GiTA by pnkthrepwood 2012-12-19T14:07:00
Very nice indeed! :)
Foon → Ludum Dare Explorer → Users → eXpl0it3r
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Steam It | jam | 2.50 | 3.00 | 2.50 | 4.00 | 2.50 | 2.00 | 3.00 | |||
| 2019 | 45 | Start with nothing | Martis Opibus | jam | |||||||||||
| 2016 | 37 | One room | One Room | jam | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Synth Guitar | compo | 462 | 3.27 | 2.95 | 3.59 | 3.50 | 2.41 | 4.05 | 2.33 | 3.11 | 37 |
Very nice indeed! :)
The idea is really interesting, but it's rather odd to play, because the rotation locks sometimes (gimbal lock?) and it's rather hard to see which color one can destroy.
In addition to that one needs to think about the math and what color is matches and which button to click.
For me the speed stuff was built, was just too fast while having to rotate around, trying to spot the right block etc.
Graphics wise it's really awesome looking especially the transformations and the fact that you "shoot" the math formulas that get applied is really interesting. :)
A funny idea with the gun shooting guns, took me a second to understand it though.
What was a bit annoying is that once you went down, you never really came up again. The "jumping shoes" only came once and even then it seemed impossible. Since the enemies could jump and climb walls it would've been interesting if there was more movement.
Nyrox: The wave sounds are "procedural" generated, but yeah it's not really noticeable.
Docjekyll: Thanks! Yeah, my original idea was to allow more modifications to the sounds and add different elements, but the time was just too short.
pikmin4000: I'm not good at art, but for that it's not even *that* bad. :D
I didn't think about that. I guess, I could remove the penalty.
lamogui: What exactly do you mean with 32k game? As in 32k demo?
Glad you liked it! :)
I have never done a demo, but it would have been a fun challenge indeed. :)
Yeah, I'm really not good at graphics, but thanks for giving it a shot regardless! :)
I'm sure there's a lot room for optimization to make things harder while balancing the score better.
Thanks for the testing and commenting! :)
Fun little game! Really like the implementation of audio, graphics, etc.
The only thing I had a bit issues with is the difficulty to hit stuff, but I guess that's just training!
The numbers should be placed in the middle or similar, so it's easier to keep track of them while looking at the "street".
In addition to the redist (which everyone can install easily) you also forgot to include the OpenAL DLL.
I guess this is just the kind of game I don't really like that much. Lots of relatively unrelated yet funny text.
However I quite like the graphic style! :)
This was really great! :)
Had at first an problem that he web thingy didn't have the focus, so all my keyboard input did nothing.
I'm not very good at these things but still got up to 132 points on easy.
Too bad you didn't fit in all the planned stuff, but even the remaining parts are rather beautiful and interesting.
There still seem to be some rendering issues where a tile renders over the player at certain times.
I really like the growing effect.
This has been the most enjoyable games so far. Simple and fun! Well done. :)
The idea seems really interesting!
In contrast to what someone has said before, the enemies are now crowed, like all you can do is RUN! :D
Would be nice if there was some health regeneration station or just over time.
There seem to be some graphical glitches when getting too close to a wall.
Quite a funny idea :)
Some note about the gameplay would've been helpful.
I really, really like the art style and idea behind it. Unfortunately it doesn't seem to work properly?
I can't open the readme nor text viewer and I've no idea what to do with the networkmap or the console...
For someone who's never played Zelda the map etc didn't really make sense. Also the skeletons are quite aggressive, so it seems impossible to get somewhere without having to deal with a huge crowed of them.
Interesting idea of swapping the tiles though!