FoonLudum Dare ExplorerLD33 → Being a Kraken

Being a Kraken

By struffy

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CategoryRankScoreCount
Coolness356
Innovation3633.17
Audio5882.38
Theme5983.19
Mood6112.75
Humor6932.19
Graphics7272.55
Fun7602.57
Overall7742.74

Comments

tomdeal 2015-08-26 20:28

I like the idea (I made a similar game with a 2D topdown perspective), but I did not manage to sink any ship. And it was a bit hard to tell if I was under or over the sea.

lemmingsurvivor 2015-08-26 23:07

Pretty neat experimental game. Though it seemed to act pretty weird with Win7; had to close it through the task manager with only keyboard inputs available.

I somehow got stuck on top of a ship for a while. I think. Eventually managed to wiggle my way out.

Otherwise it was enjoyable.

Good job!

superfluous 2015-08-27 00:52

This looks really neat, but I wasn't able to try it because there wasn't a non-windows version

struffy 2015-08-27 18:56

Thanks all for trying it out.

tomdeal> played yours as well :). if you've any suggestions about indicating underwater i'm in. caustics / fish. I've published a new version with revised lighting that may help - saved different as the comp.

NIGIC> ive not managed that. haha. Made me think a tanker or something large where you can achieve that might be good!. I've also added a close by F4.

superfluous. currently porting to Mac OSX. Sorry don't have a version of Linux installed anywhere. but thanks for your kind comment!

farnsworth2 2015-08-27 19:32

I found the easiest way is to run to the bottom and wait. The ships swarm at your last known location, run into each other, and eventually you just have to sink the last one. The lack of a horizon made it very very hard to orientate yourself, especially after a collision. The water graphic seemed strange and made it appear like I was moving in directions that I was not. Over all sense of motion was really hard to establish, and I felt like I was floating around uncontrollable at times (even though it was just a trick of the visuals, I was probably stationary).

Very impressed that something like this wasn't made in unity though! It takes a lot of work to build a game engine and make it function well.

struffy 2015-08-27 20:44

Hi farnsworth2. Yes, you were stationary. I realised that after two hours on CPU water I must move on. Does need work on the horizon. Needs to use procedural water in a centre area and then stretch to the horizon using a plane quads - something like clipmaps.

heyzeus 2015-08-27 21:09

Awesome, love the idea.

raducumiczzz 2015-08-28 00:48

Nice idea, need a little more work on some parts. I get the idea. Suits the theme very well, and who doesn't love being the kraken. Congratulations!

aflatminerstudios 2015-09-03 15:50

Was very confusing and is hard to tell where you are/where you are going. Very neat idea though and the buoyancy, etc. were very well done. Just needs a little more feedback to the user.

struffy 2015-09-03 17:59

Thanks Flat Miner - yeah it was a case of not enough time - if you're interested try the latest and let me know what you think of the improved water - and change between submersed and floating. Suggestions welcome!

crafteverywhere 2015-09-03 18:17

I will try it when it has been ported to windows. My team's game is also about a kraken.

nihilaleph 2015-09-04 01:16

Tried to run but had this weird render: http://imgur.com/o2Mz72x

I'm running on windows 10 and couldn't find beingakraken_win10_no_x_input31.zip mentioned in the missing dlls txt

jelinib 2015-09-04 03:04

Of the post-comp builds, the non-Oculus version crashes for me whenever a ship fires. However, the Oculus version works fine (even though I don't have an Oculus Rift).

I tend to get a little disoriented whenever I hit a ship, but in some cases it also helps me to feel like I've flipped upside down and am pulling the ship down with me.

This game totally needs tentacles... I was kinda hoping I could lash out from underwater and grab the ships, haha! But bumping into them works too, especially with such limited time! Nice job. :)

struffy 2015-09-04 15:57

Hey Jelinib - Thanks for the feedback. I'll sort that asap.

Tentacles are coming next - I want to allow a stealthy attack where you can take sailors off the bridge with tentacles so that ship isn't then alerted to your presence!

Suggestions welcome for how you would control the tentacles - or even if you need to control them!

pixzleone 2015-09-05 14:04

Cool idea, but a bit hard to know whats up and whats down as mentioned earlier.
Good job!

purpleapes 2015-09-08 19:01

Nice game. Frontal attack works just fine :P

ciderpunk 2015-09-09 11:26

very cool! my one complaint was the sea floor didn't move when I did so it didn't feel like there was any motion when you didn't have a ship in view for reference