FoonLudum Dare ExplorerLD32 → Robot Restores Nature

Robot Restores Nature

By shrapx

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CategoryRankScoreCount
Coolness369
Mood743.75
Graphics754.11
Audio2173.31
Innovation3863.35
Overall6763.05
Theme7283.14
Humor7482.35
Fun8072.76

Comments

ianburnette 2015-04-20 17:13

Wow, that was surprisingly beautiful. Love the way the plants grow and change. Sound fits really well, too.

10fingerarmy 2015-04-20 17:14

Cool idea with the water. I could not figure out how to raise the water level again but what I saw was quite nice! It would have been great if there were more things to do in the world.

The tiles and protagonist are cute and the music rocks! I really like the background music. Good job!

shrapx 2015-04-20 17:50

Thanks ianburnette and 10FingerArmy for your lovely comments!

I have added controls to the description :D (You can hack the controls from the config file)

huvaakoodia 2015-04-20 18:23

Let's tally up the points!

- It's not a game, as there is no victory condition among other things. (-1 pet peeve nitpick point)

No mouse controller water hosing action (-1 interface issue point)

Character movement is based on cardinal directions while the world is isometric (-1 perspective distortion point)

The tile graphics remind me of the original X-Com (+1 nostalgia point) for whatever reason (+1 that definitely counts point)

The plant growing mechanic is novel (+1 neat mechanic point) and visually pleasing (+1 pretty pixels point)

The mood is tangible (+1 suitable audio point)

Final score: 2 / potential infinity

shrapx 2015-04-20 18:42

Thanks HuvaaKoodia, for breaking it down. I was so close to implementing a victory condition. I intended to give a victory to the player that covers like 80% of any 64 x 64 area of the world. To give nature a good starting point :D

mcfish 2015-04-20 19:12

Controls are bit weird, but on the positive side you can refuse to play the game and escape the area by walking. Although this causes game to bug after a while ;-]

ViliX 2015-04-20 19:19

I absolutely love the art style :)

thaaks 2015-04-20 19:21

Wonderful pixel graphics and in an isometri style. Just beautiful. Although I missed the "action" a bit it was pretty peaceful to just water the ground and see everthing grow. So full score regarding Mood ;-)
Background music fitted the game very well.
Thanks for this little recreation game!

stevenlr 2015-04-20 19:32

Really beautiful game! However in its current state, the music doesn't quite reflect what is happening on the screen. I would love to see a finished version of the game, with the robots you were talking about, given how it already looks, I guess it would be a really fun game.

kaiseangames 2015-04-20 20:45

Very nice! Very nice, indeed. I just didn't know how to replenish the water. Is that even possible?

shrapx 2015-04-20 20:54

Yes KaiseanGames, water can be collected from a tap at the start, and from a well that is not too far away, (holding the right mouse button or left control or E) I am afraid there are no other water sources (the time constraint):(

expl0it3r 2015-04-20 22:18

Too bad you didn't fit in all the planned stuff, but even the remaining parts are rather beautiful and interesting.
There still seem to be some rendering issues where a tile renders over the player at certain times.
I really like the growing effect.

iapc 2015-04-21 09:52

It looks beautiful, but it's not really a game. It lacks both win and lose states..

mantlair 2015-04-21 10:09

I have tried 32 bit version. It says failed to load walls.png. And game is white screen with glitches. Can you check it?

kivano 2015-04-21 10:18

The game is not working for us on Ubuntu14.04 64 bits: "error while loading shared libraries: libjsoncpp.so.0: cannot open shared object file: No such file or directory" :(

shrapx 2015-04-21 11:01

oh wow, ill see what i can do kivano and mantlair!

kivano 2015-04-21 11:16

We managed to run it with wine :) Love concept of growing your defences with water a lot! It's a shame you did not make it in the time, it would be so cool! At the current state it's hard to name it a game really, it's some kind of calm art for us :) So basically the mood is the place where this entry shines.

lo-x 2015-04-21 11:29

I played it on linux. The game itself is very nice, nature parts are beautiful. Controls are hard on my french keyboard, I feel like the robot is drunk. Too bad you hadn't time to implement the rest of the game, I think the idea is neat!

shrapx 2015-04-21 11:32

I added libjsoncpp.so to the linux build. If other .so files are not found, they can be retrieved from your distros package manager. kivano, tell me if any other libraries come up D:

kivano 2015-04-21 11:56

shrapx: it's strange, the libjsoncpp.so is there but he still is giving me an error about that lib. Also I have installed version for my package - no change. Anyway I would just suggest to try windows version with wine for everyone who has that kind of problems - it runs well.

mortus 2015-04-21 14:12

Fun Zen game, I wish there were more interactions with the environment. It's quite fun to just run around and plant green stuff though!

kyyrma 2015-04-21 19:21

It's like Harvest Moon for the Call of Duty generation. The isometric pixel art is really beautiful. Too bad you didn't have time to fit in the enemies, but it works as zen robot garden just as well.

spin-down 2015-04-21 21:39

Wonderful idea, and loving the your pixel art too!

bishkip 2015-04-22 07:02

The plant mechanic's quite cool, the tiles are pretty pleasant too.

x1212 2015-04-22 17:24

Nice graphics, mixed with that interaction with the environment they create a great mood, I'd really like to see the game as it was planned.

perecil 2015-04-23 21:10

The graphical work is impressive for such a short amount of time. To bad you couldn't implement enemies in time :).

themeorch 2015-04-23 22:39

Really beautiful graphics! I hope you'll continue working on this so we can see where this might go!

againey 2015-04-24 14:07

Nice effects with the growth! Too bad you didn't have time to work in an objective. Perhaps things that soak up water and dry the plants up, and plants that help propagate water automatically, with the objective being to create a self-maintaining ecosystem.

Aiming was difficult, since it was strictly tied to movement direction, which was awkwardly modified by object collision. Since I was using the mouse button to spray water, I kept expecting I could use the mouse to aim. My brain refused to learn otherwise.

kinosawada 2015-04-24 14:13

A beautiful game, found a amazing idea.

prowler 2015-04-24 14:33

Peacefull and beautifull zen-like gameplay! I really like your sprites style and the theme is superb. Thanks for this submission!

ranmaru90 2015-04-25 17:42

Wow. If you continue to work on this, it could be quite a thing!

timm638 2015-04-29 16:23

Beautiful.

local-minimum 2015-04-29 18:27

The music and how well it and the concept/art played together was the thing I liked the most. But there was some sort of reaction to the mouse, though not really (or maybe just an illusion of it) so the controls need working with. Really feels like something that should either have mouse + keys or one set of keys for each hand. Then the world design... just having added some more in all directions of the content you created would have added a lot to the feeling. I started out heading down left through the whole and almost thought there were absolutely no more features than the ones I saw at the beginning. The water meter was rather sluggish too. So I think instant refill would probably have worked better (or very fast refill) given the few sprites used. I would also suggest having the meter empty to signify empty. But it was nice, and the growth animations were really nice. So if you added more assets, maybe switched to procedural world building. You could add a loose-condition for having gone without seeing green for too long (which would entail keep finding water and making plants grow).