FoonLudum Dare ExplorerLD33 → Hidden Invaders

Hidden Invaders

By stexe

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CategoryRankScoreCount
Coolness362
Audio2213.48
Theme4553.55
Humor7312.38
Innovation7392.74
Graphics8232.74
Overall8502.84
Fun8882.55
Mood9092.54

Comments

captainkraft 2015-08-25 01:36

The animations were pretty cool and the sound/music was awesome.

error031 2015-08-25 01:39

Very nice game! Especially loved brain exploding animation xD

shaw 2015-08-25 01:39

Graphics and animations are nice, simple concept executed well. Good job.

druhinm 2015-08-25 06:34

Very good game

leafthief 2015-08-25 06:59

I liked making people explode the most. My score was: 235 IDK if that is a lot?

Good job!

randoman 2015-08-25 08:13

Web version keeps freezing when time reaches 0, it didn't affect playing the game, though. I like the mechanics. Was able to score 335, then with 10 seconds left there were no more humans. Congrats on the entry!

pampattitude 2015-08-25 21:28

It would have been great to have a new map generated automatically when time reaches 0 instead of freeze. Though it's nice, funny and the game worked well!

axoona 2015-08-25 21:32

great music! It would be cool to have a "replay" button when the timer reaches zero ;-)

aflatminerstudios 2015-08-25 21:35

Neat idea. Was hard to infect humans sometimes.

Ravenhearte 2015-08-25 23:49

Hey guys, easy to miss, since it's not mentioned in the game, but when time reaches zero you can hit the transform button to start a new level.

kepamun 2015-08-26 22:13

Sound and animations were excellent. Loved the crunchiness when the humans exploded. Music was very good too.

raducumiczzz 2015-08-28 01:04

Music is lovely. Animations were really sweet. Congratulations

abcdef65g 2015-09-05 01:10

A nice set of mechanics, the clean graphics add to the experience. I know how challenging it can be to keep a vision of a game constant with such a big team. I like how the design of the stage is procedural as well. (Or seems so at least)

stexe 2015-09-05 12:04

The goal was to keep it procedural but we ran into technical issues so I just fudged it. It was really difficult managing a large team that was mostly remote -- especially when our times didn't sync. I really wanted to get what you see here done in the first 48 hours so we could spend the next 24 polishing it, but live and learn. Thanks for all the comments so far. =)

alhvi 2015-09-12 03:25

Interesting idea, I had to play a couple of times to understand how it worked. But overall it was a fun experience.

tth2x 2015-09-12 04:37

when the time up ,it always be stop for long time...
Not until read the [readme] had I known I nedd touch J-key to restart~~
time is too short ToT
super love the Explosion-Effect!
BGM and the big map is cool~~

crucknuk 2015-09-13 23:55

Animation was nice and there is some idea in there :)
definitely worth checking out.
The sounds were nice too, good job :)