crazi456 2015-08-25 03:02
Absolutely LOVE the colors and visuals. Great work!
Foon → Ludum Dare Explorer → LD33 → Love Monster
By lissar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 37 | 4.56 | ||
| Mood | 78 | 3.92 | ||
| Overall | 400 | 3.36 | ||
| Humor | 449 | 2.93 | ||
| Innovation | 454 | 3.09 | ||
| Theme | 665 | 3.26 | ||
| Fun | 726 | 2.79 | ||
| Coolness | 1415 | 45 |
Absolutely LOVE the colors and visuals. Great work!
This is a super chill and relaxing game :) If you want some constructive criticism, the only thing that really stuck out to me was that it was kind of hard to tell the difference between warping and dying if you weren't paying close attention.. which is hard, because it's easy to get lost in the pretty visuals and relaxing music. Great job!
-Z
Amazing art. Apperantly I'm too bad to play though because I keep being overrun by cute animals.
Definitely cute! :D
Odd that you had to click the levels on the menu screen before your character was able to get ability points. Also, I could not kill the flying cutes.
Lovely and dreamy!
A nice twist on the monster theme :) Good job!
DrPrettyPatty - I had planned on doing this whole death/revival scene but it slipped my mind in my rush to finish! Thank you for reminding me.
avultima - Thank you, I had thought I'd fixed the problem with the flying ones, but apparently I was mistaken! I'll have to take a look at it again later.
Visuals are so so cool. Game is relaxing!
Game was so pretty, but gameplay was a bit underwhelming.
I would love to see that visual on more polished mechanics. Great job nonetheless!
Fantastic artwork! The controls could be a little faster. While I loved the chill vibe, I found that sometimes I wanted to shoot faster than allowed. Need to love the tiny things moooore!
I think the game play could definitely use some fine tuning. Things got repetitive kind of quickly, and the controls needed to be tightened. Lovely art style, and the music fit perfectly. Put me in a relaxing mood.
Dialogues are definitely the best part about this game for me.
Very pretty color schemes, and the planet walks are ultra trippy!
Very original idea, and sickeningly cute graphics. I liked the teleport mechanic as well as the amusing dialog. I feel like the gameplay could be faster paced though, like faster shooting speed and faster movement speed, or maybe just reduce the amount of "love" used for shooting and running. As it stands now, when on a planet with lots of enemies, it seems like you don't have a lot of options other than mashing the shoot button, then mashing the heal button when you get low on health. You could try to evade them a bit by running, but then that also leaves you out of love and unable to shoot. I think more mobility would make it more fun.
A couple possible bugs: Is it normal that when you click on a level/planet system on the menu screen, it gives you ability points? I'm assuming not. Also, some planets seem to spin the wrong way around when you sprint on them (like, objects I'm supposed to be moving towards were suddenly moving away).
Overall cool entry, nice work.
Also, come back to GAF. :)
Unbelieably trippy and chilled. Monster needed more power/stuff to start with.