice. I dig it. Took a little bit to figure out how the kills worked. I guess you need to hit the other player with one of the rotating shields? (Perhaps always move a shield to the front while boosting? A 3-shielder was killed a few times while boosting on a 1-shielder. Luck of the draw I suppose, but led to a couple of "What the heck, man? I totally had you." moments.)

LD29 — Beneath the Surface

ScubaBear by _Rilem 2014-04-29T05:05:00

Lots of fun. Was expecting a boring left to right platformer. Was nicely surprised. (Also was one treasure short. I think there was a chest in a cave near the left side of the map that didn't fill up a spot on my list. 2nd column, 2nd row of list?)

Symptomatic by Andy Gainey 2014-04-30T04:48:00

Nice puzzle game. Future enhancements I'd love to have when you get to polishing and publishing (you will, won't you?): ability to take out just pieces of path instead of the whole cell, ability to see what paths I added most recently (in the last turn) so I can erase them when I guess wrong, ability to backtrack a path that I am in the middle of building. Great game though.

Please Come Back by PapyPilgrim 2014-05-04T16:41:00

Liked the "help" calls being tied to the music playing at the time. (Wish more people cued things in like that.) That subtle click sound when your head goes below the surface caught me by surprise and was a nice touch.

Advanced Cave Crawler by josefnpat 2014-04-30T03:56:00

Impressive.

Underwater mayhem by Jarob22 2014-05-09T03:41:00

Andy pretty much hit all my main points already. Congrats on getting something working in SDL!

Armadrillo by dalbinblue 2014-04-30T02:43:00

Clever, fun, and funny.

Wormhunter by Thorig 2014-05-09T03:48:00

I appreciate the clean pixel art and the straightforward presentation. (It seemed my worm went vegetarian for a while and ran away, but I got him finally.)

Sinking Tower by eugman 2014-04-30T00:10:00

Excellent idea for a game mechanic!

Dark Soils by Grieve 2014-04-29T23:26:00

I'm a big fan of the tutorial through plot dialogue. It's well done here.

Wireside by Solifuge 2014-04-29T04:19:00

Nice work! I dig the back and forth mechanics.

Firefish by Snicklodocus 2014-04-29T03:10:00

Creative. Gave my brain a good workout.

Syndrome by Anoarith 2014-04-30T02:57:00

Ooh, nice punchline. Good game all around.

Balancitos by NickZangus 2014-04-29T23:08:00

Neat idea. Something as simple as four weights made for some frantic "no no no don't do that!" times when all the islanders ran to the opposite side really fast.

SnakeFormer - Half Snake, Half Platformer by TobiasW 2014-04-29T05:14:00

Great game. I'd totally be interested in seeing a full version somewhere.

Amongst the Sand & Spice by ghostmaple 2014-04-29T05:19:00

Apologies spocker, it defaulted to the awful installer on that last build. Give it a try now. It should be a regular executable.

Troubles beneath the surface by archaeometrician 2014-04-30T01:56:00

Nice game! That's a lot of content packed into 48 hours. Nice hook for future work too...

Kraken's Island by GreenyUk 2014-04-30T03:47:00

Clean graphics, neat mechanics, and the music's great.

IO - Reflection/Puzzler by oranebeast 2014-04-30T04:21:00

I like that you can beat some levels "under par" by not using all the provided pieces. The crates are a neat idea for providing non-buildable cells. Got stuck on Level 14 with the exit tank surrounded by steel blocks.

Splashy Bird by Norfenstein 2014-04-30T04:01:00

Add a link to a runnable version so we can play and rate it, please!

Lazor Fish by REDACTED 2014-05-09T03:26:00

Neat idea, especially the liner/leak mechanic. The controls (laser not quite shooting where I'm aiming) and the fish falling onto me made for a pretty hard game. A bigger pond (so you have a chance to evade and not just shoot or die), perhaps some different types of fish enemies, and a few powerups for variety and you have a winner. Did I mention I totally dig that pond leaking mechanic?

Unblocker Man by Rzial 2014-04-29T05:52:00

Wacky. I like the hand-drawn look and solid colors. Couldn't quite get the hang of navigating using the map.

Sand-Worm by Agoxandr 2014-04-29T05:35:00

The pathing/curving on the worms is very elegant. Makes for an oddly calming experience while being frantically chased. I like it.

Ants at War by magicspark 2014-04-29T02:58:00

Looks great, and the music and graphics build a nice overall mood too. I'd love to play this once it's been fully fleshed out.

Space Wizard by scottyb 2014-04-29T04:25:00

Funny stuff!

Igneous by torcado 2014-04-29T03:38:00

Nice game. Lots of levels to play through too. Reminded me (in the good way) of some of the NES puzzle games like Fire & Ice. Also, Nic's double-fist punch is super cute.

Sand Runner Arena by Sparrow 2014-04-29T05:40:00

Nice. Quick and fun to play. Not at all what I was expecting when I opened the game. (Which is good!)

LD39 — Running out of Power

Solar Snoop's Star Trek by tweedle 2017-08-03T01:25:56Z

A+ presentation

Cosmo Beat by Super Shark 2017-08-03T02:00:36Z

A rhythm shmup? Whaaat? This is like if you reached into my brain to yank out some of the best memories and mash them together. The rhythms in the third level were both fast and complex and I wasn't quite ready for that combination, but the game had me tapping my foot the entire time. The little polished details were not lost on me. (Things like the reflections on the front of the downbeat ships when you miss and the overall responsiveness of the shots) **Great presentation, great art, and great music.** If this didn't make the top twenty it'd only be because not enough people played it.

The Final Boss: Running Out of Powers by n.feofentov 2017-08-03T01:41:46Z

Excellent use of design. The more times I play, the better I get with the skills available to me (like dash) ...which then makes it even tougher when I lose it. Probably one of the only games I've ever played where the game is tactically tougher as I get better. Nice.

LD40 — The more you have, the worse it is

The More You Make by TerraCottaFrog 2017-12-05T05:30:57Z

Phenomenal. The two background games really kept this from being "just" a list of 24 games (a feat in itself), since I was constantly thinking of both of them as I played the others. (Especially once I noticed Virtuaman's energy running along the bottom.) You're really inspiring me to step up my OneHourGameJam skills.

Orbits by tuism 2017-12-20T04:38:12Z

Brilliant straightforward idea, the emergent mechanics make it easy to understand (it goes around and bounces) but hard to master. The planet trails really add to the beauty of it. Excellent game as usual, man. (My high score is only 7 in the compo version!)

Crunch Time by gelisam 2017-12-10T19:01:18Z

Brilliant idea to fit the theme. Great sense of mood too.

Nabi by Amir Bayareh 2017-12-05T04:50:54Z

Good stuff, a lot more complete than I would have expected for a weekend's work! Only thing that would make this a more complete package would be some appropriate tunes to go with the sound effects.

Tap me, darling by supr 2017-12-07T05:21:59Z

@notpresident35 If you can't play the game on the platform supplied, play a different game. Easy as that. (There's 2891 other games you can rate!) If you're really bummed that you can't play this one (and want to!), you can set up an Android emulator on your Win/Mac box.

slashdown by maysick 2017-12-07T04:53:44Z

Whoa, totally digging the forced upgrade system! Especially if you consider coins as a type of stationary bullet that won't *immediately* kill you. Nice work. :thumbsup:

Hop Your Way to Happy by notApollogising 2017-12-07T05:53:28Z

Neat idea, didn't get far enough to get a good grasp of the theme. That's probably my lack of creativity in figuring out what your take on it is. As far as the third piece, it's almost like the worse it is (sadness from fighting), the more I have. :wink: (Also, on my particular machine, it seems to want to crash/hang about 50% of the time I run out of health/fall in a hole.)

CoinThief by EveVal 2017-12-07T06:04:18Z

Pesky momentum, gets me every time! Definitely going to come back to this one in a few days and try for a lower score.

Bike taxi service by snarf2000 2017-12-20T01:32:34Z

Love it. Would like to see it with more!

Video Games by Bastienre4 2017-12-20T03:37:21Z

Dang, so good. The easy to understand controls. The small bits of polish right where it needs it. And the layered music is just what pushes it over the top for me.

LD42 — Running out of space

Castle Defenders by Bela Bohlender 2018-08-14T02:31:18Z

Very neat. Initial view was a bit awkward and I felt like I didn't get a chance to try out some of the beefier characters. Bigger levels! Longer paths! Flag repairs? Lots of possibilities for a nice quick game, like a tablet or web portal game, or even more if fleshed out. Nice work!

Rey Trace by WiredOverload 2018-08-16T04:17:34Z

Clever idea! I want to be on the front lines but then have to keep retreating to stay out of harms way. Keeps the game from getting boring with a stationary "turret" style strategy. I also love (hate!?) when you manage to take down all the incoming and feel like you're super awesome...and then realize you missed a sneaky one that then takes a huge chunk of territory. Nice work.

LD43 — Sacrifices must be made

NOPE by icxon 2018-12-05T05:23:28Z

Dang that last level was [NOPE]. This [NOPE] has a lot crammed in for a weekend. Sound effects for [NOPE] were super useful in making sure I knew when to freak the heck out.

Super Sellout by Moski 2018-12-06T05:25:29Z

Nice work as always. It really comes together with all that extra polish in every category.

Ho Ho Hold Up by SeanW 2018-12-05T03:51:39Z

Neat twist on elves making toys. Didn't realize that most of the level was below where you started (thought it was a pit) until I read some comments here. I like how there's a "pack limit" so you have to return back and empty your vacuum (encourages knowing + exploring the level). It's a nice balanced package where nothing feels out of place.

The Goodwill Of Gods by Kromzem 2018-12-09T17:27:41Z

Very frantic! Needed to keep on the run the whole time to dodge trees and avoid those flaming pits! Took me a few tries, but I finally got it. Art is nice, though some of the items could use a little bit of contrast (dark berries are hard to see on the dark bushes) or up their size a little bit (some of the small things that pop out of the pots) so that I can better plan my path. Nice work team :thumbsup:

Consilium - A history of life and choices by Gaming Night 2018-12-06T16:00:44Z

Very neat sim/god/farm game mechanics. The art is extremely consistent and clean and fitting for the overall game. Nice work :thumbsup:

Cat-Astrophe by LaneDavis 2018-12-07T06:04:02Z

Nice work and thanks for throwing that curveball of difficulty at the end to make me feel accomplished when I finally paved my way to the last door. :thumbsup: But seriously, nice work team!

Sacrificio Inc. by Reality Blind 2018-12-05T16:36:37Z

Superb! Excellent art direction, sound, and the puzzles were challenging without requiring hair-pulling. The little bits of polish here and there (wiggly safrificees, yells when they get close to the holes, etc) really up the bar compared to most jam games. (And the Android build is much appreciated!)

Not Me! by Gio- 2018-12-07T06:21:40Z

Well polished. Kept wanting more hints without making a sacrifice, but dems the rules!

For The Greater Good by Eddie Li 2018-12-05T04:45:55Z

Well done, the puzzles were clever and took me a few attempts to get a solution for. Especially the red wall one where I learned about what happens when you switch players in certain situations. (No spoilers!) I initially thought the (blue) fire was for sacrificing only the blue character. The flor bug made the last level very frustrating for me until I learned to stop and jump instead of run and jump. Music is great, art fits well and the puzzles are well done. Nice work. :thumbsup:

LD44 — Your life is currency

Conway's Currency by klianc09 2019-05-19T23:41:08Z

Excellent use of the theme. Got me thinking a couple steps ahead...can I turn this stable pattern into this other stable pattern? Can I find another shop that will sell an item for 1 coin so I can keep these 2x2 blocks in the corners? etc. etc. Well done!

Sword of Hearts by MSiddeek 2019-05-20T04:12:37Z

Super nice. Great art, good mood (storytelling through extra character poses!), good level design. Though I'm not a big fan of last minute toe-on-the-ledge jumps being required to progress, especially in the *first* jump room...

**Spoilers ahead** That said, I totally love how you leaned into that so hard. I didn't realize how much you allowed for forgiveness/coyote/ghostledge jumping until I was trying to solve the three saw room that's early on. When I did discover it, the jumps were so much smoother and I felt like a BA working my way through the later rooms. I was curious why the good ending sword room had that particular object in it. If the heart box goes to where you die, couldn't it have been there all along? (i.e. On your first death it is teleported from the sword room.) Or perhaps it would be there as an indicator of a previous (and unsuccessful) seeker of the sword? **Spoilers end**

All-in-all, the best game I've played this jam, and better than many in others as well.

Hero town by alobker 2019-05-20T02:58:44Z

Neat stuff. Seems like there's more than the usual number of sims in this particular jam. (No complaint here!) An improvement I'd like to see in the next version is info on what an upgrade will do. Those 3 stars can get to be pricey! The arrows showing synergies was a nice touch. (Maybe I could see what kind of synergy they give by holding a particular key or mouse over? I couldn't tell if houses synergized with each other or not.)

Island Chain by PTSnoop 2019-05-20T02:16:48Z

Impressive. Always a fan of a good simulation. Graphics were clean and readable, and the little bits of polish like letting goods rotate were effective for getting the mood across. There were times when I was unable to determine how to get underproducing cities to kick out more goods to meet demand. Maybe it was just the bigger (and soon-to-be hyperinflated) cities eating it up before I got a good look at it. I agree with some of the comments above, I'd be interested in seeing this in a larger and/or more configurable version to satisfy my need for control over tiny worlds!

Blood-Tied TD by Raphael Maia 2019-05-20T17:27:26Z

Good stuff. Took me a few tries to figure out how the robed units work. (Melee vs ranged, generate from nearby friendly units vs enemies, pull from dead enemies or just when they get hit, etc.) Once I realized you could go past level three on each unit, it was all over.

Any tips for losing the game after you've been killing+leeching things for a while? I want to see my game over screen and get you that raise. (If I've done my math right, I need to use upgrade about 30000 times = 60000 taps of the Z key. And I can't put on an auto-fire app because Z also exits the game over screen. Ack!)

Blood-Tied TD by Raphael Maia 2019-05-23T14:06:49Z

Had to close my game where I was past (at least) wave 6000 because I broke the game so badly I couldn't die. (Too many robed Leechers! I did manage to get a screenshot of one of my level 8000+ units before I accidentally sacrificed it.) Here's my score beating your boss. Happened to stop on a nice even number, too. Looking at the scores I've seen, I don't think your boss's score overflowed, more likely the score penalty for letting an enemy through is much higher than defeating them, at least late in the game. (Perhaps it is simply higher for tougher enemies, as it looks like your boss let the last ~566 waves through to end the game.) Screen Shot 2019-05-23 at 9.21.13 AM.png Screen Shot 2019-05-20 at 4.45.33 PM.png

Escape from Hell by Becher 2019-05-20T01:54:33Z

Very nice. The tiny pixel work is great and I loved that the credits were a part of the game. Would love to see what this idea could turn into if it were part of a larger project.

LD46 — Keep it alive

The Keep! It's Alive! by minibobbo 2020-05-03T06:17:56Z

Super solid entry and one of my favorites this jam. I suck with a mouse in situations like this so it makes me crave a touchscreen-oriented version so I can just tap/swipe to grab and throw.

I don't feel like there were any rough edges that stick out. The graphics, design, interface, and audio all fit well together. (Though I did find myself playing with my food a bit so I could hear more of the "dinner" music.) Great work, team!

DUNDER by nuclearfriend 2020-04-21T04:16:12Z

Great entry. Had tons of fun working out the solutions. The Skip option is a nice touch. Graphics are great, sound effects and tunes were good as well. The music was enjoyable, even after three almost-complete playthroughs. This game has that great combo of mechanics and puzzle design that makes me feel awesome when I get it figured out. Well done!

Hit a small bug in the last full level - Once you place the wireable block and play->stop at least once, that block isn't selectable anymore. So I wasn't able to move/remove it because it doesn't show a cursor, as it acts much like a non-user block does.

Days to Farhallow by Tony Li 2020-05-03T04:17:24Z

Neat stuff. The use of vigor as a secondary resource is a nice touch and makes for some interesting resolutions, especially if you're not paying attention.

What the Shell by Andreas Roschal 2020-05-03T05:47:58Z

Nice entry. This twist on the typical tower defense is enjoyable and the speed-up on the music is a nice touch too. Polished and well-packaged. After three plays, my best score was 430 saved. (So close, only ~15 eggs unhatched)

Three nitpicks (because it's a good enough entry that I'm down to just nitpicks!) - 1) The title screen shows a rather funny crab grabbing a seagull. I want that as a tower! 2) I saw a few comments that didn't understand how the upgrades worked. My guess is that it's not clear that you have to be in range, since I continually had this problem when the I lost my crab in the fray. Suggestions: Color/mark the player in a slightly different way from the tower crabs so it is easier to find (different color, circle underneath it, etc.) and when in place/upgrade mode maybe mark the max distance you can target towers somehow. 3) On my first playthrough I couldn't quite understand what the different towers did so I eventually tried to just use urchins (poison?) and umbrellas (long range?). I came back to the game page and read the descriptions and it all made sense from there. Tooltips on mouseover perhaps?

Slimekeep by BenBonk 2020-05-03T06:01:54Z

Nice use of the theme to modify well-known mechanics :thumbsup: Color choice and overall aesthetic was nice as well. High score was 10465!

Save My Grandparents by Rob Avery 2020-04-26T18:35:47Z

Neat concept, my very first shot grazed my grandfather and he bounced directly into a virus. RIP. I like the pushing mechanic and it made me want an alternate mode for the game where the viruses are immune to the shots and all you can do is push the grandparents around to keep them safe. (Similar to one of Maxathon's mechanic suggestions)

@Maxathon - That would be a different game entirely, and you are free to make it! This one is about keeping the grandparents alive by destroying their antagonists with laser bullets, and to me fits the theme well. If you'd like to have some input into @rob-avery's next game, perhaps you can team up for LD 47 in October!

Magic Mirror Delivery Service by Zerion 2020-04-21T18:46:05Z

Neat concept and good execution :thumbsup: Music was good and the character art was a nice addition. Had fun through most of the game, except the last level. (Spent around 15 minutes trying to get through just that final challenge. The small holes leading to the bottom right switch were especially frustrating.) All together a pretty good game. You really nailed that moving day feel of "You move there while I move here. No wait, stop pulling!" Nice work!

Lab Rat by Maxathon 2020-04-26T18:56:57Z

Neat concept, the flavor text when observing is a nice touch. The controls were a little tough for me to get the hang of, though I later figured out you didn't need the mouse to make selections. (Maybe add the controls into your description above or to the itch page?) I was a little confused why I needed the scalpel to cut things when there's a knife right there on the cutting board. Altogether, nice work!

Also, if you are going to use assets from outside the your team (e.g. sound/music), the general rule is to remove yourself from ranking in that category. (And if some are from your team and some are not, just mention that that category should only be judge on those alone.)

Lab Rat by Maxathon 2020-04-29T04:57:22Z

@Maxathon I was sure I saw Audio when I rated, but I must have been looking at too many games that night. Mea culpa!

WordChain by mp_raxxius 2020-04-21T18:03:02Z

Good sound and music. Very clean and straightforward presentation. So much of this feels fully fleshed out and ready for a store release. Nice work.

Wasn't sure how to do more than one word at a time until I tried going parallel to the existing word. After that, it's much easier since there's more to work with. Quality of life request: Be able to move letters around in the tray without needing using the board as a go-between. Also, perhaps the ability to scramble the tray letters. (I'm the kind of scrabble player that needs to stumble upon a word chunk to build up a word.)

Kaze No Kami by ssh.randy 2020-04-21T04:32:12Z

I love environmental sims, so this is up my alley. Sometimes it's hard to tell which way the wind/embers are moving since the majority of the effects want to go straight up on their own (like smoke tends to do). No good ideas here, maybe make the smoke dissipate a little faster (and larger)?

After a while, I really just stopped caring about what the ground looked like and just moved around. The "protect the forest" idea is intriguing and I'd love to see some mechanics added revolving around NOT burning certain things. (Like turning forests/cities into grass/flowers over time, etc.)

LD47 — Stuck in a loop

GUNWYRM by Saturnyoshi 2020-10-20T05:20:15Z

Great entry. Good design, good music, good art, few bugs for a jam game - all ties together into a nice package. I'm a big fan of the "should I hide and stay alive" vs "try clear the board for that bonus segment" choice when I'm in trouble. The variety of gun segments & augmentations is neat as well. The decision to make the head's bullets bounce was a good one.

You all know how awesome this is already, so here's a few tweaks that would keep me coming back again and again (in a loop?): - Gamepad controls (analog + two triggers = heck yeah) because I keep losing where my mouse is in all the chaos - A fix for the teeth enemies teleporting into you (it's a jam, totally understandable) - Downloadable version (but don't get rid of the web version!)

LD48 — Deeper and deeper

Trek Through Billy by dk5000p 2021-04-28T18:27:06Z

The VO work is a nice touch, and gave it a lot of extra character. I'll have to think about adding that to more of my future entries, it's been a while.

Deep Abyss by Taranis Elsu 2021-04-28T18:18:34Z

Nice. The gameplay music and the clever use of 3D parallax to give the whole scene depth were the high points for me. Those turtles are relentless, and I think you did a good job giving each of the animals a different movement style.

LD50 — Delay the inevitable

Shotgun King: the Final Checkmate by benjamin 2022-04-06T19:21:14Z

Absolutely beautiful experience. Will be surprised if this doesn't end up high in the rankings. Love all those little bits of polish that bring it to life.

Screen of Death by A-Flat Miner Studios 2022-04-12T16:59:20Z

@wild-fat This may the only time in my life I get to say this without winking afterwards, but “that’s not a bug, that’s a feature.”

The inevitable deterioration of the device is primarily told through two visuals: single dead pixels (a failing LCD screen) and glitchy vertical lines (dirty/corroded cartridge contacts). Though I understand there’s a certain flashy item in one of the games that might repair one of those a little bit…? :wink:

I Refuse to Hibernate! by Rose 2022-04-12T05:34:39Z

Super cute, and very clean presentation too! Nice work team. Wasn't expecting to find a new puzzle mechanic among all the entries, and this was a cool surprise. (And I managed to keep the cubs playing for 22 rounds after a few tries :bear: )

Word Wizard by Slecornu 2022-04-12T05:14:27Z

Nice entry, had a lot more fun than I expected typing words. You all did a good job bringing all the different bits together. My best score is 1325 so far.

Reversary by AploveStudio 2022-04-08T06:04:44Z

Excellent complete package. Not sure how much further the relationship can go, I last managed to have a chat with ~~redacted~~ the hero at level 15. Nice work.

The Inevitable Dominion by Kupnu4 2022-04-06T03:31:16Z

Nice work, super clean too. You all did a good job keeping the various 2D/3D/sound/music fit together. 494 was my best score after a few plays.

LD41 — Combine 2 Incompatible Genres

Goodnight Meowmie by DDRKirbyISQ 2018-05-15T04:54:49Z

Nice, and heartfelt.

InvadTris by csanyk 2018-04-25T04:58:05Z

Clever mashup :thumbsup:

Unholy Holes by Alchemic 2018-05-15T05:28:23Z

Excellent mash-up. A little tough to get those perfect shots!

Wizsnooks by kroltan 2018-05-07T03:01:28Z

Impressive as always. Nice work.

Bazzoccer by Invixel 2018-05-15T05:39:54Z

Neat, straightforward idea, well executed. That AI is way better than I expected it to be for a jam!

Blocks'N'Blaster by HPMNK 2018-05-15T05:35:06Z

Nice mash-up. Love the idea of the multi-blocks, especially that it's not a standard tetrimino set. Having the coins around to collect is a brilliant way to keep the player entertained while the pieces are falling and keep them always looking in two places at the same time. 👍

Proelium. by Markram 2018-05-15T04:32:04Z

Dang this is good stuff. Nice work.

LD59 — Signal

Mixed Signals by universeflow 2026-04-24T00:07:57Z

Nice work! Couples totally break my brain, and hard mode was a pleasant surprise. Highs were 5359/1660.

Saving GAFAM City! by Pandalk 2026-04-24T18:02:31Z

Every little piece - audio, writing, art, effects, capitalism - helps elevate the rest into something bigger than their sum. Nice work! (And composer, get that tune on Soundcloud please!)

Mixed//Signals by MajoMirez 2026-04-24T00:53:11Z

Nice work, I like how you all used signal in a variety of ways throughout the the mini-games & score screen.

Remixed Signals by Naviski 2026-04-23T23:52:39Z

Maybe there was some lag because it's a web build, but it felt like maybe the keypresses were a beat or half-beat late from where you intended in the song. Still totally playable though. Nice work, team. And to the composer: Parts of your catchy melody earworm'd me off and on for a good chunk of the afternoon.