Zeldish by spike.house.games 2015-04-23T04:19:00
Thanks for the comments:
@eXpl0it3r: Even though there are a ton of skeletons, they aren't so bad because you have a pretty good stretch of invincibility after you get hit, and they don't cause knock back.
@pkenney: They do get there pretty quick; one thing I wanted to do is have a skeleton jump out the door on the first screen before anyone tried to go through the door and get the wood sword.
@MegaMasterX: I'll try to hunt down that bug. Was it a problem regarding the collision with the player, or were the skeletons having trouble with the environment? I can think of ways that either thing could go wrong in the code. One funny thing is that the skeletons don't z-order properly, but you never really notice because they are always running aroud all crazy.