FoonLudum Dare ExplorerLD32 → Zeldish

Zeldish

By spike-house-games

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CategoryRankScoreCount
Coolness284
Innovation2193.57
Theme5443.32
Overall7662.91
Humor7762.32
Fun8452.57
Mood8842.44

Comments

ferraware 2015-04-20 03:00

Wow, really cool concept, and very well executed. You should call it The Legend of Link :P

expl0it3r 2015-04-20 21:04

For someone who's never played Zelda the map etc didn't really make sense. Also the skeletons are quite aggressive, so it seems impossible to get somewhere without having to deal with a huge crowed of them.
Interesting idea of swapping the tiles though!

novadream 2015-04-22 04:43

Neat concept! :D
But I found that the easiest strategy (at least for me) was to just make a mad dash for the orbs. :P

muffin 2015-04-22 08:53

Very original take on the weapon. Controls are tight and indeed the entire thing feels similar to zelda. Managed to get the orbs by running like crazy after a couple of tries.

megamasterx 2015-04-23 03:33

Welcome to the Ludum Dare! For your first entry, well done. Thank you for crediting the sources - even in jam entries that's uncommon but a very kind courtesy to those who worked on it! As for the game itself, I felt the controls were spot-on but there was a bit of a collision issue when too many skeletons were trying to have a nice calcium-filled moshpit with the princess. I was able to duplicated it only once more, but not again. I didn't score lower despite this, but a good entry!

pkenney 2015-04-23 03:34

Very interesting mechanic, but no safe place to try it out and learn. If this game ramped up slowly I bet it would be awesome but man those skeletons were right on top of me from the instant I started playing!

onlyslightly 2015-04-23 03:55

I loved that mechanic. I liked exploring and gaining access to new areas by taking advantage of that power. It almost felt like I was getting away with something. Great job!

spike-house-games 2015-04-23 04:19

Thanks for the comments:

@eXpl0it3r: Even though there are a ton of skeletons, they aren't so bad because you have a pretty good stretch of invincibility after you get hit, and they don't cause knock back.

@pkenney: They do get there pretty quick; one thing I wanted to do is have a skeleton jump out the door on the first screen before anyone tried to go through the door and get the wood sword.

@MegaMasterX: I'll try to hunt down that bug. Was it a problem regarding the collision with the player, or were the skeletons having trouble with the environment? I can think of ways that either thing could go wrong in the code. One funny thing is that the skeletons don't z-order properly, but you never really notice because they are always running aroud all crazy.

junber 2015-04-23 04:49

Nice game. Very nice graphics. The pace was really good too.

mykaelos 2015-04-23 04:58

The tile swapping mechanic is definitely cool, but I didn't get to play with it much as the skellies were on my case constantly. They just move too fast to out maneuver them. Otherwise nice game, and well done.

bradur 2015-04-24 14:30

- Awesome mechanic which was very well implemented.
- sfx & music would be nice
- Loved the idea about a new adventure in a classic world.

I managed to beat the game!

eemmbbeerr 2015-04-25 10:44

I can't run this entry.

zarandy@zarandy-Aspire-V3-531G:~/Downloads/Zeldish [Linux Dist. 1.0]/dist$ ./zeldish
Traceback (most recent call last):
File "/usr/local/lib/python2.7/dist-packages/cx_Freeze-4.3.3-py2.7-linux-i686.egg/cx_Freeze/initscripts/Console.py", line 27, in <module>
File "zeldish.py", line 96, in <module>
pygame.error: File is not a Windows BMP file

arcturusdeluxe 2015-04-25 15:58

I think this is an idea with some potential, but I think it needs polish to be truly good. The tile swapping is neat, but I didn't really know what I was meant to be doing with it, can I use it offensively? Or is it just to mess around with the world itself? A good start though!

spike-house-games 2015-04-25 16:27

@eemmbbeerr: I converted the PNGs in to BMPs and updated the Linux build. This should make it work until I figure out why Pygame is sometimes having trouble with the image module.

spike-house-games 2015-04-25 17:28

@ArcturusDeluxe: Thank you. I was thinking about doing some sort of quick introduction with the red witch (who has the same powers as you) so that I could show that she is an enemy and show that the tile swapping is not really useful as a weapon. Just something that just takes a few seconds; maybe she summons the skeletons.

jmborden 2015-04-26 03:38

Perhaps if you had implemented the play mechanic in a different world that made more sense to the game instead of just appealing to Nostalgia, it would have been a better game.

superpokeunicorn 2015-04-26 04:18

Interesting concept, though it felt unfair when I got hit by enemies right after entering a screen since I couldn't see them. Maybe slower movement would help with that problem. The tile swapping mechanic was very neat though. Good job!

louis-denizet 2015-04-26 07:16

Really cool idea and very fluid, well done ;)

tanser 2015-04-26 07:44

Nice one :) It would be even cooler with sounds

spike-house-games 2015-04-26 14:21

@jmborden: If you mean, this game would be better if it took place in a world actually designed for the play mechanic, then I whole heartedly agree. I was thinking of adding a level editor post-jam. The game is basically a level editor anyway, so this shouldn't take much.

But if you mean, the mechanic isn't fun, then less nostalgia isn't going to help it. I need to either fix the mechanic, or double-down on nostalgia. Maybe the main character saves Error. They have beautiful kids, but can't find them in the woods. Everyone talks constantly about how dangerous going alone is.

@SuperPokeunicorn: I knew there was a reason I missed the old Zelda screen transitions.

aflatminerstudios 2015-04-30 02:38

Neat idea! Got glitched by the "witch" early. (Ended up inside a wall by sliding between tiles.) Am super curious to see what this would be like if it was a bit more fleshed out than a weekend allows.

tyruspeace 2015-04-30 03:07

I got ten orbs and broke the UI! Yesss!

The swap the item in front/behind you button didn't seem to work super consistently when moving sideways, maybe? I enjoyed spamming the "swap terrain" button to get away from skeletons, though. It was a cool mechanic. Nice work!

nihilaleph 2015-05-01 00:52

Very neat concept! It's funny how I can also get the orb tile xp

antisc2 2015-05-06 08:03

This was very awesome. Really cool concept and very good work all around! Keep up the work!

paperblurt 2015-05-06 09:18

Someone said that it's nice that you credited the source, and I agree. Maybe keep working on this and see where it ends up, cause this could get a lot of fans.

sputnik 2015-05-07 17:39

Nice hommage and interesting mechanics! I made it the first time without even use the power though.

sorlok 2015-05-11 02:17

Fun, creative mechanic (reminds me of Anodyne!) and well made. A bit too easy to get stuck on corners, and some audio feedback (when taking damage) would be nice.