Lassoing Worlds by FrederickK 2014-08-26T18:14:00
Those sprite faces are awesome.
Foon → Ludum Dare Explorer → Users → A-Flat Miner Studios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Caws & Effect | jam | 736 | 3.02 | 2.70 | 2.75 | 2.85 | 3.92 | 2.92 | 2.68 | 2.97 | |
| 2022 | 50 | Delay the inevitable | 👥 | Screen of Death | jam | 244 | 3.89 | 3.69 | 3.75 | 4.03 | 4.50 | 4.16 | 3.90 | 3.89 | |
| 2021 | 48 | Deeper and deeper | 👥 | A Watch or The Incredible Shrink | jam | 257 | 3.94 | 3.64 | 4.40 | 4.28 | 4.55 | 3.75 | 2.86 | 4.07 | |
| 2020 | 47 | Stuck in a loop | 👥 | Loop2Loop | jam | 784 | 3.50 | 3.18 | 3.40 | 3.47 | 4.13 | 3.20 | 2.52 | 3.32 | |
| 2020 | 46 | Keep it alive | 👥 | Polka Never Dies | jam | 891 | 3.62 | 3.25 | 3.59 | 4.12 | 4.20 | 3.94 | 4.00 | 3.75 | |
| 2019 | 44 | Your life is currency | 👥 | Salvage | jam | 434 | 3.54 | 3.45 | 3.23 | 2.58 | 3.95 | 3.69 | 2.17 | 4.04 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Send In The Interns | jam | 34 | 4.16 | 3.81 | 3.58 | 3.75 | 4.13 | 3.87 | 3.97 | 3.89 | |
| 2018 | 42 | Running out of space | 👥 | The Longest Jump | jam | 752 | 3.24 | 3.19 | 3.01 | 2.51 | 3.67 | 2.46 | 3.41 | 2.71 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | It's the Wurst | jam | 305 | 3.70 | 3.55 | 3.58 | 4.08 | 3.86 | 3.20 | 3.84 | 3.31 | |
| 2017 | 39 | Running out of Power | 👥 | Lola's Barkade | jam | 208 | 3.69 | 3.56 | 4.04 | 4.21 | 4.60 | 3.82 | 3.95 | 3.90 | |
| 2016 | 37 | One room | Fancy Goldfish | jam | 364 | 3.45 | 3.14 | 3.34 | 4.03 | 4.76 | 3.31 | 3.69 | 3.61 | 35 | |
| 2016 | 36 | Ancient Technology | Greek Sunfire | jam | |||||||||||
| 2016 | 35 | Shapeshift | Sheep Shift | jam | 189 | 3.65 | 3.44 | 3.69 | 3.54 | 4.20 | 3.62 | 3.50 | 3.65 | 100 | |
| 2015 | 34 | Two Button Controls / Growing | Row Row Row Your Goat | jam | 33 | 4.09 | 3.71 | 3.60 | 4.13 | 4.67 | 3.80 | 4.04 | 3.88 | 100 | |
| 2015 | 33 | You are the Monster | Monsters...BRAWL! | jam | 87 | 3.87 | 3.96 | 3.09 | 3.69 | 4.20 | 3.49 | 3.02 | 3.28 | 89 | |
| 2015 | 32 | An Unconventional Weapon | Renfield Hearts Dracula | jam | 474 | 3.27 | 3.22 | 3.28 | 3.55 | 3.55 | 3.28 | 3.28 | 3.43 | 100 | |
| 2014 | 31 | Entire Game on One Screen | INtire | jam | 606 | 3.09 | 2.72 | 3.56 | 3.98 | 3.88 | 2.87 | 3.04 | 2.98 | 57 | |
| 2014 | 30 | Connected Worlds | Soul Shepherds: Passing Ghasts | jam | 159 | 3.56 | 3.00 | 3.21 | 3.82 | 4.31 | 3.36 | 3.29 | 3.33 | 66 |
Those sprite faces are awesome.
Nice! Was a bit disappointed by His levels (though they did make me think) until I got to Her levels and realized what it was setting me up for. Great work. (And I seem to be really great at making block nests for Her.)
Good ideas, could be very good if you expand on it. Wish there'd been a bit more. Keep working on this one.
Nice mash-up!
Well done. Had a fail state in the third level for some reason, but was able to get through the level the second time through. I like the zoom effect when a level begins.
Seems it won't run without MSVCP120.dll on my machine and in the right place. Any way you can build a standalone with it built in? (Or an installer?)
Nice!
Nice physics!
Neat! I dig ALife sims. Would love to see this fleshed out. (With maybe a little explanation on interactions, some in-game info on what creatures are doing, etc.)
Overall, well done. The music and sound effects are perfect, not too intrusive. Great job!
Excellent game. The Incan character is particularly fantastic, I love how you kept the cultural theme throughout.
Love the artwork but I die so fast and the portals disappear so quickly! Maybe if I had more health?
I think increasing the size of the light just slightly would have helped a lot (one of the levels was frustrating because of that). Very nice mood and the music sounds good (a little repetitive, but that's not unexpected w/ 48 hours). The sound effects are good as well. Once I figured out what was going on, I liked that the "dark" guy disappeared when the light hit. Overall, very well done.
Played through this many times, I like it. The sound is adorable!
Yes. Innovative, great mood, just yes. I close my eyes at the scary parts too!
Background and character animation are fantastically executed. Simple idea that is really fun.
Well done! The color flip, the bass added into the second world, all nice touches. (Even the PLAY button's colors.)
Your team took on a lot, but did it well! I like the retro graphics, and it really speaks for the theme.
Neat!
Nice idea. Would make for a good mobile game.
Took me a second to get into it but then had a pretty good time. Space katamari, yee-haw!
I like shooting the arrow around. Sometimes I run too far and can't find my way back to where the other items are!
That guru voice...lol, it's excellent. Love your characters and that guitar power slide!
Stops working on my windows machine...which makes me sad because the title made me lol.
I dig the idea of the temporary power-ups being critical to world navigation.
The hole in the middle was a nice touch.
Feel free to post your overall % and high score. (And difficulty levels if you changed them!) Playing a little bit of soul pong might be the secret to a high score. (Or not!)
Great risk/reward mechanics with shooting. Glad I couldn't just mash the fire button...that turned out terrible for me! Great game, loving the glow effects.
Visuals and audio create a great mood. I love how the theme of your game is escaping the LD theme! Specifically though, there's so much polish in the animation tweens of your sprites. Gives me something to strive toward!
Nice! Looking at the controls I was thinking this was just going to be another tower defense with a melee character in it. I'll admit I was wowed when I first walked off the screen and the view bubble popped up. Nice use of theme to make it interesting.
Artwork is fantastic! Really just a few changes/debugs gameplay wise would make this super polished. Of course (speaking as a non programmer) that's probably easier said than done! either way, great mood and look, nice start.
Neat bit of thinking required there. Haven't seen anything like this before. Nice work!
Nice animations and the rope-climbing/swinging was totally unexpected in a jam game. Can't wait to see more.
Beautiful artwork, very polished!
Wonderful artwork!
Quite challenging in a way that made me want to keep trying. After a few rounds, I managed to find a spot where the wizard stopped jumping and only shot spells at me. (Still didn't win!)
Impressive that you made this entirely as an army-of-one, great job! The collision box for the saw seemed a little big, I had to slide early. Of course...I could just be bad at it! yay snowman!☃
Your game is adorable and easy to grasp. Also, I have red hair and my favorite animal is the sheep...so I'm like 99% sure you made this game for me specifically. :) Can I tell you how horrified I was to learn you can accidentally shoot your own sheep? Music + Sheep + Cute SFX + pixel style = yay!
Great job! Fun game. And even though it's not game critical, the 3D view is super amusing. :)
This game is seriously addicting. I love the snow mechanic for changing levels while not changing the screen...very clever.
Good concept. One minor complaint is that there is no reason to have a limited number of snowballs, since they are constantly respawning (unless I just haven't gotten far enough, in which case you should ignore that).
@SoulGame You discovered debug mode. (Congrats!) I've taken it out so others aren't equally confused.
Artwork and crew sayings are excellent. A key as to what repairs looked like would have been helpful. I saw a lightning bolt, a scream face, and exclamation point...but didn't know what they meant ever! Would help my initial confusion. Still, great job!
Nice variety in modes. Could lead to some interesting puzzle-y levels if combined. (sing to open path to target, etc.)
Simple rules and straight to the point, like a good classic arcade-style game ought to be.
Overall, well done. My favorite idea is the way you combine a timer and lives, which is not something that happens often in pinball games. The theme is obviously relatable. My only complaint is that the ball never gets going at a good speed, so it feels a bit slow and you never really feel frantic/stressed, but that's mainly just a tuning issue (and a 'feel' issue, you may have wanted it that way).
Well done, super hard and funny. Screen within a screen within a screen. Trying to explain this game to a friend nearby led to mass confusion and laughing.
I loved it. Great little concept, easy to control, short game that hit the theme well.
Nice idea and style. The wolves are a bit too difficult as it stands. Couldn't win, but had fun trying (and then killing the sheep once I gave up).
Really fun! Your artwork is perfect (I love those people around the snowman). Of course the first thing I did was run off the screen...and you had something for that. Well done! ☃
Neat mechanic and nice use of the theme. A little bit of tweaking (jumping and edge pushing) and some additional levels and this is ready for full release.
Soo....I got my rear end kicked really fast! I punched for all my life but it happened so fast and they wouldn't go away. Maybe having more guys but one punch will kill them? Anyway, fun pixel art, trying to punch again!
With a little polish and additional levels, this could easily be turned into something great. Already has a kernel of something I'd want to play on my phone while waiting for a bus.
Your graphics are fantastic! I really like the slight spotlight. I was waiting for a weird weapon though...but only got a gun. Would love to see some crazy things in my room to use as weapons. :)
Great animations and those sneaky "activated" pinatas kept me guessing every time.
Aaack, how many words that start with X do I know?! Really fun, found myself wracking my brain for longer words. Also, points for the title. Totally got me to click. :)
Fun stuff. Creative, as always.
Oh my goodness that sound effect is everything.
Excellent game, needed to get my controller out to get past that last set of dudes. (My keyboard-fu is weak with multibutton controls.)
Artwork and mood were great, especially in the night scene with the fire. Would have like to see more of the unconventional part play out on the screen somehow (even though conceptually I like that we are the weapon). Very nice!
When you "Create an Executable for Target" for Windows in GM:S, at the bottom of the save dialog window there's a drop-down where you can pick installer (the awful default), stand-alone exe, or a zip. It's not at all obvious and easy to forget to do.
Good music and sound effects, ducks wielding ducks! Was fun to play.
Only 56 rams! Nice level design.
The title screen song is everything. Seriously, I laughed so hard I cried. And you weren't joking about s*** getting real on that next screen! 5/5 for humor alone, it's a bonus you really hit the theme too. Great job.
IT really felt more like guessing than any strategy, which was a bit frustrating. Great concept, though.
This is prolific for an LD game!! Love the Noir style of narration, what an amazing mood. You really captured the Blade Runner world's feel.
The initial instructions took too long, allowing users to skip would help a lot.
Nice! Boss was especially fun, circling around him and constantly switching push/pull the whole time to keep the ball hitting him. Great work.
Totally digging the bullet flip idea!
Overall, I liked it. However, it either needs to be less difficult or you need to work on the controls some. It got frustrating because of the combination, unfortunately.
Very fun game! "Rad!" "Sick!"
Good idea overall. Would have liked to have some audio or it be a little more clear when you were about to die, but fun little game.
Wow, this game is incredible. Fix the interface a bit (and the English...guessing it's not your first language?), add some sound, and I'd definitely pay for this game. It's a great, very unique idea and very addictive.
Graphics, music, and pop culture references fantastic! For a brawling game it had the perfect amount of chaos and "wait...was that Miley?!" moments.
Yeah, 1873! Nice work on this!
As said before, could use a little tutorial at the beginning. This could be a very fun game with some polish (which it looks like you are committed to, so I look forward to seeing it later).
63-46 was my best. Neat idea! (And yes, the extra time spent on the ram sound and screenshake was apparent!)
Great little game. It's a very nice take on bingo. Until I read the comments, I thought this must be a common variant that you just pushed out there, but if you made it up, good on you. It made the whole "bingo" thing seem much less random. Also, as was mentioned above, now I've seen what this PICO-8 thing is, so I must explore it.
I like the concept but it was really hard to hit any sheep!
Neat idea! Needs more!
Super neat idea. Have to be both sharp assassin and attentive server at the same time.
Love the watercolor style! Funniest LD32 game I've played. that angry granny's face with that music! :) Love it.
What beautiful artwork! The run and hit animations were great! ^____^ lol at the boys with their letters.
At first I didn't like it, as changing direction was so slow, but then I realized I was approaching it wrong (was expecting it to be more "action-y" at first, so the slow controls seemed wrong). As a "zen" game, it works great, though! This is the type of game I could play for a long time, in the right mood.
I love the artwork and music, really helps create the mood. My only critique is that I'm not sure how it fits the theme of Unconventional Weapon...! still fun though.
You have GOT to be a dog owner. :) That being said, hilarious game.
Overall, really nice game. Either a slightly bigger fire or more fires would have made it easier. More fires might have made it more exciting, even if they were small.
I'll agree with Mr.Cassels, it's got a lot of charm packed in there!
Excellent work tying the gfx/sfx to the arc/firing. The blocky style works well here.
lol the whole time. Some lag on the shoe and fork attacks. That music is *absolutely MADDENING* after a while, I found myself crazy laughing/screaming by the end. Which means...good job on the WTF factor. Also, Points for the title.
Great concept and game! It was a little awkward having to hit space then c to catch the bullet, I feel like if you tweaked that somehow (maybe using s & d for jump & shoot, so people can sit on the home-keys like they're used to...or having the "catch aura" always be up like was suggested above) it would still be challenging, but a little less awkward.
As mentioned, it might have been better if throwing a knife and dashing used a different resource, could use more balancing. It also might be worth looking into how often the enemy can change directions when close to the player. There were a number of times where I dashed away from the enemy as he changed direction, only to have him change direction again and head straight to where I dashed.
Overall, good concept, though it didn't fit the theme very well.
Very nice combination of the two genres. Ran into a couple of minor bugs, but still got to play a decent bit. Great job!
I thought the game was well done overall and I think the decision not to allow the toaster to go backwards made the game much better. It would have been too easy otherwise. As it is, you could easily put yourself into a bad position if you weren't paying attention.
Loved this! It is a bit difficult, yes, but a lot of fun. Took me a minute to figure it out, but once I did, I played for a while.
Neat idea! Got glitched by the "witch" early. (Ended up inside a wall by sliding between tiles.) Am super curious to see what this would be like if it was a bit more fleshed out than a weekend allows.
Great first jam! Loved the music and artwork. I also liked how you faded in the tutorial in the beginning...an often missed step that was really effective. Fun music too!
Good concept. As mentioned above, a little too easy, but a good idea. Perhaps make the board smaller or allow more guys to spawn later.
Rawr! Rawr! Nice work. Physics were a little janky when bouncing off houses and the mountain, but nothing a few extra days of polish wouldn't fix. I'd totally play a fleshed-out monster-vs-city themed pinball. (Pinball design was super cute, btw.)
Super neat! With a slight bit more variety (impervious planet chunks, perhaps?) this could be a great high score table kinda game. Reminded me a little of the miner ships in Sinistar. (Sinistar is great!)
Wish I knew where the "eat" area was, especially when chasing itty-bitty guys. Interesting idea.
Pretty neat. Relaxed, but a little frustrating to be a hungry little nombeast chasing birds when the people go and hide. Wasn't sure if the clouds had an effect, it seemed like the parent was trying to say so. Good stuff.
Very fun game, if one enjoys clicker-style games. I like the thought of being on the other side of one, neat idea.
Well done. Totally dug the attitude reversal at the end.
Good game, particularly for 48 hours. The monsters were easy to manipulate once you learned the trick to the combat, unfortunately. That did, however, provide me with a few games of dying before I figured out how to win, which is nice. Unfortunately, there were times that I would get hit by the monster and then could no longer hit that monster, I'd just go sit inside of him and die as he could hit me but I could not hit him. Overall, though, as I said, nice game! And the obligatory: Poor Bob...
This is a very complete game, great job! "You know what to do." Honestly did it before I even read that...of course possess the chicken!
This would definitely be more fun as a multiplayer game (coop), but not bad.
Great little educational game! A few minor quibbles: Enemies off the screen were annoying (or helicopters that were on the screen, but the math was off the screen...that was really frustrating to the completionist in me). Also, and I'm not sure how easy a design challenge this would be to overcome and still keep the math relatively simple, in subtraction and division there was a LOT more overlap in the answers. I cleared half the screen more than once with a single answer in those levels. Didn't detract too much, but it made those levels much simpler to complete than they could have been. Despite the minor completes, would definitely give to kids to play (reminded me a lot of the games I used to play during class in elementary school, so +1 for the nostalgia factor). The sound worked really well, also.
Addictive little game! VERY hard at first, especially since I was too aggressive, but once I figured it out and then got a couple of upgrades it wasn't so hard that I was unhappy. I kept wanting to keep going and try to beat my highest notoriety.
Well done. Pretty impressed with a lot of the little things, like transitions and the opening screens. Would love to see more.
Was very confusing and is hard to tell where you are/where you are going. Very neat idea though and the buoyancy, etc. were very well done. Just needs a little more feedback to the user.
Game board was a little big and with several dead ends (good and bad), but otherwise pretty good. Sir Pacs got into certain spots where he just stayed still, but he was pretty good about running away when I got close.
I'm sure the AI was the hardest part of the design (gutsy!), and it works pretty well considering the limited time frame to build and experiment with what works. Congrats on this!
Fantastic artwork! The controls could be a little faster. While I loved the chill vibe, I found that sometimes I wanted to shoot faster than allowed. Need to love the tiny things moooore!
This game moves a bit too quick (both the player and the enemies), which makes it rather frustrating to play. Also, FYI, there appears to be a bug in the start screen. It has a start button you can click and says "press space to start" However, if I press space, then not only does it not start, but it no longer allows me to click the button to start, so it gets stuck.
Only really frustrating thing was occasionally getting stuck on the ground. Other than that, very fun little game.
When I attempt to run this, it opens in the background and just sits there. No errors, no picture, no audio, no window, just the process opens in the background.
Love that claw pinch sound. Fun.
I really like the past lives mechanic, particularly that they still interact with things in the level.
Fantastic. At first I tried to go really fast, but found that sometimes it's best to slow down and think about it. Love the tall tower with lots of white (well, navy blue) space. Great visual effect.
Holy cow, this is an awesome take on the ski free remix!! What an excellent way to make the visuals your own, the 2D/3D look. Those little skiers are frustratingly agile too...
Nice. Still playing...
Took a little bit to figure things out, ended up killing myself before I realized some cookies were bad for me (the -1 was a bit too quick and I didn't get all of the messages the first time through). Once I had it figured out, though, it was a fun little game. Love the idea of being a monster eating web cookies. And crashing computers.
Very enjoyable puzzle game. There were moments where the difficulty seemed to ramp up a lot, but those tended to be the "time to lean a new move" moments (like jumping or doing the sonic boom in a jump instead of when falling), which is where you want your difficulty bumps. Different type of puzzle game and I enjoyed being able to throw anything on the screen.
Neat idea, but the angels got too fast too soon and the demons shots were too slow/weak to be able to get very far into the simulation. (So I wasn't able to experience the full game.)
Very nice. As has been said, the sounds could get grating at times, though the worst offender was by far the axe sound, in my opinion. Though not a bad set at all for your first time doing sounds. Really liked that you added the edit mode, as it let me experiment with things a bit (and, of course, when I died, I could just skip back to where I was without too much trouble, which was nice as it meant no chance for a savvy reviewer to get stuck and unable to see the end of your game as has happened to me in a couple of previous games).
@Sergi Montaner - When you're logged into itch.io and looking at your game's page, click the Change Appearance link at the top to bring down the appearance widget.
@Quadnozzle - We actually originally had WASD for the first player/single player, but it didn't actually work as well for some reason (I honestly don't remember why, that last day is a bit of a blur, as usual)
@namrog84 - The O was a bit of genius on Jodi's (artist) part, I think.
@Robot Souls: Yes, we tried to balance the non-skeleton costumes a bit more, but know the werewolf is still too powerful (it's way better than it was when I initially set it up). Ran into time issues during playtesting balance (as usual). We are aware and if we were to do more with this game (as we are thinking of), balance among costumes will be very important.
In regards to riding other people's heads: Some of us liked it, some didn't, so it's good to have some outside feedback there. Thanks!
@los.pixelados:
I'm guessing we just weren't clear enough there. The controls are actually exactly as listed in the controller screen, but I see now we should have labeled which were 1P and which were 2P. They are listed in that order, though. For example, where it says <- or A, that means the left arrow for player 1 and A for player 2. But that definitely doesn't seem as clear to me when looking at it now as it did at the time. I apologize for that. Hopefully if anyone else is having issues, they will see this comment and it will clarify. I will also go up and add keyboard controls to the comments up top. Thanks for the feedback.
Super clean and fun. Loved the inverted victory screen for the fleet.
Despite not being a ton to do, this was entertaining and kept me occupied for longer than it should have. I ran around the room, vomiting, and knocked anything over I could, causing destruction throughout the entire room. So...accurate cat simulator.
Fun, interesting, and good choice of tunes.
Loved the RPS inside RPS idea, much like Tekken's fall recovery strategies. The risk-reward of low-med-high is interesting too. The go-first advantage seems to be just a way to speed up the game, but could be enhanced by maybe letting the second person know part of what the first person picked. ("light" or "punch" but not both)
Started off too slow I think, but overall very nice feel to the game. Would definitely play more levels. Could also have used less health.
The first time I died so fast! Holy cow, those villagers swarm quickly! Good job making me nervous of the enemies. The music getting louder when people were closer helped. When I did make it through the night though...lol. Well done.
Had to recruit a second player for the left hand, we got to 21, was pretty fun and crazy. Clean look and sound too.
Nice idea, but, as mentioned above, it's very confusing at first. Once I figured out what was going on, I enjoyed it. A bit clunky at times and the Send to Kill mechanic seems overpowered, but still a very neat concept that could turn into a fun little puzzle game if developed on.
Great idea and message. Nice.
Fun idea! Lovable krakens are great. Really liked where you went with this and it was a lot of fun to play. One simple thing that I think could make it a lot better is some sort of feedback when you get hit and lose love power, either audio or something visually on the tentacle that takes damage.
Overall, a pretty fun game. I really enjoyed the reactions of the monsters as your morality got lower. I do wish there was a way to regain morality if it drops lower than you want, or that I had found it if one exists (though I get it's a game jam, so you may have wanted to put it in and not had time). Definitely keep doing LD and other jams, it gets more fun the more you do, as you learn more about how you best handle coding/designing/arting/sounding in situations like this.
Maybe the people could say something different? Occasionally I just got an X. Maybe a placeholder?
Fun and crazy. 2220 in single player!
Neat idea, super hard. Navigating the labyrinth to chase down guys was tough, which fit pretty well for the setting. (Also, if you want to have a stand-alone exe instead of an installer, you can choose it from the dropdown at the bottom of the window after you click "Create executable". They are much preferred around here.)
Nice game all around. Sound effects were great. Mood was great. If you explore this further, it could be interesting with many different levels (I get why there's only one for the jam, though). The music got repetitive very quickly. It always slightly annoys me in maze-type games if I can get caught on the edge of a corner, which is possible here. But those are mostly minor quibbles (especially the last one) and this was a different idea for a game and I liked it. Having to use the fire to mark your spot in case the monster caught you and you lost your place (oh, another slight idea for improvement, maybe have the teleport take the "new" hero slightly farther away from the monster, so you're more likely to lose progress, as I found many times I could very quickly catch the hero again...but that might not be too frustrating. Still, I'd say it's probably worth trying if you do anything like this again/continue with this one)
Very good game. Wasn't sure what to expect going in, but only took a short time to get used to it. Would enjoy more games like this.
Very nice story. I hope I got the bad ending (either that or I don't want to see the bad ending). I like how you blatantly stuck in our face that there were better options but the prince just couldn't take them at the moment.
Super cute. :) I would have liked some kind of "yaaay!" or "thank you!" when I saved everybody...but that's levels of polish that might be hard to do in jam time. Game worked nicely though!
Wasn't immediately obvious that I needed to keep turning things to stay alive, but pretty cool to roll around as a roaming horde on the rampage.
Neat idea. Was hard to infect humans sometimes.
As has been said, it's initially confusing and could use a better description. As has also been said, once I figured out what was going on, it was pretty good. There were times it was a bit slow, but that tends to be the case with all tower defense-like games (there are also times it's overwhelming, so it balances out).
Another nitpicky thing is that it might help if you drew a little more attention to the fact that "cult members" were a different category than the "sins." It took me longer than I'm proud of to figure out how to get power back.
Overall, though, I definitely liked it.
Cool! I always like color mixing games and this is a neat take on that. Controls are a little fast for my taste. Music got frustrating after a level or two. Took me a minute on a couple of levels to figure it out. Additional levels could make this a fun little puzzle game.
Love the two different styles of play! What a great color palate too. Seriously, I was super motivated to get the "good stuff" for my soups. Also, "it needs more...anything" lol
Very nice. The main issue I had was the quick reset on "death" (the first time, I thought I had hit the wrong key combination and reset the game somehow). Fun interpretation of the theme and the noise mechanic makes it work, I think.
Most of my comments/complaints were mentioned above (attack animations being so long got annoying after a while/fights were fairly shallow).
Overall, though, very good entry.
One piece of advice for future jams: it might have been better to focus on a smaller, but more complicated sample of this. You chose to go breadth and I think a game like this deserves more depth. So rather than have the number of levels you have (and the number of monsters), perhaps have 1/4-1/2 of those, but provide a few more options for the ones you did have. I know it's always hard to make these kinds of decisions in a 48-72 hour timeframe, so I don't blame you for trying it this way, but if you make a game like this for a future jam, perhaps try to go the other way as it may work out a bit better for jam-style games (or I could be wrong and that method could crash and burn...but I think it'd be worth trying).
Nice!
Hey, you didn't finish, so what? It's still fun to shoot them (and listen to them yell "My spleen!"). Obviously the complaint here is that you didn't finish making it a game because you were too ambitious. The good side is that what you did finish is very well done, particularly since you were learning something new while doing it. We're not brave enough to try 3D models during a jam yet.
Very cute and I love the chained events that sometimes don't pop up for a while. (Ended up with 550-184-550 at the end of day 15.)
What a lovely/adorable game. :) Love the minigame format, but the dialogue and outcomes were pretty funny too.
Very nice looking, but definitely could have used more levels (even at the expense of giving something else up).
Fun platformer with nice puzzles. Loved the voiceovers and the moos!
Was very fun and a cute little game. I enjoyed it. Maybe a few too many rocks. It would also have helped to have an indicator on screen that let me know how my health was doing (seemed sometimes running into a rock killed me and other times it didn't, so I assume there was some health involved). If it was there, I missed it, so it could have been more obvious. That was my only real complaint, though.
Ooh, a self-modifying entry... clever. Would love to see an annotated (with gift/recipient) path guide when this is all over.
Nice straightforward idea. That incoming wave patterning is nice!
Neat idea! Was hard to keep my own geomancers from inadvertent backgrowth... Wanted to create some ships, but didn't last long enough!
Very good. It needs to be a bit more obvious in the beginning what colors you need to feed them (easy to think it's the color of the tube or the color of the person early on).
This is amazingly beautiful and polished. Love the soft illumination and muted palette, really fits both themes well. Great subtlety in the tile "flip", music and sound effects. I want this as an app right now. :)
Very simple, but fun game. Loved the high score names appearing on the tree. I one time apparently lost before the time finished? I'm not sure what I did different that time, as it wasn't very clear.
Wow, very complete game! Love the cell shaded/3D hybrid style, amazing you could get that all done for LD!
Windows version is working fine for me. Like the simple puzzle game, level design makes it work well.
Nice idea and well-balanced. (Won with 4 days left!)
What a charming little tree.
(Animating the pixels wooshing into place was a nice touch.)
It's a neat concept, and I can see how it might suck someone in. One thing that could have been helpful is an "average" price of each of the listed stocks over the last few minutes to make it easier when you first jump in.
Gorgeous color scheme and music! Love the takeoff scene. controls were surprisingly hard...seemed to be sluggish on rolling side to side? The music kept me flying though.
Super weird and neat and with great variety of tunes.
Definitely needed more explanation and on-screen information. A BIG step would have been just to display the number of steps you were going to move before you moved.
As mentioned, if you improved the audio and the graphics a bit, this could make a fun, addictive little mobile game. Not much too it, but it still hooks you in.
VERY well done for a 10-hour game. Obviously could use a good bit of work, but that's what the other 38/62-hours would have been for.
Very peaceful. I feel like my screen is always beautiful once I'm done with my tree.
So much juice packed in here for a mere 48 hours. Music cues based on laser, clean visuals, great twist on the genre. Nice work.
Nice idea, could definitely use some tuning though. Too hard to not have some sort of checkpoint system. Also, may want a little more in the way of onscreen instructions, like giving what power you get when you pick up a new shape (though not necessary, it would add a little bit).
Especially nice job for a first game. Don't get discouraged with any of the criticisms here, most of us are just trying to help you improve (we've improved immensely from our first game jam by listening to criticism, just don't let it get you down).
Game continually turned blue, so I was unable to continue.
Mechanically felt like a complete game. Nice work.
I guess the trailer gif never made it into the game before it starts up? No matter. A nice little auto-jumper game. Narrowly catching a green platform just before I was going to fall was satisfying.
Neat, managed 80 at my best. Felt like I was missing something, but couldn't quite figure out what.
Very innovative. The only issue not mentioned in your "features" list was the sounds were a bit jarring because they didn't fit with the music. It works for when you hit the black bars (that SHOULD be jarring, as you made a mistake), but not so much for the white bars. I'd say either make sure it matches up (which is very tough, I know) or get rid of the sound when you hit a white bar.
A good idea, and it might be a good execution, but I just couldn't really figure out what was going on.
There needs to be a bit more in the way of instructions, as it's not very intuitive. I could never quite figure out what I was supposed to do, on some machines I think I was supposed to hold, but on the coffee machine, I just had to press it to turn it on or off? And how "exact" did I need to be to match the pictures at top?
Love the modeling and texturing on your fish and chef!
Nice style and fun effects, but a bit too much. Some of the effects made it very difficult to figure out what was going on on the screen at times. The sound of your shooting got kind of annoying at times, as well. Overall, good job, a few tweaks to make it a little less busy (could still keep the same effects, but maybe just tone them down a bit) and it could be very, very fun.
Super cute idea. Fun guessing what the ingredients were when they weren't obvious.
Nice. Found it hard to figure out a good way to keep them out reliably, so the pace remained frantic. Good polish, it's nice seeing all the little pieces come together.
Wonderful lighting really sells the mood. Great job!
Played your non-compo version as well as the LD version, I love the addition of the stars and space dust. Really adds a lot to the depth and helps me feel like I'm in a space, not just flat on the screen. I found it was tough to catch those little dots, they flew by pretty quickly!
Man, this is hard! Those turning controls are so precise. (Made it all the more satisfying when I actually fed a whale.)
V8, shiny and chrome. Great humor elements in there too. I will play again, Witness me!
Really liked the artwork, pixel art is fantastic. Had to go back and read your explanation on the entry to understand what was going on. Even a couple one word cues could have helped to let me know when I was "absorbing" a bad guy or when I got hurt. Neat idea though!
Love the way you used the two button limitation...and that's on top of excellent graphics and audio. Really fun!
Neat idea for a growing two button shmup. Some eerie techno-organic visuals would hit the spot for this theme. I agree with fluidvolt, a little juice in just the right places would easily kick this into something people would talk about. (The boss's base mechanics are solid!)
Those rotating satellite pieces are super clean looking! Challenged me to move out of the way as it swung toward the ship.
Definite points for humor, I love the way the pirates wobble. I found the jumps to be a little sluggish, but this could be on purpose because they're made of jelly? I also hit one of my own pirates off the boat once....oops.
Great entry! Very complete game, loved the circular tower style. very calming
Those bad guy death lines! lol Great job guys!
Neat idea. Love the satisfaction of getting humongous and hoovering up a giant swarm of green bugs just as they pop up on the screen. Great use of flocking. (Were some of the stinkbugs trying to flock with my face when they couldn't find a big enough stinkbug swarm? Brilliant and frustrating in a good "how can I beat this?" kind of way!)
Some way to manage the stinkbugs in the late game would have helped me, though figuring out how to dodge them until they group up was a feeling of accomplishment.
I really like the mechanics here, very well done.
Funniest game I've played yet. Took me waaay too long to find that you could change to a more precise tool (more my bad playing than your controls). Just resulted in a lot of dudes having messed up mustaches. Excellent job.
Very nice artwork! I found that I had to get really close to actually stab the eyes, then my guy ran so fast that I'd always accidentally run into the monster. Not as easy as it seems
Great take on the themes. I really liked the mood with the style and color choices, and I found that the controls were even better than having a third button for jump. Only question was about the blinky bars...were they supposed to hurt me? Either way, I liked just bouncing around exploring.
Ooh, neat idea. I love the two-hands-one-controller style of this. Worked well.
(Also, your Windows d/l on itch.io is missing the data folder, so it will not load correctly until you include it with the exe.)
Very complete game with great art and mechanics. I loved the idea of brushing hair as a game, haha.
We got it in 40 grabs, though it would have been about 10 less if the octopus hadn't got caught at the top of the chute (against the claw) and later in the chute wall. Nice work, was super fun.
Hilarious, fun, beautiful. Loved the dialogue. Fantastic game!
Oh man, my teeth feel super weird (see: scared) after playing this.
Loved it! The growing plants made me smile and helped me improve in further laps, as I could see where I had issues in prior laps. Given the limitations of a game jam, I liked your choices as to what to include and what not to include (multiplayer/phone versions/etc. would be great, but not as important as making the core gameplay experience for a jam).
Good start. You know you were overambitious, but you'll do better next time. Something for the left mouse button to do would have been nice. Also, some indication of where the fridge (or whatever that was) was at the end of the level to teleport you would have been helpful.
Still a great start, though.
Love the pixel art execution! Had to really work to get the timing on casting/defending.
Super neat. Loved the retractable snake idea. Controls were great, felt just right.
Sound and audio were a lot of fun. Enjoyed the gameplay (as soon as I realized what it was, I kind of expected to, as our game this LD is basically a differently-themed 2D version of this). Some bugs (going off-map), but nothing game breaking. Only real issue I had was the coloring of where the god was going to land should have been a bit more obvious, in some levels it was tough to tell where I needed to put them at first.
Object collision caused a massive difficulty spike in at least one level. Overall, felt like a slowed-down puzzle version of Chu Chu Rocket (same basic goals, just less frantic). Good entry
Good concept. I agree with Faulklin that maybe having some positive effects to your shapechanging could make it more interesting. Only other issue I had was aiming was a bit tricky (combination of not necessarily predicting the right spawn spot of the bullet and I think the hitboxes were smaller than I expected). Other than those things, though, nice little game, particularly with only 48 hours into it.
Ack, bounding box collisions with diagonal movement! A small tweak there and I would enjoy the challenge even more. Interesting game, took quite a few tries to figure out how to become a bird. I'm a worse seagull than I am a squid!
Whoa, tape-drivey/Turning-esque gameplay. Would be neat to see an auto-player/AI run through levels as a sort of screen saver. Congrats on your first entry!
Good feel, sounds were fun, the mirror was a great touch. My only complaint was it was a little tough to figure out what your goal was at first.
Pretty cool and hard. Got 133 before I caught a case of the dumbs and smashed into too many in a row.
Very well done. Nice puzzles, nice controls overall, hitbox issues as mentioned, but other than that I just wish there was more.
Great tunes and sound work! Clean, straightforward game design & polish too.
Whoa, neat idea. Super hard, but pretty cool.
Overall, well done. Addictive, good music, fun game, seemed well thought out. Controls could do with a little more tweaking and changes were a little too slow, given that you didn't want to miss a single one. But none of those were killers, so, as I said, great job!
For those who are missing that shift can also mean, uh, shift something from one place to another...it can also mean "shift something from one place to another". ;)
Good overall. Music helped the mood a lot, too. Fun infiltration game, although it was sometimes difficult to tell whether an enemy was going to spot me or not (disadvantage with having abstract shapes, I guess, field of view is less obvious). Other than that, great job!
Very fun little game. I found it frustrating when I occasionally found myself stuck waiting (not enough points to redraw, no matching cards or pegs). It might have been bad luck, but it did sometimes feel like there were a few too many cards that only worked on one specific color-shape combo.
Totally dig the idea. Was pretty fun to hunt and poke around to find the monster. Nice work.
Very well done puzzle game. Level progression was mostly smooth, which is hard to do in general, much less in 48 hours. All complaints are little things (needing 2 button pushes to reset, for example, got tedious), but that's to be expected, again, with 48 hours to do it.
I really enjoyed that you are "teammates" with some of the enemies, but you change your "team" periodically. That made it a neat sort of challenge to make sure you watch how close you get to them.
Nice work on the in-level how-tos. Well designed and executed.
It could have been much better with a little more control over which shape to choose. Sometimes you couldn't tell what shape to switch to until the last second and that led to being unable to switch in time (if it happened to be too many shapes away from what you were currently). Other than that, I liked it.
Simple concept, well done overall. A bit tough, especially at first, but still fun.
Overall, very fun little game. Nice sound effects. I mostly agree with Swynfel, I think the two things it was mostly lacking were a sense of where to go and the fact that the food never reset meant you could get stuck (particularly early on) and have to quit/reload the game to keep going.
Oh, and I LOVED how your vision switched from one animal to another.
Neat idea, totally cool. Got stuck on a grate eventually, but had fun figuring out the puzzles up until then.
My fiancee kicked my butt every game. The rules are cleverer than they first appear. Well done!
Music is moody and omnious and I liked that each weapon had its own effects. Art was nice. Would love to see this with a day's more work put into it. (Eh, jams. What're you gonna do?)
Neat idea, very chill game. Were there rules to which shapes gave you story that I was missing or was it as random as it seems? My only complaint really is that I couldn't figure out how to find "shapes" other than randomly running around and hoping. Perhaps if the noise indicating you were near the right spot started from a bit further away, that would have helped? Still, though, very neat concept.
I really liked the concept of shifting the level rather than your character. Music was nice and chill, which helped, too. Overall, very good. If I had to find something to improve, it would be the movement, as it feels a little off/jerky, but it's not that bad and I think it's more of a personal preference there than anything. Definitely a great game!
Neat idea! Hard to process on the fly, but I suppose that's what getting better at it is all about. Nice work.
I liked it a lot. Only really frustrating thing was when switching back and forth, it was very easy to forget to let go of a button, which always led to death.
Quite a neat idea. Took a good number of tries to figure out a good strategy for getting through.
Nice polish, especially the little things like the scanline filter and shot particles in the menus.
Great tunes and cute graphics. (Also, since someone mentioned how they hate installers, you can build a stand-alone exe if you choose the exe option from the bottom of the Save Location window when you export. It defaults to that silly installer every time you attempt an export.)
Very well done. Quite a fun game. A little tough at times, but not overwhelmingly so. The different humans made it feel much more varied than it would have been otherwise.
Nice! We need more music-themed games around here.
Love that FM synth! Tough type of game to make (never enough synonyms to please everyone), but was pretty fun. Can't turn down a good title pun.
Wow, nice. Managed to get to 21850 pts before I got stuck in the river next to a bridge.
Phenomenal entry for an LD. Great tunes, smooth controls, and clean graphics. Nice work!
Neat. Hard with a trackpad!
Wow, the total package. New fun mechanics, neat levels (more!), great music. Polish this thing up and get it out there somewhere.
Nice. Very nice.
Overall, REALLY fun little game. A bit short, as you noted, but such is the life of LD. Art style was wonderful!
Haha, nice twist on the room theme. Comic book animation in the beginning was a nice touch and I liked the music a lot. I could not tell if I was actually hurting the monster though. Still, great job.
Loving the voxel art! The humor is A+, I was really compelled to seek revenge.
Awesome work, especially for a weekend. A small bit of the usual post-jam polish/porting (touch controls, etc.) and this would be ready for mobile app stores. Seems like a fun little game to play while waiting around, especially if you could keep building further and further. Nearly everything felt super clean and precise, including design. Obviously not your first rodeo.
Loved the dual gameplay!
Totally nailed the style, liked the subtle use of the theme as the goal (instead of a mechanic), sound and music were great too. The random-ish use of different blocks to build the labyrinth gives a nice touch without looking too cheap. Well done.
Fantastic concept and execution. The minimalist color scheme and modeling really works to keep the puzzle idea clean. Great job!
Saw one of your early posts on Saturday or so and our entire team was excited to play just from the pic of your dude doing the disco point. Fantastic music, *super funny dancing animations.* Seriously, I don't know if I laughed at the arm roll or the hands-on-hips thrust more. Great job!
Midi theme and running animations were great. It took me a long while to wrap my brain around the directionality of it all though. But I guess that's the challenge! Nice work.
Spent quite a lot of time getting upgrades and cleaning up this room actually. :) I would have liked more time to indicate that my battery was low. Seemed like once I got the color shift and beeping sound I had no hope of getting home. ...unless that too is an upgrade I missed, in which case, disregard. Great game!
High five, fellow fish friend! Loved the gradually deteriorating music, it greatly helped the mood already there with the theme and graphics.
Pretty heavy game, the music added to the mood so much (in a good way). I'd add that some of the "not now"s got a bit repetitive, but there's a ton of polish on this and the mood made me want to explore anyway. Fantastic entry.
That lightning animation is pretty sick. :) Loving the music too. Fantastic job!
Love your graphics, music, and mood! It took me more than a few tries to figure out what was up, it would have been super nice in the beginning to have a way to slow myself down, even temporarily. Great job!
I agree with many of the other comments, this would make a great app! Simple enough to understand quickly but nuanced enough to take time to get the hang of. Great entry!
I mean you said your game had a drillcat so then I just had to play it. Really love the visuals, very polished! I did the dash so many times just to crash because it looked fun :) As it's a 'survive as long as you can' game maybe a little more obvious music could have made the mood just a little stronger the longer things went on? But really nice game.
Ok, this game is hilarious. I love the mix of a ton of art styles (that 3D is so cute!). A+ memes. The sound is also excellent and adds a lot to the humor/tone. I played this for a while! Like someone else said, my only criticism is that I got stuck in Crab Wars, I think because the back button is black on black BG? Small comment for a great game. :)
@sebastianscaini Re: stuck in Crab Wars, I was playing the Web (itch) version on Edge browser.
I think this is the single best jam game I've ever played. The black and white game artwork is perfectly stylized, the music is fantastic, even the little sound effects for the speaking lines are great. AND I had fun making a painting. I wandered for a long time looking at and rating other paintings, so cool. Wonderful!