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spike.house.games

Games

YearLDThemeGameDivisionRankOvFuInThHuMoCo
201532An Unconventional WeaponZeldishjam7662.912.573.573.322.322.4484

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by spike.house.games

LD32 — An Unconventional Weapon

Zeldish by spike.house.games 2015-04-23T04:19:00

Thanks for the comments:

@eXpl0it3r: Even though there are a ton of skeletons, they aren't so bad because you have a pretty good stretch of invincibility after you get hit, and they don't cause knock back.

@pkenney: They do get there pretty quick; one thing I wanted to do is have a skeleton jump out the door on the first screen before anyone tried to go through the door and get the wood sword.

@MegaMasterX: I'll try to hunt down that bug. Was it a problem regarding the collision with the player, or were the skeletons having trouble with the environment? I can think of ways that either thing could go wrong in the code. One funny thing is that the skeletons don't z-order properly, but you never really notice because they are always running aroud all crazy.

Zeldish by spike.house.games 2015-04-25T16:27:00

@eemmbbeerr: I converted the PNGs in to BMPs and updated the Linux build. This should make it work until I figure out why Pygame is sometimes having trouble with the image module.

Zeldish by spike.house.games 2015-04-25T17:28:00

@ArcturusDeluxe: Thank you. I was thinking about doing some sort of quick introduction with the red witch (who has the same powers as you) so that I could show that she is an enemy and show that the tile swapping is not really useful as a weapon. Just something that just takes a few seconds; maybe she summons the skeletons.

Zeldish by spike.house.games 2015-04-26T14:21:00

@jmborden: If you mean, this game would be better if it took place in a world actually designed for the play mechanic, then I whole heartedly agree. I was thinking of adding a level editor post-jam. The game is basically a level editor anyway, so this shouldn't take much.

But if you mean, the mechanic isn't fun, then less nostalgia isn't going to help it. I need to either fix the mechanic, or double-down on nostalgia. Maybe the main character saves Error. They have beautiful kids, but can't find them in the woods. Everyone talks constantly about how dangerous going alone is.

@SuperPokeunicorn: I knew there was a reason I missed the old Zelda screen transitions.